466 ratings
Flexible Perk Trees
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
0.012 MB
Feb 19, 2012 @ 9:51pm
Feb 22, 2012 @ 9:39am
2 change notes ( view )
In 1 collection by Aertyr
Minimalist's Skyrim Overhaul and Tweaks
7 items
Description
Ever get frustrated that you couldn't level up a skill that's beneath the one you have trained? Maybe you're a light armored assassin who prefers Daedric weapons to glass? Or an enchanter who can't help but be tickled by the idea of lightning jumping from your blade and can't be bothered to learn the fire/ice perks. This mod allows you to level up any perk that is connected to the ones you already know (by "looping around").

Also availible on Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=10773

-[This mod is in a complete state and shouldnt be updated anymore barring any bugs reported or user requests]-

LOGIC, REASONING, CREATION OF MOD:
I created this mod mainly for people who wanted to train light armor but also wanted Daedric weapons but I quickly realized that all skill trees could also use with the ability to "loop around". This mod allows you to level perks beneath higher level perks. This opens a lot of freedom for some play styles that had to waste precious perks on things they didn't really need and holds some interesting opportunity for the min/maxers out there.

I plan to do a fairly substantial rework of the talent trees(I have a minimalist rework of magic at the bottom if you're interested) in the near future, but this mod I felt was simple enough and small enough to warrant it's own standalone release.

Enjoy the freedom of flexible perk trees!

COMPATIBILITY
Should be compatibile with most mods that affects perks but may be overridden by more extensive overhauls(and thus not work) is NOT compatible with a mod that adds perks or changes perks positions in the tree. Works with Vanilla perks only.

If you install this mod and then uninstall later it will cause no issues to your save games but you may have to use console commands to remove perks that were not accessible to you without this mod.

This mod works with all mods I have/will ever create.

Changelog: v1.01
Fixed Purity perk in alchemy tree's dependency on getting 1 rank in the ingredient perk. Was a dependency in the original game as opposed to my mod. Strange. Either way, it's fixed!

Check out my development blog and other popular mods!:
http://aertyr.tumblr.com/post/19128825167/aertyrs-list-of-all-created-work
83 Comments
< >
Swaggermeistress Feb 26 @ 10:57am 
Can't get it to work. I guess it's incompatible with the Epic Creatures mod as that mod adds in the abysmal smithing perk. Great idea, the game should function like this. Oh well.
MiniBerry98 Dec 1, 2013 @ 6:34am 
Do you know if it works with the mod "Enchanting Extra Effect"?
Aertyr  [author] Mar 13, 2013 @ 5:41am 
@Titanarrow, Just load it last. If you have any mods that change perks at all it wont work for them(as they will be overrided). Works with Vanilla perks only.
Tuvstarr Mar 12, 2013 @ 2:50pm 
never got this to work :\ cool idea though.
[mOb] Bane Dec 25, 2012 @ 8:32am 
Just subscribed, but havent had a chance to test yet. Do you think this mod will have a problem with Smithing-a-round? Its the same concept, but only for the smithing perk tree.
Rammundstein Dec 20, 2012 @ 2:55pm 
Okay, thanks. :)
Aertyr  [author] Dec 20, 2012 @ 11:18am 
@Rammundstein, No it should work just fine. Load the mods you want to make SURE work last just in case.
Rammundstein Dec 20, 2012 @ 9:54am 
I have helmless warrior installed, would your mod be incompatible with this?
executor.exe Dec 1, 2012 @ 9:32pm 
I'm so conflicted with this mod. I play a Daedric-weapon-using light armour nightblade and need this so my magic and archery can be fleshed, but this also sucker punches the hard decision making of choosing your perks wisely - especially in the later levels.
Aertyr  [author] Nov 29, 2012 @ 12:57pm 
@Mitch-a-Mitosis, I re-introduced an old bug that I am now fixing. I'll have an update for you by the end of the day.