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Game Mode: Classic
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17.800 MB
Feb 19, 2013 @ 1:03pm
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Spezia Pro - Bomb/Defuse
By Will2k

de_spezia_pro (pronounced Spetsia[en.wikipedia.org]) is a bomb/defuse map based on several old and historical towns in the province of La Spezia in Liguria, northern Italy. The map is not an accurate recreation but rather an inspiration from the towns of La Spezia, Porto Venere and the five towns that constitute the marvelous Cinque Terre (Riomaggiore, Manarola, Corniglia, Vernazza, Monterosso al Mare). I took the creative freedom to merge several elements from real life counterparts into one old town in the map; reference photos were used to help recreate streets' layouts, buildings architecture and colors, historical landmarks, decorations and vegetation and so on.

This map is a remastered, rebuilt from scratch rendition of my CSS map de_spezia (http://css.gamebanana.com/maps/160119), created some 2 years ago in 2011. I have rebuilt more than 90% of this map from scratch using optimized brushwork lastly used in my latest CSS map de_cortona (http://css.gamebanana.com/maps/169403): new paths/areas were added, existing routes were modified/widened for smoother gameplay, overall layout was changed, several art passes were carried on to completely overhaul the visuals (textures, models, details...). Even if some of the buildings might look familiar to the folks who played the CSS version, they're not the same since different brushwork and sizes were used to recreate them, and the only aspect that remained the same and transferred from the CSS version is the displacement work on the beach near CT spawn, with only minor sculpting/smoothing and texture change.

The map is highly detailed and realistic to mimic the visuals of an old town in the 'Cinque Terre' region of Italy. I kept tweaking the lighting to nail that perfect sunny, summer day feeling with warm colors and plenty of sunlight. A subtle props coloring was extensively used to add visual variety to an already colorful map.

The layout is quite simple, easy to remember and navigate through while offering plenty of tactical options for both sides.

The optimization was fully revised since this map has a different layout and brushwork from the CSS version and to accommodate for the more demanding Source engine version in CSGO. The optimization process took me roughly around 4-5 days to finalize. The high FPS is consistent around the map and provides smooth & fluid gameplay for players. Additional optimization was done to the gameplay flow by heavily implementing clip brushes to ensure a smooth and hassle-free motion for players.

The map has:

- 64 spawn points (32 vs 32)
- 3D Skybox (Actual landscapes from the towns of Manarola and Vernazza)
- Custom textures (specific of the towns mentioned above to add to the map's realism)
- Radar (2) and loading screen (1 greyscale radar for actual gameplay and 1 colored for spectating)
- Kv file (GIGN vs Separatists)
- Soundscapes
- Particles
- HDR with tonemap control and color correction
- Manually-tuned nav file with place names

This project took 3 months of my time since I practically rebuilt the whole thing from the grounds up, and didn't settle for a simple port; I really hope you enjoy this map as much as I did creating and testing it.

The map can also be found on Gamebanana (http://csgo.gamebanana.com/maps/172542).

My website and portfolio since 1999: http://will8k.tripod.com

Comments and constructive feedback are always welcome.


February 19, 2013
Popular Discussions View All (1)
Mar 25 @ 11:16am
Robben mit Stehvermögen
< >
will2k  [author] Jul 4 @ 11:58am 
@ OSG | LambdA: Thanks for your continued support and for the kind words, appreciate it :)

you should have started following with my first maps from CS beta back in 1999-2000 :D

Despite the little free time available nowadays, I am currently working on an old-school competitive map for CS (visuals similar to HL1/OpFor); it just got out of alpha2 version into beta1 but progress is a bit slow.

In parallel, i'm also halfway into a map "not for CS" :) and also planning to start work on the 3rd map in the New York trilogy after East Borough and Brooktown.

Spezia pro here should also be getting an overdue update for some visual and gameplay tweaks. Full schedule crammed into little free time :)

Thanks again for your comment and good luck with your servers.
OSG | LambdA Jul 4 @ 11:36am 
I've followed and played your maps from Counter Strike Source and I'm glad you are still giving the same attention to map optimisation and detail to anything you produce.

I like the building colours, you have it in such a way so not to appear out of place and tacky. Looking forward to seeing you finish off your nextmap :)

It can be played here on my server (West Europe):

Other workshop maps on the server : http://steamcommunity.com/sharedfiles/filedetails/?id=176838712
LE1T MAMKU SKLEIT Jun 26 @ 4:03am 
If you want to see more the best maps you need to subscribe to my collection "PUMP YOUR PUBLIC"
will2k  [author] Jun 25 @ 12:51pm 
@ MeyoH: Thanks, glad you liked the map :)
MeyoH Jun 25 @ 12:42pm 
Been in La Spezia many times as a tourist, what a beautiful place/places. Walked through all the villages and had an awesome time doing it. This map is just as beautiful :)
will2k  [author] May 26 @ 2:52am 
@ MarasInvictus: I will add deathmatch mode in the next update. Stay tuned :)
MarasInvictus Oct 25, 2013 @ 1:58am 
Hello, can you add Deathmatch mode too ? It will be more comfortable :-)
Ashgers Aug 29, 2013 @ 6:33am 
Great, now we have to release ZENA!
will2k  [author] Jul 22, 2013 @ 10:28am 
@ Mr.Resetti: Thanks :)
Cryogenic Squirtle Jul 22, 2013 @ 10:01am 
Nice, i'm from La Spezia :D