4723 ratings
Time Control Chamber 01 Remake
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6.861 MB
Feb 5, 2013 @ 9:23pm
Mar 17, 2013 @ 12:48pm
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In 1 collection by Stimich
Chrono Occurrence (WIP)
4 items
Description
Since the previous version wasn't really that great I decided to remake them. This one will have the original's two first chambers in one chamber.
It now has cutsom sounds, textures and models!
There are 5 different ways of solving the second room!

Chamber 2 remake: http://steamcommunity.com/sharedfiles/filedetails/?id=130012544

Special thanks to:

Sumeron - Professional SFX tester, voice acting

Func_Mathias - Custom models, playtesting.

Icebrigade - Voice acting

Pitkäkorva/Laakkone - Mapping tips

Reamees - Playtesting

Silber - Professional model tester

Stinger - Playtesting

Rush_Freak - Custom textures

- Update 1 -

• Fixed a texture issue.
• Fixed so you can't pause time while the scientist are talking in the second room.
• Fixed the lod (Level of detail) of the time buttons, as it would dissapear if you didn't have the distance view on max.

- Update 2 -
• Fixed the audio not being the same for the scientists.

- Update 3 -
• Updated the time control buttons' textures.

- Update 4 -
• Fixed the stubborn cube dropper who wouldn't stop when time told it to.
• Decreased the time for the cube button to reset from 11 (Why would I ever put it to that you ask? No idea, it wasn't intentional!) to 4 seconds.
• Fixed so you can't break the cube dropper now.

- Update 5 -
• Added portal placement helpers in the second room.

- Update 6 -
• Added color correction for when you press the pause button
126 Comments
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AtomicRocket Jun 15 @ 10:02am 
Love this!
nuryk2002 May 11 @ 9:59am 
Nice idea. The only way out possible, actually :)
daloboy Mar 13 @ 4:15pm 
What a great concept! Liked the second room, had to stop time and think!
Can you try one of mine?
Freeman|TR Mar 6 @ 6:32am 
i just can't solve the second,could you tell me how?
AD_79 Dec 27, 2013 @ 2:06pm 
@Lord DJ Goo: Why do we need more bloody addons for PTI? Hammer isn't too hard once you learn the basics.
Captain Fluffles Nov 16, 2013 @ 6:25am 
I dont spose you could make all this stuff into a mod compatible with the ingame editor, if not the hammer editor is better anyway, thanks and great job
Arrdeearr Oct 25, 2013 @ 3:52am 
Neat
Nube52 Oct 5, 2013 @ 3:48pm 
Thumbs Up
cynder Sep 28, 2013 @ 12:22pm 
how do u do time controls and everything in the map like that for example gelocity
Dr. Mike Aug 30, 2013 @ 8:30pm 
Great concept and I'm sure a lot of hard work went into getting it to this point. That being said, I must strongly agree with a point made by i-ghost that the water should stop animating when time stops. Otherwise you need to risk death just to find out if the water is safe or not. I must also agree with several others that the voice acting greatly detracts from the maps. Otherwise a really cool and fun map. Looking forward to playing the rest in this series.