Killing Floor

Killing Floor

41 ratings
Dynamic maze
File Size
0.474 MB
Feb 17, 2013 @ 2:06am
1 Change Note ( view )

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Dynamic maze

This is a small boring little maze map where the maze slowly alters over time, blocking paths and opening new areas.
If you look up you can see a mirror which will basically act like a map for you.
I wrote all of the codework on this map, feel free to use it in your own maps.

Map files:
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ALLAHU AKHBAR Dec 13, 2014 @ 7:16pm 
Maze Runner?!?!?!
Dirty Crack Pug Oct 24, 2014 @ 8:13pm 
made by satan
Bing>Google Sep 11, 2014 @ 5:38am 
only level nine? such scrub
Hawner Rashnek Sep 8, 2014 @ 2:00am 
A friend of mine hates you. 6 out of 7 waves we were either trapped or the enemies were and we had to wait for the map to change enough so we could go after them.
The concept is awesome, but a few options to avoid those situations would be great.
GhostWolfViking Aug 17, 2013 @ 6:46pm 
You lost me at "small boring little maze map".
I'll give you bonus points for being honest though.
Octavia Melody Jul 27, 2013 @ 1:57pm 
I'd love to know how you were able to design this map. I'm working on a map, so I know enough about SDK, but I have no idea how you could make it change this. :D
[SiN]Mathx2 Jul 26, 2013 @ 7:49am 
good map, if you make the overhead map only available on the lower difficulties, make it change more often reduce the brightness a little, include T intersection rooms and make it 7x7 or 8x8, then the map would be better in my oppinion, but what do i know, i've never published a KF map and i haven't tried this in multiplayer.
Octavia Melody Jul 10, 2013 @ 8:30am 
Boring? Why it's hardly any different than KF-BioticsLab. It's just that the walls move.
Captain Cervantes Murci Apr 8, 2013 @ 1:03pm 
The overhead map is a fantastic idea, i like that it shows your location AND enemies exactly where they are and how they look (texture mods). Basically every time I've played this map, I've quit due to being trapped for 5 minutes or even more! If there was a way to have the players decide WHEN to switch the map in ADDITION to the built-in timer, it could greatly reduce the agonizing wait of just standing around for the path to the Zeds to open up.

Overall: great idea, but there is room for improvement. Nicely done on the randomization of the layout, as well.
ND4SPD Mar 29, 2013 @ 9:01pm 
Too slow and too many walls makes it unplayable.