Garry's Mod

Garry's Mod

477 ratings
Controllable Manhack
 
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Type: Weapon, Addon
Tags: Fun
File Size
Posted
Updated
0.081 MB
Jan 13 @ 10:10am
Jan 21 @ 5:11am
11 Change Notes ( view )

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Controllable Manhack

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Description
SWEP that lets you deploy and take control of a manhack.
Inspired by the "Human Error" Half-Life 2 mod.

Features:
  • Fully controllable manhack in first-person or third-person view
  • Custom HUD when controlling a manhack
  • Can use buttons and entities by hitting them with the manhack
  • NPC's will become hostile when attacked by the manhack
  • Self-destructible
  • Different glow colors for the different manhack states
  • Console commands to change settings to your liking

SWEP controls:
Left click to deploy manhack. Right click to take control of manhack. R to self-destruct.

Manhack controls:
WASD for movement. Space to go up. CTRL to go down. Shift to go faster. Left click to go in attack mode. Right click to stop controlling. Alt to go in third-person. R to self-destruct.

Console commands (some may require you to respawn the weapon and manhack):
Command
Default value
Description
controllable_manhack_ammoinfinite
0
Enable infinite ammo
controllable_manhack_ammoamount
3
Amount of ammo you start with
controllable_manhack_ammoretrieve
1
Enable getting ammo back when retrieving a manhack
controllable_manhack_selfdestructdeath
1
Enable self destructing when owner dies
controllable_manhack_selfdestructexplosion
1
Enable explosion when a manhack selfdestructs
controllable_manhack_selfdestructinstant
0
Enable instant self destructing
controllable_manhack_haterebel
1
Enable rebels hating controllable manhacks by default
controllable_manhack_hatecombine
0
Enable combines hating controllable manhacks by default
controllable_manhack_hudoverlay
1
Enable red overlay when controlling a manhack
controllable_manhack_hudtargets
1
Enable HUD targets when controlling a manhack
controllable_manhack_hudtexts
1
Enable HUD texts when controlling a manhack
controllable_manhack_thirdpersonallowed
1
Allow third person when controlling a manhack
controllable_manhack_thirdpersonhud
1
Show HUD texts in third person
controllable_manhack_retrieveallowed
1
Allow players to retrieve their manhack with the use key
controllable_manhack_collideuse
1
Enable manhacks to use buttons, doors, etc by hitting them
controllable_manhack_bladesound
1
Enable annoying blade loop sound
controllable_manhack_multiglowcolor
1
Enable different glow colors for the different manhack states
controllable_manhack_health
25
Amount of health that controllable manhacks spawn with
controllable_manhack_collideusewhitelist
1
Enable whitelist (defined in a Lua file) of entities that can be used by hitting them with the manhack
controllable_manhack_fixconflicts
1
Fix various conflicts with addons. Turn this off if you are getting errors or having problems (requires restart)
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109 Comments
MarioCreeper107 Feb 16 @ 6:24am 
whats the map used in the video???
Charchilla Feb 8 @ 2:28pm 
thank you
Thomas  [author] Feb 7 @ 3:29pm 
@Charchilla
Thank you for providing an error, it makes it easier for me to fix. Not sure why it says the file exists in two addons since my addon dont have a wac_base.lua. I will look into it.
Charchilla Feb 7 @ 3:05pm 
still this

File exists in two addons - possible conflicts! lua/autorun/wac_base.lua (WAC Aircraft and Controllable Manhack)

[ERROR] lua/entities/sent_controllable_manhack/cl_init.lua:140: attempt to perform arithmetic on field 'yawOffset' (a nil value)
1. f - lua/entities/sent_controllable_manhack/cl_init.lua:140
2. v - lua/autorun/wac_base.lua:126
3. unknown - lua/includes/modules/hook.lua:84
Charchilla Feb 4 @ 3:20pm 
yes
Neverduft Feb 4 @ 4:14am 
The turret addon has a Scale Damage fuction, is it possible to add it here too ?
Thomas  [author] Feb 4 @ 4:00am 
@Charchilla
The conflict with WAC should be fixed already. Make sure you have the newest version and controllable_manhack_fixconflicts is set to 1. How exactly does it conflict? Does the camera view break?
Charchilla Feb 3 @ 7:23pm 
conflicts WAC aircraft
Zoshi Jan 26 @ 12:20pm 
How about a convar for speed?
Cake Jan 24 @ 12:57pm 
@thomas it has no errors or anything