As a Pyro you are mostly expected to do one thing - set everything on fire of course! That usually works well except in some special cases.
The Sentry Buster
The sentry buster is a special type of enemy designed to, well, bust sentries. Upon spawning it is announced and a flashing icon appears on the hud followed by a distinct beeping.
Due to it having a lot of health (2500) you would normally let the Engineer take care of the buster himself, but in situations with lots of enemies being in close proximity to the Engineer and your team you would try to slow it down a bit by airblasting it. If you are confident you and your team can kill the buster and/or there are no enemies around, you could repeatedly airblast it into the air until it's health reaches 0, then quickly back away.
While it does not attack you directly, it can still kill you if you are in its explosive range so better keep an eye out for him.Note: You can airblast a sentry buster that is about to explode.
humiliation sentry busters can attack Players and Buildings without exploding.
The Steel Gauntlet
The Steel Gauntlet is a 50% larger in size heavy wielding the fists of steel. Due to the fact that these heavies have the Fists of Steel
equipped, they receive a lot less damage from bullet and explosive damage sources, however they also receive a lot more damage from melee weapons. Because of that, The Axtinguisher
and The Backscratcher
are very useful against them.
The Uber-Medic robots are, again, a special type of robot that should be dealt with carefully. Although they pose almost no direct threat themselves, they can be a big problem due to them being accompanied by another class all the time. Robot Medics uber
when their or their patient's health is low so to be killed, they have to be killed with a high damage blow. Critflares
* and Axtinguishers
work well against them.
It is good idea to separate the Medic from his target before
Even if the medic does manage to uber, you can easily airblast him away from his heal target because he poses no threat alone. *Crit Flares refer to Critical Flares shot by the Flare Gun, usually when they hit an already burning target.
The Super Scout
The Super Scout are one of those very annoying enemies. Regardless of how much firepower you and your team has and how low the Super Scout's health is, it can easily slip past all your defenses and lose you the round if not stopped or slowed down in time. Against them, you should just airblast
repeatedly and wait for your team to kill them. Since their health is relatively low, it shouldn't be much of a problem.Note: It is always a good idea to flame something before airblasting.
The Giant Charged Soldier
These big soldiers are usually really easy to distinguish from the others because they carry an original
*. Because these guys have a 100% crit chance and fire slow rockets they are very handy to have around. Airblasting those rockets back at the soldier or even into other bots (or a tank) is relatively easy. It could be a bit hard to get used to the slow moving rockets and not airblast them in time, but once you get in the rhythm, you can easily airblast the rocket the second the soldier fires it.*The original is a rocket launcher remade in tribute to quake's original rocket launcher.
You should keep a lookout for these guys. Spies spawn in packs and when they do they're usually not announced
(but their icon does appear on the HUD) until they are spotted or until they stab someone. Since you can easily spycheck* everything it should be your sole duty to find these Spies and put an end to their evil tyranny. Well okay, maybe not THAT dramatic, but you should definitely watch your team's back and flame everything suspicious.
It doesn't sound like much of a problem, but if you ever played Wave 666
, you know how much of a problem 80 Spies can be while there are 3 tanks on a map. A Pyro is crucial in destroying the Spies in that case.