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The Legend of Zelda: The Blade of Evil's Bane (Atronach Forge Version)
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Category: Dawnguard, Weapons
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10.307 MB
Feb 22, 2013 @ 12:01pm
Nov 1, 2013 @ 10:06pm
11 change notes ( view )
In 1 collection by JKalenad
JKalenad's Zelda Mods
25 items
Description
[or Triforce of Wisdom version]
-REQUIRES DAWNGUARD-

This mod is finished and provided as-is, so I wo'n't be modifying anything about it.

NOTE: The mod has recently been updated to properly use a scroll on Grand Healing in the Purification recipe as listed. See below for information on where to find a Scroll of Grand Healing.

This mod expands on (but does not rely on) CaptainRC's craftable Master Sword mod, based on the amazing meshes by Chief-01.
which can be found here[chief-01.deviantart.com]

Also, my Hylian Shield mod if your Master Sword is lonely (also based on Chief-01's meshes)

Master Sword is in Ancestor Glade. An Atronach Forge recipe to unlock its full power can be found in loot like other Atronach Forge recipes.
Another recipe can be used to darken the Master Sword, making a more sinister blade.
And, in the spirit of the classic Zelda games, the Sword is intended to be difficult to fully obtain.

There is also a version available that uses the forge in Fort Dawnguard instead of the Atronach Forge.

As well as a version that does not rely on any DLC and uses the Skyforge exclusively.

and on the Nexus[skyrim.nexusmods.com].

I highly suggest that you simply go to the Archmage's Quarters at the College of Winterhold and find the note on the Enchanting Table, but if you want to know more, read ahead.

Oh, and the Majora's Mask one of my characters is wearing.








The unenchanted Master Sword in Ancestor Glade is a heavy one-handed sword about as strong as an Orcish War Axe.

The full-powered Master Sword of this mod is essentially a more powerful Dawnbreaker, dealing extra damage to undead, especially vampires, and has the ability to banish any Daedra.

The Corrupt Master Sword has a more unique enchantment, dealing damage of all three elements (Flame, Frost, Shock) as well as stamina damage and Soul Trap.


The mod requires the Dawnguard DLC, not just because of Ancestor Glade, but also because the recipe for charging the sword requires Ancestor Moth wings.

Speaking of which, here are the Atronach Forge Recipes
(Note: the recipes can be found throughout the world as loot well as in Fellglow Keep, the Hall of the Vigilant, and Kilkreath Ruins)


-To awaken the Master Sword:
1 Ancestor Moth Wing*
1 Blue Butterfly Wing
1 Monarch Butterfly Wing
1 Luna Moth Wing
1 Circle of Protection Scroll**
Unpowered Master Sword found in Ancestor Glade


-To corrupt the Master Sword:
1 Daedra Heart
1 Void Salt
1 Fire Salt
1 Frost Salt
1 Filled Black Soul Gem
Unpowered Master Sword found in Ancestor Glade

To purify the Corrupt Master Sword:
1 Empty Grand Soul Gem
1 Grand Healing Scroll***
1 Ancestor Moth Wing
Corrupt Master Sword


*A good way to get Ancestor Moth wings is to go all the way up the stairs in the cavern, to a Canticle tree. The Ancestor Moths on the flora there are harvestable.
** There are guaranteed Circle of Protection Scrolls in Dead Men's Respite and Fort Snowhawk, and they can be found in loot starting at level 16.
*** Guaranteed Grand Healing scrolls can be found in the Inner Sanctum, and if you have Dragonborn installed, in the Waking Dreams and The Hidden Twilight Black Books.
73 Comments
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zekk41123 Sep 14 @ 4:43am 
Thats ok JKalenad. I understand. I figured that was how it worked. It just seemed WAY too simple and i felt i may have missed something. Thank you for answering my question. I am glad it was exactly as i thought it was.
JKalenad  [author] Sep 13 @ 9:12am 
I'm sorry, but I don't accept friend requests to answer questions, and I am not a Creation Kit tutor.
The Atronach Forge is actually fairly simple. It uses two Form Lists in Creation Kit: one for the ingredients and one for the product. The game correlates these two Form Lists, and uses the order to determine which ingredients make which product.

For instance, the ingredients in the 5th position in the ingredients Form List will make the object in the 5th position in the product list.

That said, the Atronach Forge is not terribly reliable. If you have any mods that modify the form lists, then your recipes will not work. Unlike normal forge recipes, which stand by themselves, the Atronach Forge recipes are rather delicate.
zekk41123 Sep 13 @ 12:57am 
Hey JKalenad, I recently got back into the game. I think we spoke a little bit a few years ago when you made the skyforge version of this mod. Its pretty vage in my memeory . anyway, after picking this up again coming from space engineers, i decided to try my hand at making my own mod. THing is i want to use the AtrForge to do it. Problem is, my hypothesis on how to make recipies for the forge seems WAY too simple to me. So when you get the chance accept my friend request so i can ask you a couple of questions.
MarshMallowShark Aug 6 @ 6:54am 
im really never going to get this i just reallized im just into modding for op weapons and armor, right now i have legandary everything made of dragonbon and 2 instakill 150 fire damage undead explosion deadra swords and the same thing on my dragon bone bow now, now im just starting a conversation so if anyone could tell me the best enchantments to put on dragonplate armor or dragonscale armor.
MarshMallowShark Aug 6 @ 6:50am 
would i just do /help master sword or what? i just saw it had a cool sword in it and wanted it
timothystallion Aug 6 @ 4:57am 
I want one get new the legend of zelda master sword. It's cool.
JKalenad  [author] Aug 5 @ 12:50pm 
I don't keep track of codes. Use the help command.
MarshMallowShark Aug 5 @ 12:34pm 
so what is the code for the pure awakened master sword, all i want to this the code please so no like comand explination (i know ow this stuff works)
TheHolyHobnob Jul 22 @ 2:29pm 
Ok. Thank you for the help and may I say, you have a great collection of Zelda mods :)
JKalenad  [author] Jul 22 @ 2:06pm 
There are three commands you'll need: help, player.additem, and player.removeitem.
First type
help "master sword" with quotes and find the item codes for the different master swords.
Then type
player.removeitem ####### where ####### is the code that appears for the master sword. There will be two codes so you'll have to try both. Do this once to remove one of the Master Swords.
Finally type player.additem ####### with the code for the sleeping or Corrupt Master Sword; whichever one you want.