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A Little Bit of Everything
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Description
From turrets to lasers to deadly goo, this chamber has it all. Feel free to comment, as I can fix any mistakes or help you as best I can. I am open to suggestions for my next chamber.

Title: A Little Bit of Everything
Version: 4
Type: Lots and Lots of stuff
Test Difficulty: 1234{5}

-Version 2- It has more visual hints/less confusingness (hopefully); and apparently antlines take up a fair amount of memory, so I deleted some items to make up for those added antlines

-Version 3- It now has autosaves from BEEMod. I had to delete a fair amount of items to free enough memory for them. BEEMod is an amazing addon to the PeTI editor made by Ben Blodgett. It adds awesome items such as crushers and high energy pellets, as well as triggers like autosaves. The link to the BEEMod page is here[forums.thinkingwithportals.com] and the download link here.[www.gamefront.com] BEEMod is not required to play this test chamber.

-Version 4- Fixed portalability in some places; lower turret room fixed
12 Comments
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The Necromancer  [author] Mar 6, 2013 @ 7:21pm 
Thanks! Feel free to ask me any questions about BEE, I will try to help as best as I can.
By the way, I like your profile picture. Castle Crashers is awesome.
20blox Mar 5, 2013 @ 6:24am 
i make bee levels too. id like to have a few pointers. this is a good map
Lpfreaky90 Feb 10, 2013 @ 2:37pm 
All elements in BEE work for people who don't have BEE EXCEPT for high energy pellets!
The Necromancer  [author] Feb 10, 2013 @ 2:13pm 
Thanks! It works great! If I have, for example, an autosave in my map, would it work for people who don't have BEEMod installed, or would they have to install BEEMod to get the autosave?
The Necromancer  [author] Feb 10, 2013 @ 11:51am 
where on the BEEMOD page is the download link, or how do I get it?
Lpfreaky90 Feb 10, 2013 @ 11:31am 
@JediMaster; you could try to give BEEMOD a go: http://forums.thinkingwithportals.com/puzzle-creator/bens-extended-editor-mod-beemod-t6837.html It allows you to add autosaves to your map too. Be very careful with them though; make sure you don't get autosaves at points where players can get stuck.
The Necromancer  [author] Feb 10, 2013 @ 11:00am 
Yeah, I wish you could add checkpoints in the editor, so you wouldn't have to restart. But I am planning on making smaller test chambers in the future. And as far as the picture goes, it takes whatever your screen is when you save/publish it. So, I was looking at the turrets like that when I saved/published it, and it used that picture. Thanks a lot for taking a look at my chamber!
Light Feb 10, 2013 @ 6:06am 
this chamber is too long considoring that if you die you have to do it all over again.
btw.. how did change your map picture into that? i can really use that info.
Lpfreaky90 Feb 9, 2013 @ 8:08pm 
You can just change it, once you publish a new version it'll override this one :)