611 ratings
Forbidden Magic: Spell Pack 1
File Size:
0.031 MB
Feb 17, 2013 @ 3:14pm
Apr 26, 2013 @ 2:34pm
38 change notes ( view )
In 1 collection by HamsterJuice
Forbidden Magic
4 items
Even more spells are available in Forbidden Magic: Spell Pack 2! Get it here!
This mod is also available on the Skyrim Nexus![skyrim.nexusmods.com]



Finally finished! This was definitely a fun mod to make and it's given me lots of ideas for Forbidden Magic Spell Pack 2. I want to give a HUGE thanks to everyone who has and will rate, comment, and subscribe. I make mods for you guys, so it's always awesome when I get to hear from you!

The goal of this mod series is to add unique spells and powers to Skyrim, while still staying lore-friendly and balanced. Each spell pack contains 10 spells and powers. The content of each pack is largely influenced by your suggestions -- so speak up! If there's something you want added, changed, balanced, or just plain deleted, tell me!



All spell tomes are in Dragonsreach. They are on the table by Farengar, to his right, next to a white shelf.

Flare: A powerful fireball that flings back targets in a very satisfying way :D

Dark Blast: A sinister spell that deals damage and absorbs the target's soul when it dies.

Mutagen: A toxic blast that does damage instantly and a little bit of damage over time. The more the spell is used on the same target, the more powerful the damage over time gets.

Intense Lightning: A really sexy blast of lightning that sends enemies flying.

Killer Bees: I hate bugs. I hate needles. Bees are freakin' FLYING BUG-NEEDLES!!! Basically a spray type spell, like Flames. But with flying bug needles.

Light Beam: If you took a big magnifying glass and taped it to your hand on a sunny day, then found a bunch of ants... and then you took out a flamethrower... Well, this is nothing like that. It does do extra damage to undead, though! :D

Spatial Distortion: Paralyzes and throws back enemies, AND makes a pretty little swirly thingy!

Summon Ghostly Steed: Summons a spectral horse with awesome glowy red eyes. He is 75% faster than normal vanilla horses and can't die.

Cataclysm: Don't you want to be like Alduin, shooting meteors all over the place and just basking in the chaos and destruction? Well now you can! Introducing Cataclysm; the ultimate spell! It can be yours, for only $19.99! Haha! Got you, didn't I? I'd never charge you guys $19.99 for a spell... It's actually $99.99 :P

Waterstriding: A spell that gives the caster the ability to walk on water! Marvelous!



-Added a glowy hit effect to Light Beam.
-Changed the inventory art for Light Beam.
-Fixed Light Beam not actually doing 45 damage.
-Added a new projectile just for Light Beam to fix possible compatibility issues and change some small details.
-Balanced out some spells.

-Added all spells to their respective leveled lists, so they can now be found in loot from monsters, chests, etc.
-Fixed a typo in the Summon Ghostly Steed spell effect that could possibly cause some small bugs.
-Fixed Light Beam not being affected by perks.

-Moved the tomes back to the table next to Farengar because Farengar sometimes refuses to sell the spells. They are free now, but must be stolen.

-Fixed a glitch causing Farengar not to sell the spells to the player.

-Removed all spells from Dragonsreach and gave them to Farengar so he could sell them.
-Made Cataclysm much less expensive.
-Made Waterstriding a spell with a set duration instead of a concentration spell, so now you have both hands free and can not only walk, but also sprint across water.
-Minor tweaks and bug fixes.

-Added a hit effect to the Dark Blast spell. Now the target will turn red when they are hit with it.
-Changed Intense Lightning into a Master level spell.

-Changed Mutagen into a Destruction spell because it was wierd when it was an Alteration spell.
-Decreased the Magicka costs of a few spells. Mostly Intense Lightning and Summon Ghostly Steed.
-Gave Mutagen a new impact effect.
-Fixed a glitch causing Spatial Distortion to heal enemies.
-Fixed a glitch preventing Dark Blast from absorbing souls.
-Replaced Dragonborn's Rage with the Waterstriding spell.
-Changed Mutagen's sound effects a bit.
-Fixed a glitch causing enemies to go flying when killed by Mutagen's damage over time effect.
-Corrected a stupid mistake on my part that sometimes prevented spells from being affected by relevant perks.

-Gave Dark Blast a more appropriate sound effect.
-Fixed nearly all compatibility issues -- nearly all.
-Fixed Spatial Distortion's decal wanting to stay on the ground.
-Changed spells to higher tiers.
-Changed the visuals for Spatial Distortion, Flare, and Light Beam, and removed the damage effect from Spatial Distortion.
-Moved all tomes to Dragonsreach.
-Balanced out spells' magicka costs.
-Changed Dark Blast from Conjuration to Destruction.
-Added the Cataclysm tome and spell, and the Dragonborn's Rage power.

-Added the Ghostly Steed npc, spell tome, and summon spell.

< >
Endless Sin Dec 23 @ 4:37am 
/▌☻ ︻╦╤--
░░░███████ ]▄▄▄▄▄▄▄▄ - - - AGAINST BOB AND TAKE OVER THE WORKSHOP!
I███████████████████] ( if you see this you must copy and past on at least
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ 5 differnt steam chats/comments )
ykohne Dec 18 @ 12:48pm 
uh i just downloaded your mod and im looking for the white table and i can't seem to find it ? and i did look everywere in his qurters.
=ACG= firestar Oct 25 @ 9:50am 
the whole pack is perfect for someone who wants to play a demonic or satanic character
awsome_name_here Oct 21 @ 4:12pm 
FLYING BUG NEEDLES!!!!!!!!!!!!1111!!1!!111!!!!!!!!!!!!!!!!!11111
I really wish to see you back, man!!
The Hungry Wolf Sep 30 @ 10:47am 
and I take 5
The Hungry Wolf Sep 30 @ 10:46am 
were do you get the spells it doesnt say
BroCerny Sep 22 @ 1:31am 
For some reason, the bees in my killer bees spell are invisible. Any fix for that?
Sqweloookle Sep 13 @ 4:22am 
Try changing the load order for All Smithing Perks and Forbidden Spells, and see if it fixes the problem. But I don't see why it would delete them unless the tomes have the same name in the game files.

As I said above try changing the load order of your mods, trial and error I'm afraid.

Unless you use Mod Organiser, or Nexus Mod Manager or Wyre Bash < I think its name is.
Those can use LOOT to order your mods and let you know if any conflicts happen.

@HamsterJuice, Why did you put them on the Mage's table? One has to steal them to get them. Should put them in a friendly chest so player doesn't get bounty for taking them.

Otherwise cool mod.