The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

600 ratings
Dwemer Certified
Category: Followers
File Size
0.660 MB
Feb 19, 2012 @ 1:22pm
Oct 4, 2012 @ 12:09pm
17 Change Notes ( view )

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Dwemer Certified

Dwemer Certified lets you build from scratch and repair from broken all the existing Dwemer Constructs, and two new ones- the humanoid Dwemer Simulacrum, and the Dwemer Legionary (a small Centurion). All you need is a few perks and enough materials to forge the pars.

Once you have your robot army, you can remove their weapons and armour to enchant or smith it just like you would your own, and there's a range of special upgrade items you can build to further improve them- so you can fit them with Daedra Hearts for cores, or internal storage so they can carry your loot for example.

Then there's a selection of machine-healing-spells to help keep them in tip-top shape, and a power that lets you order all your Constructs at once- telling them to wait in place, go aggressive or what have you. There's also a spell that lets you take direct control of a Dwemer Centurion and go barrelling through your foes, knocking them aside with your bulk.

The only limit in the number of Constructs you can have following you is your Magicka- each one drains a small amount (for Spiders) or quite a lot (for Centurions).

If you like having an easy to control, highly upgradable and varied robot army following you then this is probably the mod for you. Enjoy!

[For a more detailed description, visit the Nexus page:]

How do I use the new content?
-Take perks, go to forge, forge. Bots are under 'Dwarven', spell tomes are under 'Misc'.

How do I build cores? They're not in the forge menu and they don't drop from Constructs.
-That's because you've not taken the perks. Take the perks. None of the content shows unless you take the perks to prevent cluttering non-engineer characters.

Is this mod incompatible with other mods adding smithing perks?
-No, but only the mod that loads last will show its perks on the tree. So you'll need to adjust your load order in the launcher.

v1.22 Added missing skeleton, added option to disable fix menu by crouching to fix occasional bugs, made another stab at fixing bots getting stuck, added catch-up teleport.
v1.21 Reverted the smithing changes, took a stab at fixing the 'Bots refusing to attack' issue.
v1.11 Updated to use newer Smithing values.
v1.10 Added steam breath to the Chimarvamidium (thanks to Stealthn for the fix)
v1.08 Tweaked Chimarvamidium skeleton, added a ton of validation checks to prevent scripts crashing.
v1.07i Update to 1.5 Smithing
v1.06 Whoops. Fixed follow bug.
v1.05 Tweaked BSA, tweaked scripts, buffed Mantle Chimarvamidium.
v1.04 Fixed update incompatibilities, added Harden and Temper minion spells.
v1.03 Fixed bot death handling.
v1.02 Fixed building Spheres, Sphere combat, Centurion attacks (still no steam breath), added Wait at Location command.
v1.01 Fixed Centurion Charge effect, smithing Sphere weapons, added notifications for bot upkeeps.
v1.0 Release
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LouarnRuz Apr 10, 2016 @ 4:42pm 
Has anyone found what i need to bring in order to repair the damn things ? It always says me that I lack something !
Dawkturr Dec 17, 2015 @ 9:35pm 
Can I mount Centurions like in the picture? If so, HOW?
TheZoroarkGamer Dec 13, 2015 @ 5:45pm 
how do i download this?
Noam Benjamin Sep 28, 2015 @ 2:00pm 
Its a great honor to have Alchestbreach do a review of your mod. I salute you sir.
MasterOfToolbar Jun 11, 2015 @ 6:26am 
dont work i am lv 100 smithing whit all perck and i cant craft the dynamo core
gypsyblackmore Apr 16, 2015 @ 8:15am 
with this mod i have a issue i have all the items and all the perks that are needed to repair the dwemer constructs but when i try to repair any of them it dose not let me and a message saying something like you do not have the required items so it sems something is broken wit this mod or something anyone have any advice or any help would be apreciated?
999Pawel999 Mar 2, 2015 @ 1:48am 
Hi, I have a question, is there possibilty that robots won't automaticly teleport to me?
{Qzamap} Chicken God Feb 22, 2015 @ 12:27pm 
my simulacrums do NOT follow me...
sithblade7 Aug 11, 2014 @ 7:34am 
,,no, it isn't. nevermind.
sithblade7 Aug 11, 2014 @ 7:33am this mod still being updated?