33 ratings
Our love shall never fizzle...

Some dexterity required. No ninja moves.

Many thanks to Dreamer for playtesting and constantly breaking this chamber.

Also many thanks to Distant for the help in the development of this map!
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toncica  [author] Oct 31 @ 3:35pm 
Mocking the player by not letting him through to the exit, because the funnel prevents it, is all what this test is about. ;)
Thanks for playing.
Talisac Oct 31 @ 2:07pm 
Nice test again, quite tricky (well at least I tried some tricky moves before finding the right one..) and sharp timings. Well calculated.

Ah and I forgot: I love when exit door is so close, but when a very useful funnel block you because you have absolutely no choice :p
toncica  [author] Oct 31 @ 11:29am 
The 'hidden' laser catcher is only to spawn a new cube in case you can't reach it anymore. It was once a part of the puzzle and the player was supposed to avoid hitting the catcher. Maybe I should change that. I'm glad the puzzle is healthy overall, a small injection should do. Thanks for playing.
toncica  [author] Oct 31 @ 11:29am 
Thank you Dr. Polux, that was a very thorough examination and I'm happy about the results. Your solution is 100% intended apart from grabbing the cube through the fizzler near the end and that was almost a non-issue. Instead of jumping directly to the ledge and grab the cube, this time you should jump diagonally from the blue splat over the glass to the left side to avoid the fizzler. I put the small ledge there because people didn't realize they can reach the other side and they jumped diagonally from the beginning making the way unnecessarily longer. I didn't see that you can now jump directly from the glass without ever using the blue splat. You have a keen eye and really know your measurements, much respect for that. Cubes hiding behind a fizzler are rarely safe from your firm grab.
Polux Oct 31 @ 9:02am 
Usually I do not really like timers, but I must say that this test is not quite like the others.
This concept is great, original and well exploited.
If I have to insist on a negative point, because I'm not there to laugh..,
it would be that the player must repeat the same thing several times
(not press the pedestal button that is the fondation of the puzzle but pick up the cube, go back and move into the funnel)

I have not seen other playthroughs, but I think my solution is approximately intended :
I have not activated the laser catcher with the cross symbol (which is a bit hidden, by the way)
and I have a real doubt about catching the cube through the fizzler...

The last part left me puzzled for a moment .. I thought I was going to give the map a good little slap on the bum and finish it without using the laser, but you got me there.
Anyway, mechanisms are ingenious and the timing of the 'ex-cube' is ...good
What else? Nothing :)
Stuntmanmyke Dec 10, 2013 @ 4:29pm 
I spent a lot of time on this test ..yet, i did not used the laser to regenerate the weighted cube ... And after having tried almost everything, I did what had to be done and I'm out of this Machiavellian room. it was a good test, i love the system of temporary cube. If you like strict timers, I suggest you test this: http://steamcommunity.com/sharedfiles/filedetails/?id=202376239
toncica  [author] Oct 11, 2013 @ 2:48am 
Fixed a few issues with the help of beemod2.
toncica  [author] Sep 24, 2013 @ 12:31am 
You mean the laser catcher that is connected to the standard cube dropper. It's possible to put the standard cube out of reach. Without a way to recover it the puzzle would become unsolvable, thus you can spawn a new one if you need to.
kimist108 Sep 23, 2013 @ 7:30pm 
Sure glad I played the little one first. Question: What was the purpose of the laser light that made the weighted cube re-spawn? I didn't use it to get to the finish.
toncica  [author] Sep 17, 2013 @ 2:28am 
The first alternative method is actually pretty cool, you'd have to completely understand how the map works to come up with that, so it didn't hurt me watching it. ;)
The second alternative method is not so nice though. Definitely have to prevent that as soon as Steam fixes its problems and I can update again (at the moment all my newly published or updated maps become unplayable). Thank you very much for showing me.