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Badass: The Mod
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0.008 MB
Feb 6, 2013 @ 7:48pm
Feb 20, 2013 @ 11:01am
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Description
Like Dungeons of Dredmor, but don't like the way the game can feel punishingly difficult to someone who was raised on console JRPGs where it was more or less impossible to get into an unwinnable situation? Badass: The Mod may be for you. This mod aims to make Dungeons of Dredmor more fun for the crowd who find Roguelikes to be unenjoyable, bt the simple expedient of adding one to three eight-tier skill trees to your skill tree; skill trees that enhance your character's power by the simple and powerful expedient of adding numbers to your character sheet; and not just a few numbers, a lot of them.

This mod comprises three seperate, badass skill trees:

Basic Badass directly and strongly enhances your character by adding a minimum of health, mana, and +2 to all primary stats per level, with each level flavored and themed to add directly to the secondary stats on your character sheet.

The Invulnerable Badass tree enhances your character by adding directly to your character's ability to resist damage; Rope-a-Dope or Rope-a-Dredmor, it makes no difference. This tree powerfully enhances your ability to shrug off damage types directly, as well as, at later levels, offering large boosts to your ability to dodge and block attacks. A lot of spare health snuck in near the top of the tree, too.

The Asskicking Badass tree enhances your character by adding one to all primary stats at each level, and adding typed damage to all of your melee and ranged attacks. Make your enemies taste the painbow!



Some might consider this cheating, I'd consider it Taking a Level in Badass!


Version 1.1.1: Tweaked the Basic Badass tree (again) to add +3 to all crafting skills at level 4
Version 1.1.0: Tweaked the Basic Badass tree to add +1 to all crafting skills at the first and last levels.
Version 1.0.0: Initial Release

If you like Badass: The Mod, please take a look at Dungeon Life, a mod I've just released which adds ten new rooms to the game for your Badass Heroes to loot and slaughter their way through. It can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=129725571
43 Comments
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Axxima Vatta Muttanaxxor Aug 7, 2013 @ 1:49am 
I actually enjoy this mod because it makes harder skill combos, or even formerly unplayable ones, tougher to swat away. It's only cheating if that's how you use it. Remember that, kids.
spacen hype Jul 16, 2013 @ 7:52pm 
well i tried using the mod again and it worked no problem, so idk
ShadowDragon8685  [author] Jul 16, 2013 @ 5:58pm 
@a pen called space: That is exceptionally unusual. There's literally nothing in this mod but content, nothing in it that should poke anything like your controls. Still, I can't rule it out; it could be a conflict with another mod (unlikely, but not entirely impossible,) or the game version could simply have updated and conflicted with it.
spacen hype Jul 15, 2013 @ 8:05pm 
This mod made all keyboard commands not work for the game. I'm not sure if it was conflict with another mod or what, but everything was fine when i disabled this mod.
ellie Apr 20, 2013 @ 9:11am 
lol, people complaining about a cheat mode being cheaty.
tl;tr
vdatewaterloo Apr 2, 2013 @ 4:48pm 
Fundamentally, I guess my issue is that point-for-point, every point of Badass is basically outright better than any other skill point in the game, except (maybe) It Belongs In A Museum. The game is demonstrably beatable on permadeath off with the skills available in the base game, so why add something that's strictly better than all of them? It just seems superfluous. But even that isn't really so bad; I wouldn't mind a mod that gave you a bunch of neato-keen but overpowered activated skills or some such. Unfortunately, in your own words, you added "skill trees that enhance your character's power by the simple and powerful expedient of adding numbers to your character sheet; and not just a few numbers, a lot of them." That's just boring. It's the lack-of-effort feeling that bothers me more than anything else.
vdatewaterloo Apr 2, 2013 @ 4:48pm 
On aggrevation, I'm honestly a touch confused. The way you're talking about this, you make it seem like you expect all builds to be equally viable with the same level of care, which is honestly unreasonable. If you have a build that introduces a big glaring weakness, it's often possible to overcome that weakness via careful play, or to skip the majority of the floor that gives you trouble by beelining the first staircase you see. It's not a question of checking the forums or wikis for optimal builds. If you expect to beat the game on a blind run with any given build, you must be joking. The game, like most dungeon crawls, relies on learning from your previous runs or mistakes so that you don't make the same one twice.
vdatewaterloo Apr 2, 2013 @ 4:48pm 
On saving: your objection regarding the last save being ages ago is kind of obviated by there being an autosave function in the game (provided you're not solely relying on that autosave). Your objection regarding the last save being in an unwinnable position is frankly kind of bizzare. Where are you saving such that you're already in a no-win situation? In the middle of a monster zoo?
vdatewaterloo Apr 2, 2013 @ 4:48pm 
On difficulty: higher difficulties also make monsters tougher, and have a higher monster level (therefore, do more damage), makes each level spawn less food and more traps, and makes monsters spawn faster, in addition to the stuff you've listed. Easy mode makes things hit less hard and take fewer hits to kill, which is a legitimate difficulty reduction in my book.