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Ah...lets try that again Version 1.1
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In 1 collection by Drackvor
The Tests
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Description
Another one room puzzle with annexes, annexi...well what ever the multiple of annex is it has them, so anyway, the goal of this puzzle is...well to open the exit and leave with a satisfied sigh I guess ;)

added a get out clause for people who get stuck in the "stairs" room, that will allow you to continue the puzzle, while hopefully keeping it intact without adding a loophole
9 Comments
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Drackvor  [author] Mar 8, 2013 @ 6:16am 
Thank you for the comment Morzefy, I am glad you enjoyed the chamber!
Morzefy Mar 8, 2013 @ 5:25am 
I think it took much time to build this i actually havn't finished, because i forgot the round cubus (i don't know the right word :D).
but all in one it was really fun.
Drackvor  [author] Feb 10, 2013 @ 4:35pm 
loop hole added, no more getting stuck
mood3rd Feb 7, 2013 @ 3:19pm 
great :)
Drackvor  [author] Feb 7, 2013 @ 8:13am 
ah i see...i'll have to have a look at a get out clause for that room then, it shouldnt be to much of a problem to add one
mood3rd Feb 6, 2013 @ 3:22pm 
Drackvor
I think that having maps where you have to keep track of your portals or get trapped,
would have a negative impact on your ratings.
getting trapped is worse than getting killed to most players.
my maps used to be a lot more leathal & I updated them, making them less leathal.
due to complaints about it.
but your maps, your choice.
by the way, when I got traped on your map.
I knew where my portal was, but it was in the previous chamber,
with the blue funel going into it, in case I needed a funel.
but as you know, you cant go into a portal, with a blue funel coming out of it.
so when the panel closed, I was trapped.
I hope you find this helpfull :)
Drackvor  [author] Feb 6, 2013 @ 2:31pm 
I was thinking of adding a touch of water to kill your self in that area, but forgot, I will probably add later :) but yes you were right about the first pedestal button...I doubt everybody will press it from the same side as you, but thats the gamble I had to take, but one of the reasons I wanted to have a room where people would get trapped / commit suicide is i find that there are not many maps where you have to keep track of your portals, and that is something i am hoping to base a later map on, one where keeping track of where you put a portal to help you get back to places that suddenly become innacessable
mood3rd Feb 6, 2013 @ 2:28pm 
just had a look.
yes it was.
mood3rd Feb 6, 2013 @ 2:22pm 
good map
I did not always know what I was doing & got trapped once.
in the room with the funels & stairs.
but the rest was intuitive, interesting & good fun.
I don't know what the 1st pedestal button would have done,
if I was standing on the panel.
I pressed it from the other side of the graiting.
but I saw turret lasers below, so I guess it was a trap.

please try another map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/