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Recruitable Generals
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Tags: Mod
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0.053 MB
Feb 3, 2013 @ 4:28am
Feb 9, 2013 @ 7:46am
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In 1 collection by The_Yogi
The_Yogi's Steam Mod Recommendations
22 items
Description
FOR ALL - S2TW+ROTS+FOTS
This Simple Mod Enables Both Players and AI to Recruit Generals from Experienced Members of Nobility in Campaign.

The Generals Recruited is a Fully-Functional General, Both in Campaign and Battle - Have Skill Trees, Present at Clan Management, Can Be Assigned Posts, Can Lead as Generals and Admirals, Can Be Adopted - Just Like Generals from Events...
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Recruitment Cost: 1500
Recruitment Time: 4

-Requirements

FoTS Modern General Staff - Army Staff College + General Staff Headquarters
Capped 6

FoTS Traditional Hatamoto - Samurai Master Dojo + General Staff Headquarters
Capped 4

S2TW Sengoku Jidai Taisho - Castle + Encampment
Capped 10

RoTS Genpei Taisho - Fort + Shinden
Capped 10
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Some Additions:
-Add Heroic Assault Ability to All Generals
-Add Warcry to FoTS Hatamoto and RoTS Taisho
-Add Stand Firm to S2TW Taisho
-Add Second Wind to FoTS Hatamoto, S2TW Taisho, and RoTS Taisho
-Nihon Maru get Rally and Whistling Arrows
-Sengoku Jidai Taisho Get More Interesting Back Accessories, One of Them is EVEN BIGGER HORO.

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Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
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99 Comments
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The_Yogi  [author] Jul 20 @ 5:12am 
@Jovah2
Yes, Darthmod also edited units_table too, so the game either uses his or this mod value.
Jovah2 Jul 8 @ 9:35am 
well. It seems that this mod works with Darthmod, but Generals cost only 250 koku, take only 1 turn to recruit, and it seems that there is no recruitment cap. I haven't really playtested it yet, but I'm concerned the AI is just going to spam generals. Much like the AI in Medieval II...
HolyFurry Fish Jul 3 @ 12:32pm 
Hey dude, great mod, but when I use it, enemy archer units (ashigaru so far) sound like matchlock squads when firing. Any fixes/recommendations to resolve this issue? Thanks.
LordStuff.at May 30 @ 11:38am 
Forget about my later post, my mistake ;)
The_Yogi  [author] Mar 27 @ 9:16am 
Read the description above - Its below "Recruirements"
-[N-R]- Gravity Mar 22 @ 4:27pm 
urm where do you recruit them?
Epic The Incandescent Mar 8 @ 11:48am 
yeah i noticed that, it works for multiplayer right?
The_Yogi  [author] Mar 8 @ 1:02am 
@ShogunLord7256
Yep.
@Epic The Incandescent
Mostly. Depends on if the other mod changes units db table or not(Unit Price, Recruitment Time, Campaign Movement) Even if its not compatible, It wouldnt crash the game whatsoever, only overriding one another; for example, look at manu^^ case.
Epic The Incandescent Mar 6 @ 4:10pm 
is this comptable with other mods?
DragonSamurai360 Feb 28 @ 10:50am 
@The_Yogi Does that mean yes?