The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

739 ratings
Forbidden Magic: Spell Pack 1
File Size
0.031 MB
Feb 17, 2013 @ 3:14pm
Apr 26, 2013 @ 2:34pm
38 Change Notes ( view )

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Forbidden Magic: Spell Pack 1

In 1 collection by HamsterJuice
Forbidden Magic
4 items
Even more spells are available in Forbidden Magic: Spell Pack 2! Get it here!
This mod is also available on the Skyrim Nexus![]



Finally finished! This was definitely a fun mod to make and it's given me lots of ideas for Forbidden Magic Spell Pack 2. I want to give a HUGE thanks to everyone who has and will rate, comment, and subscribe. I make mods for you guys, so it's always awesome when I get to hear from you!

The goal of this mod series is to add unique spells and powers to Skyrim, while still staying lore-friendly and balanced. Each spell pack contains 10 spells and powers. The content of each pack is largely influenced by your suggestions -- so speak up! If there's something you want added, changed, balanced, or just plain deleted, tell me!



All spell tomes are in Dragonsreach. They are on the table by Farengar, to his right, next to a white shelf.

Flare: A powerful fireball that flings back targets in a very satisfying way :D

Dark Blast: A sinister spell that deals damage and absorbs the target's soul when it dies.

Mutagen: A toxic blast that does damage instantly and a little bit of damage over time. The more the spell is used on the same target, the more powerful the damage over time gets.

Intense Lightning: A really sexy blast of lightning that sends enemies flying.

Killer Bees: I hate bugs. I hate needles. Bees are freakin' FLYING BUG-NEEDLES!!! Basically a spray type spell, like Flames. But with flying bug needles.

Light Beam: If you took a big magnifying glass and taped it to your hand on a sunny day, then found a bunch of ants... and then you took out a flamethrower... Well, this is nothing like that. It does do extra damage to undead, though! :D

Spatial Distortion: Paralyzes and throws back enemies, AND makes a pretty little swirly thingy!

Summon Ghostly Steed: Summons a spectral horse with awesome glowy red eyes. He is 75% faster than normal vanilla horses and can't die.

Cataclysm: Don't you want to be like Alduin, shooting meteors all over the place and just basking in the chaos and destruction? Well now you can! Introducing Cataclysm; the ultimate spell! It can be yours, for only $19.99! Haha! Got you, didn't I? I'd never charge you guys $19.99 for a spell... It's actually $99.99 :P

Waterstriding: A spell that gives the caster the ability to walk on water! Marvelous!



-Added a glowy hit effect to Light Beam.
-Changed the inventory art for Light Beam.
-Fixed Light Beam not actually doing 45 damage.
-Added a new projectile just for Light Beam to fix possible compatibility issues and change some small details.
-Balanced out some spells.

-Added all spells to their respective leveled lists, so they can now be found in loot from monsters, chests, etc.
-Fixed a typo in the Summon Ghostly Steed spell effect that could possibly cause some small bugs.
-Fixed Light Beam not being affected by perks.

-Moved the tomes back to the table next to Farengar because Farengar sometimes refuses to sell the spells. They are free now, but must be stolen.

-Fixed a glitch causing Farengar not to sell the spells to the player.

-Removed all spells from Dragonsreach and gave them to Farengar so he could sell them.
-Made Cataclysm much less expensive.
-Made Waterstriding a spell with a set duration instead of a concentration spell, so now you have both hands free and can not only walk, but also sprint across water.
-Minor tweaks and bug fixes.

-Added a hit effect to the Dark Blast spell. Now the target will turn red when they are hit with it.
-Changed Intense Lightning into a Master level spell.

-Changed Mutagen into a Destruction spell because it was wierd when it was an Alteration spell.
-Decreased the Magicka costs of a few spells. Mostly Intense Lightning and Summon Ghostly Steed.
-Gave Mutagen a new impact effect.
-Fixed a glitch causing Spatial Distortion to heal enemies.
-Fixed a glitch preventing Dark Blast from absorbing souls.
-Replaced Dragonborn's Rage with the Waterstriding spell.
-Changed Mutagen's sound effects a bit.
-Fixed a glitch causing enemies to go flying when killed by Mutagen's damage over time effect.
-Corrected a stupid mistake on my part that sometimes prevented spells from being affected by relevant perks.

-Gave Dark Blast a more appropriate sound effect.
-Fixed nearly all compatibility issues -- nearly all.
-Fixed Spatial Distortion's decal wanting to stay on the ground.
-Changed spells to higher tiers.
-Changed the visuals for Spatial Distortion, Flare, and Light Beam, and removed the damage effect from Spatial Distortion.
-Moved all tomes to Dragonsreach.
-Balanced out spells' magicka costs.
-Changed Dark Blast from Conjuration to Destruction.
-Added the Cataclysm tome and spell, and the Dragonborn's Rage power.

-Added the Ghostly Steed npc, spell tome, and summon spell.

Popular Discussions View All (1)
Apr 30, 2015 @ 10:33am
Is it a good mod?
Gurraosk Die Psycho
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Q-ROCK Jan 16 @ 3:06pm 
I cant find any of the spell books, they arent spawning on the table in farengars lab.
Sture Nov 27, 2015 @ 5:58am 
okay, thanks
BattleSlut Nov 26, 2015 @ 9:48pm 
@buppen No, they're all separate.
Sture Oct 29, 2015 @ 6:54am 
do i need spell pck 1 to use pack 2?
The Lombax Oct 26, 2015 @ 3:24pm 
never mind, I reloaded the game, and now there is a large pile of books on the table. interesting.
The Lombax Oct 26, 2015 @ 3:22pm 
I think my game glitched, since instead of the books being next to farengar in whiterun, it looks like he is selling a few. If I get my destruction skill up enough, will he sell all the various ones? I haven't checked to see if the other magic packs have this issue.
norange Sep 4, 2015 @ 3:18am 
Deadpool54 Sep 3, 2015 @ 4:54pm 
what armor is he wearing
gho$t. Aug 5, 2015 @ 9:09pm 
I do believe a simple merchant in a shack using vanilla dialogue would suffice as a sort of way to acquire the spells. It's not really "lore-friendly" and etc. when you get them by picking them up in a room. A purchase for each one (rather expensive, say 2000 gold, etc) would be simple but make it much more realistic for those that try and remain immersed.
MrPigeonBreath Jul 26, 2015 @ 12:58pm 
really good point OneNutWonder but im still getting it