36 ratings
Conjuration Modification
Category: Followers, Gameplay, Magic
File Size:
0.074 MB
Feb 18, 2012 @ 4:06pm
Jun 18, 2013 @ 11:41am
13 change notes ( view )
Makes summons last forever, and also allows multiple summons. Each conjure (or reanimation) damages your total magicka by a set amount. You can have as many summons as you can maintain.
Your best bet is to go here: http://skyrim.nexusmods.com/mods/10335
That is the Nexus version. Use the Nexus Mod Manager to install the mod. It will greatly improve the quality of this mod. If you still have problems, let me know.

Details: This mod makes it so that conjured deadra, reanimated undead, and bound weapons never expire, so long as you have the magicka to maintain it. The spell costs magicka as well as damages your total magicka (novice:50 pts, apprentice:125 pts, Adept: 175 pts, Expert: 225 pts, Master: 275 pts **Note: If Oblivionic Master perk is had, values change to 40, 100, 140, 180, 220**). This is because, in theory, it would cost X amount of magicka to open a portal to summon or reanimate the creature, plus Y amount to maintain their existence in your realm. This means if you can conjure a novice summon for 33 pts, it will "cost" 83 total magicka points, but 33 of those will regenerate. If you have 82 pts or less remaining and you try to do this, it will dispel itself.

Since the "Necromancy" and "Atromancy" perks extended the time for conjures, I modded them as well. Atromancy now gives atronachs an 80% resistance to magicka. The necromancy perk makes undead more powerful (more health, magicka, and stamina, damage resistance, increased speed).

The Flame Thrall, Frost Thrall, and Storm Thrall have been changed from permanent summoning (since all summons are now permanent) to becoming MUCH more powerful.

The Dead Thrall has been removed. I have replaced it with a *special* spell that I plan to make a quest around. It is in the game currently, so if you would like to search for it, feel free (tip: you probably won't find it, so don't try).

Please inform me if parts of this mod does not work, or makes gameplay significantly more difficult or easy. ENJOY!

02/19/12 Update: Has been updated to add a Dispel Summons spell. This can be found on Farengar's table in Dragon's Reach, Whiterun, or bought from Phinis Gestor of the Mages College. This is useful for if you lose a summon (which has been reported to happen after some fast travels), or if you are un-able to defeat one of your own summons. During testing, I discovered that it was difficult for my mage to defeat a storm atronach because of its 80% magic resistance gained from the atromancy perk.

02/20/12 Update: Fixed issue where undead would not reanimate correctly under some occasions. Also, reanimated undead no longer turn to ash after they die. This may be changed, or at least made to where the are not able to be reanimated a second time.

03/06/12 Update: Fixed issue where "Dispel Summons" was owned by Farengar and could only be stolen. Reduced cost for novice conjuration spells so that early conjurers can actually do something. I tried fixing the Dispel Summons spell, but I have not encountered the problem in testing, so it makes it difficult fix.

Thanks for the support guys! I would have updated sooner, but I didn't realize I had as many comments/subscribers. It has become more popular since I last checked. Again, inform me of any problems and spread the word!

03/09/12 Update: Replaced the master perk "Twin Souls" with "Oblivionic Master". This perk makes all conjurations 20% cheaper to maintain!

03/17/12 Update: Fixed issue where summons were not working correctly if other mods were installed. Updated scrolls -- scroll do not act like the spells anymore; they are not permanent and do not damage your total magicka. Now non-magic users can conjure summons using scrolls!

03/18/12 Update: All conjuration spells now cost less to summon (not maintain). This should make it especially easier for new characters.

03/24/12 Update: Several minor changes were made in attept to fix some general problems. Please continue to inform me of errors while I try to fix some of these issues...

04/01/12 Update: Attempted to fix occasional issue with Dispel Summons spell.

01/04/13 Update: Added Dead Thrall back into the game. Dead Thrall can now be used on any creature. Other bugs were also fixed in this patch.

06/18/13 Update: Twin Souls perk now visable in conjuration perk tree. This is an attempt to solve an issue where some users are unable to have multiple summons. (THIS UPDATE IS NOT INCLUDED ON THE NEXUS VERSION)
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Blastmetal Dec 27, 2014 @ 3:22am 
does this mod work with ultimate necromancer mod if so i would love to try this 1 out for meself :)
Adam Sep 6, 2014 @ 9:30am 
This didnt work on gargoils
Under Dog Aug 11, 2014 @ 4:51pm 
so I could have 100 if I have the magicka?
kwistoph Jul 9, 2014 @ 5:13am 
it wont let me summon anything. im able to make a weapon but all my familiors or atronochs wont appear.
Bravidonatir Jun 19, 2014 @ 7:10pm 
is there any lite version of this mod that would just make it so i can have summons that last forever? it's not very compatible with my other mods.
Guardian of Katakiuchi Apr 10, 2014 @ 11:05am 
Now thats what iv ben waiting for Somthen stable Controled Not overloading the game with a 2000summons
HammerSammich! Sep 27, 2013 @ 3:55pm 
awsome mod
Zerfyx Sep 27, 2013 @ 5:51am 
Awesome idea, but could you add one that doesn't change the perks? I can't get it to fully work alongside requiem that also changes the perks. I get the same problem as Lucifer abit further down gets.
Crazy Bobert Aug 16, 2013 @ 3:22pm 
oh and I have the nexus version.
Crazy Bobert Aug 16, 2013 @ 3:20pm 
love this mod but can you make a DLC version, I can't get it to work with my boneman but besides that awesome mod!