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Beasts Fury 2D Fighting Game
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Feb 14, 2013 @ 11:15pm
May 4, 2013 @ 10:33pm
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Description
WHAT IS BEAST'S FURY?

http://igg.me/at/BeastsFury/x/817888

Beast's Fury is a 2D Fighting Video Game for the PC, Mac, and Linux. It will eventually be released to the Xbox, PS3, OUYA, Android, and IOS.




OVERVIEW


We here at Beast's Fury Studio are continuing to work on our 2D Fighting Game, "Beast's Fury".

Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!

If you have any questions, please email me at beasts_fury[at]hotmail.com




CHARACTERS

- Start with 8 playable characters

- Unlock 7 playable characters through story mode completion

- Unique fighting styles for each character

- 8 story-related battle stages

- 15 character-themed battle stages

- 3 epic boss battles during which each boss undergoes 3 progressively harder transformations

- Individual character theme songs

- Captivating boss battle music

- Beta release will include 2 stages and 3 characters: Vincent, Mattie, and Don





GAME MODES


Story Mode: Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.

Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence.

Versus Mode: Test your skills in one-on-one combat mode against computer AI.

Local Mode: Challenge a friend to versus mode on one console.

Online Mode: Versus mode using GGPO.

Training Mode: Practice combos and set ups.

Replay Feature: Watch your online matches






WHAT ENGINE ARE WE USING?

http://unity3d.com/




TEAM

Project Lead / Owner: Ryhan is a passionate and avid gamer, whose been studying how to make a video game, and all the very tiny details related to the intricate programming, design and skill that making a video game takes.


2D Artist: Draco

2D Animator: Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios, on projects ranging from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.

Programming: Marco Arsenault aka Evil-Dog is the programmer. He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game. Since 2004, he has been making indie games such as award winning game Road of the Dead as well as the somewhat popular music game series Punk-o-matic. He has been running his own company, Evil-Dog Productions, for over 2 years.

Music / SFX: Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios

Writer: Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories she wishes to one day publish. Poesy has been an active member in the story and character designs and concepts including providing the voice for Odette.





COMBO SYSTEM

The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.

Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.
Popular Discussions View All (1)
8
Nov 26, 2013 @ 5:59pm
Beasts Fury Discussion
Beast's Fury
38 Comments
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Ravin Dec 27, 2013 @ 12:23am 
Please leave in an option to play it in the pencil sketch form as an unlockable. It's actually rather neat to see.
Azrael Dec 4, 2013 @ 9:08pm 
(P)Aww inspiring :3
LOL DUDE Nov 27, 2013 @ 7:04pm 
I'd also like to mention that Don seems really badass.
LOL DUDE Nov 26, 2013 @ 5:53pm 
I love me a good fighting game, and this looks as if it could shape up to be one. You guys have my full support!
Seikatsu-Wolf Nov 24, 2013 @ 6:54am 
Looks very nice. I would buy it. :3
TurBo Nov 18, 2013 @ 12:00am 
also want this game so bad super pissed I didn't get a chance to donate I think it's gonna be badass and I hope it's gonna be badass also it's not just the boss's that can transform it would be a full on bloody roar homage if u could transform mid fight into a more powerful feral beastly form that shit would be ACE's SICK
TurBo Nov 17, 2013 @ 11:53pm 
fuckin eh chibi310 this game gives a total bloody roar vibe and its good to see the furry game genre hasn't died so many good games had Furies's for main characters and I got to agree with ARETHA there are similarity's between Skullgirls but then again formula is formula for a reason if it ain't broke don't fix it
Starka Oct 21, 2013 @ 5:55pm 
We got Skullgirls
chibi310 Sep 6, 2013 @ 12:34am 
I'm not sure why but I'm getting a Bloody Roar feel off of this game. I'm loving the concept and old school 2D style. Furry game are a rarity now a days. You've got my attention. Looking forward to seeing how this game develops!
ReconCrop Aug 31, 2013 @ 8:08pm 
I'm really liking this oldschool fighter 2D gamestyle. I think this game can go far.