The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

774 ratings
Knapsack Backpacks
File Size
2.644 MB
Feb 4, 2013 @ 4:22am
Jan 4, 2014 @ 8:28pm
4 Change Notes ( view )

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Knapsack Backpacks

Version 1.5
  • Added missing vampire races to backpack appearances.
Version 1.4
  • Added recipes that can use 'deerhide02' as well as 'deerhide', to avoid confusion over which deer hide can be used.
Version 1.3
  • Added cloak adaption for SKSE, when equipping knapsack will detect cloak (from Cloaks of Skyrim, Winter is coming, Frost Fall or Wet and Cold) and adjust to position further out so it doesn't clip through the cloak as much.
  • Added SkyUI mod configuration menu to set the adaption method for players and NPC's separately.
Version 1.2
  • Added option versions for carry capacity 50 or 100 and a version where the capcity relfects the size of the backpack.
  • Added NMM install menu script.
Version 1.1
  • Added huge and thin backpack sizes.

This adds a collection of (20 in total) craftable backpacks. Each backpack increases carrying capacity by 75. The backpacks are craftable at the forge under the leather category and require leather, leather strips and deer hide.

There are 4 sizes to choose from and 5 different colours.
  • Thin Knapsack: a narrower backpack that is meant to go underneath bows and quivers (at least under the vanilla bow and quiver placement, results with modded player skeletons will vary considerably)
  • Medium and Large Knapsacks: best worn without bows/quivers.
  • Huge Knapsack: the largest size that should cover most bow and quiver placements and show through most cloaks, no guarantees on that though.
Each knapsack has male/female specific versions that scale with the weight slider.

SKSE users will have adaptive knapsacks which detect worn cloaks from Cloaks of Skyrim, Winter is Coming, Frost Fall and Wet and Cold (and any other cloaks that use slot 46 with keywords ArmorMaterialHide or ArmorMaterialLeather). Knapsacks will adjust their position to be further out when worn with cloaks so as not to clip through the cloak as much. This can be further customised with the SkyUI mod configuration menu with options to adapt, always display close or always display further out, for players and with a separate config for NPC's.

Optional files (Nexus versions only)
There are now 3 optional versions:
  • Lore - Strict: a more lore strict version where each backpack's capacity reflects it's size. 50/75/100
  • Capacity 50: all backpacks increase capacity by 50
  • Capacity 100: all backpacks increase capacity by 100

Installation (Nexus versions only)
  • Manual: drop the .esp and .bsa into skyrims data directory. Optionally choose an esp from the optional folder and replace the .esp. Make sure that the .bsa and .esp files have the same name. i.e. DrSKnapsacks.bsa and DrSKnapsacks.esp
  • NMM: Main file supports NMM, with install menu to choose options.

The backpacks use slot 47 and are compatible with Frostfall, Sabre Gear Backpacks and Wet and Cold.

A note on bows, quivers and cloaks: There are going to be clipping issues, no question, hopefully at least one of the backpack sizes will be 'good enough', but you should expect clipping problems with other back worn items.

The backpack mesh itself is a modified version of a container clutter object in the game, first seen as the torturers knapsack in Helgen keep. Resized, squashed and stretched and altered in blender the re-textured and turned into these wearable backpacks.

My Other Stuff
Skyrim - Knapsack Backpacks (Nexus Version[])
Skyrim - Mead Keg Backpack (Nexus Version[])
Dragon Age Origins - Tombs of the Undead[]

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Kad Gaming Jan 12 @ 9:53am 
has anyone noticed an issue lately where all bags, no matter what size, are giving them 70 carry weight?
mmcdanielrfm Jul 8, 2017 @ 1:48pm 
hunters armor mod
Spor7y May 21, 2017 @ 9:03pm 
Whats that OutFit in Picture 14?
FO-2189 Feb 26, 2017 @ 3:25pm 
hey,instead of adding carrying capacity how about being able to put stuff in the packs and being able to put them on?
Schrödingers Katze Dec 20, 2016 @ 10:27am 
Finally I can really play and feel like the loot obsessed packrat I am! thank you very much. I took one of those middle sized packs for myself and since Lydia allways complains that she "swore to carry my stuff" I gave her one of the biggest with a "damn right, now take this and shut up".^^

Only, the carry wheight. Maybe a thought on my part if I may? It could reflect on the actual size of the backpack, you know, maybe like this:

Small: 25/30 extra carry wheight
Medium: 50 II
Large: 100 II

Just some babbling on my part.^^
lupus_hegemonia Nov 28, 2016 @ 4:00am 
I'm playing the Legendary Edition with few mods, non-Nexus.
Will this run properly to me?
Timesplitter Jul 13, 2016 @ 4:48pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at .
Dovahkiin Jul 13, 2016 @ 4:34pm 
ok, i see he says that you can make the knapsacks carry a reasonable amount, BUT HOW???!!! i dont mean to be rude, but its driving me insane how a thin knapsack carries 100 weight! plz help meh.
deadassassin999 Jul 6, 2016 @ 9:49pm 
what is the outfit mod in screenshot 14?
Mixterkusen May 28, 2016 @ 1:02pm 
i've downloaded the mod through the workshop but i cant find them in the forge menu? what have i done wrong?