This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Genre: RPG
Platforms: PC
Players: Single-player
Feb 18, 2013 @ 2:30pm
Mar 4, 2014 @ 10:55am
Recent Announcements View All (19)
Week 22-28 April 2013 development update
Dark Triad: Conspiracy Vision Doc
Release date: Fourth quarter 2013
a 3D-isometric, turn-based, story driven cRPG computer game by Autoloot Games Ltd.

Game Features

- A deep history with unexpected twists and many secrets to uncover.
- Brutal and bloody turn-based combats. A brand new system where you define the degree of action & strategy and the speed of battles.
- Choose among 5 different cool classes.
- A brand new skills & specialty system. Customize your own builds.
- Hundreds of quests & side quests, with non-boring intriguing dialogues.
- A vast map for you to enjoy during tens of hours.
- An incredible host of enemies for you to slash & crush.
- Pets and Sacred Guardians to assist you in the heat of the battle.
- Fully detailed characters and environments in 3D.
- Items system with thousands of combinations and unique artifacts.
- More than 5000 achievements.

The Dark Triad: Dragon's Death is a 3D isometric RPG computer game, where we’ve created our own combat and IA system from scratch, and the same goes for the story, as you can see in the game intro video.
Our goal in the end is to make an engaging, immersive game with a balanced mix of combat & story for all RPG fans to enjoy.

Why you decide to go crowdfunding?

We don't have any investors behind us... we panic them! We want people who love RPGs to be the ones that help us to take this game to completion. We want to preserve our creative freedom and at the same time we deem most important to know your opinion about what we are doing.

We are a 6-man team with a limited budget. As you can see in the section above, we’ve already accomplished many things, but at this point we need to hire a couple of artists and coders both to create and animate GFX assets so they match the story and facts of the game world and to help on coding the lightning, a very important and tricky issue. If we reach about $30k in our coming KICKSTARTER campaign, we'll be able to cover the last half of the development cycle.

All the money made with the pre-orders on our site will also be accountable for any stretch goals we would set at a near-future Kickstarter campaing, should we meet the original pledge.

We’ll appreciate if you can help us to fund our game and decide to join us on this adventure ahead of us!

We'll also be glad if you help us to spread the word among your friends on Facebook or Twitter, as well as registering to our forums to read our weekly updates and tell us what you think about the game and how it can be improved.

You can subscribe to our mailing list at

What our experience amounts for?

Games we’ve worked on: Age of Conan, Warhammer Online, Ghost Recon, Splinter Cell, Heroes of Sparta 2, RuneScape, Social Empires, Social Wars, Dragon City, Dark Warriors, and other minor PC, DS, Wii and Xbox360 games.
Who we’ve worked for: GOA/EA, Funcom, Ubisoft, Gameloft, BigFish Games, Social Point, Gammick, Entertainment, Eset, Norma Editorial.
Indie games we’ve made: Kololoko, Labyrinth Madness, My Underpants, Black Age (GFX demo), Shake Shape, Spermatozoon (XBLive)

Anything else?

Yes! soon we'll launch a KICKSTARTER CAMPAIGN! If you want to stay up to date on the TDT:DD development, don't forget to go to and join our mailing list for regular updates on the game!
Popular Discussions View All (3)
Apr 24, 2013 @ 1:24pm
In-game books in RPGs. Do you feel the same?
Mar 18, 2013 @ 9:41am
Introduction to Combat in TDT:DD
May 16, 2014 @ 12:44pm
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Dirge Aug 9 @ 9:37am 
Thanks for the communication. I look forward to what you can do!
AutolootGames  [author] Aug 9 @ 3:24am 
Something I believe it's important to comment: Most of the knowledge gathered making this simpler game will be applicable to DT, because event it's not an rpg, it's isometric view too, so it means all the collisions handling, raycasting, player and npc movement, obstacles, UI inventory, triggers... will be perfectly portable to DT. So making this game serves to honing my skills to make DT and at the same time i hope it will reduce its development time. While making this prototype i'm constantly envisioning how it can be applied to DT in the future.
AutolootGames  [author] Aug 9 @ 3:14am 
Thanks for your support guys, it means a lot to me. As I already told, the team was disassembled due to lack of funds and i'm the only one who still dreams to make DT a reality. Many hardships await on this long, rough path and i'll probably need to make other smaller games first to earn enough funds, as Larian Studios did for example. Just for you to know i'm making a game in Unity, it's not an rpg but a more simple retro adventure arcade. It can take a year to finish, but i need first to develop good programming skills and 3D knowledge before tackling DT, that's so much more complex. I'm still prototyping, things are going well but it's too early to show you something, but you'll be the first ones to know. I pray God this humble game goes financially well so I can focus only on making DT with the funds earned. I'm overly optimistic here, I know, but I need to be. I believe dreams can be achieved and I'm going to fight for it whatever it takes. Thanks again for your support - Abel B.
Dirge Aug 4 @ 6:35pm 
So...what happened with this game? I want it.
Ghost Hermit Jul 26 @ 6:40pm 
Continue fighting to keep this dream alive and make a reality. We believe in you.
Ghost Hermit Jul 26 @ 6:30pm 
Astonishing. I wish you well in the completion of this game.
mm.324 Jun 23 @ 5:28pm 
I wish you the best of luck. And just want to let you know whether it takes 1 year or 5 years I'll be looking forward to playing TDT.
namianwu Jun 23 @ 8:37am 
If you can make this game a reality, people will buy it. I know I would. And I'm still subscribed to this thread somehow

You are clearly passionate about it, so don't give up. We can wait for it, don't worry. Remember:

"Never give up, never surrender!!" - Jason Nesmith (Tim Allen), Galaxy Quest
AutolootGames  [author] Jun 23 @ 2:30am 
[continues from previous post] I also want to thank everyone interesed in the game and all of you that with your kind words are keeping the flame alive and are contributing to give me the strength to make another serious attempt on bringing TDT back to life. I won't publish too many posts here, nor we'll open any forums for the time being until I'm sure that we have something substantial to show you. It could take 1 year, maybe more, I don't know. The only goal is to help TDT to see the light of the day and make it a good CRPG even the scarce resources available. I'll try to do my best. Yours, Abel Bascunana
AutolootGames  [author] Jun 23 @ 2:11am 
Sorry for the late reply, @mm324 . The project was halted and the team dissolved. but, as I said on an earlier post, i'll fight to make this game no matter what it takes. Making a decent CRPG needs 2 things: passionate people with proper knowledge and money. For the former, I've been working in the games industry since 2005 so I know many passionate colleagues with a bunch of experience, but for the latter, getting money is not that easy. We launched a KS campaign and it was a failure, partly because we didn't have much to show and partly because we didn't invest money in promoting the game. Also we used XNA to make the game and that was a big mistake. Nowadays, Unity is the way to go, you have Blackguards and Pillars of Eternity as perfect examples of what can be achieved. Anyways, even with Unity, making a good CRPG could take 2,5 years... there are a couple of good things: