The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

670 ratings
Knapsack Backpacks
File Size
2.644 MB
Feb 4, 2013 @ 4:22am
Jan 4, 2014 @ 8:28pm
4 Change Notes ( view )

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Knapsack Backpacks

Version 1.5
  • Added missing vampire races to backpack appearances.
Version 1.4
  • Added recipes that can use 'deerhide02' as well as 'deerhide', to avoid confusion over which deer hide can be used.
Version 1.3
  • Added cloak adaption for SKSE, when equipping knapsack will detect cloak (from Cloaks of Skyrim, Winter is coming, Frost Fall or Wet and Cold) and adjust to position further out so it doesn't clip through the cloak as much.
  • Added SkyUI mod configuration menu to set the adaption method for players and NPC's separately.
Version 1.2
  • Added option versions for carry capacity 50 or 100 and a version where the capcity relfects the size of the backpack.
  • Added NMM install menu script.
Version 1.1
  • Added huge and thin backpack sizes.

This adds a collection of (20 in total) craftable backpacks. Each backpack increases carrying capacity by 75. The backpacks are craftable at the forge under the leather category and require leather, leather strips and deer hide.

There are 4 sizes to choose from and 5 different colours.
  • Thin Knapsack: a narrower backpack that is meant to go underneath bows and quivers (at least under the vanilla bow and quiver placement, results with modded player skeletons will vary considerably)
  • Medium and Large Knapsacks: best worn without bows/quivers.
  • Huge Knapsack: the largest size that should cover most bow and quiver placements and show through most cloaks, no guarantees on that though.
Each knapsack has male/female specific versions that scale with the weight slider.

SKSE users will have adaptive knapsacks which detect worn cloaks from Cloaks of Skyrim, Winter is Coming, Frost Fall and Wet and Cold (and any other cloaks that use slot 46 with keywords ArmorMaterialHide or ArmorMaterialLeather). Knapsacks will adjust their position to be further out when worn with cloaks so as not to clip through the cloak as much. This can be further customised with the SkyUI mod configuration menu with options to adapt, always display close or always display further out, for players and with a separate config for NPC's.

Optional files (Nexus versions only)
There are now 3 optional versions:
  • Lore - Strict: a more lore strict version where each backpack's capacity reflects it's size. 50/75/100
  • Capacity 50: all backpacks increase capacity by 50
  • Capacity 100: all backpacks increase capacity by 100

Installation (Nexus versions only)
  • Manual: drop the .esp and .bsa into skyrims data directory. Optionally choose an esp from the optional folder and replace the .esp. Make sure that the .bsa and .esp files have the same name. i.e. DrSKnapsacks.bsa and DrSKnapsacks.esp
  • NMM: Main file supports NMM, with install menu to choose options.

The backpacks use slot 47 and are compatible with Frostfall, Sabre Gear Backpacks and Wet and Cold.

A note on bows, quivers and cloaks: There are going to be clipping issues, no question, hopefully at least one of the backpack sizes will be 'good enough', but you should expect clipping problems with other back worn items.

The backpack mesh itself is a modified version of a container clutter object in the game, first seen as the torturers knapsack in Helgen keep. Resized, squashed and stretched and altered in blender the re-textured and turned into these wearable backpacks.

My Other Stuff
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Dragon Age Origins - Tombs of the Undead[]

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Black Snake Mar 31 @ 8:58pm 
Gaben is pleased
Vattende Feb 17 @ 11:52pm 
very nice, and usefull ! Thanks for this nice mod !
omninulla Jan 31 @ 10:15am 
Works really well; especaily when used along with the bandolier mod.
SooperReiChan Dec 29, 2015 @ 5:25pm 
Like that the bags are reasonable about how much each can carry. And there's a match for every armor. Great work!
Bastion Dec 22, 2015 @ 6:57pm 
please let me know so i can sub it i need that armor
Bastion Dec 22, 2015 @ 6:35pm 
what is the armor on the female with the dead rabbit on it???
thatjokeisntfunnyanymore Nov 24, 2015 @ 8:29am 
Is this compatable with the bandolier mod?
Potato Oct 31, 2015 @ 6:35pm 
Nugh, thank you so much
Markchill Oct 22, 2015 @ 4:40pm 
can there be a optional file where there is no way of crafting it and thy have to be found all around thw world
Meldondon01 Jul 5, 2015 @ 10:27am 
will you add a version that gives npcs backpacks or just the player?