213 ratings
Recruitable Generals
Tags: Mod
File Size
0.054 MB
Feb 3, 2013 @ 4:28am
Aug 19, 2014 @ 7:40am
2 Change Notes ( view )

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Recruitable Generals

In 1 collection by The_Yogi
The_Yogi's Steam Mod Recommendations
31 items
This Simple Mod Enables Both Players and AI to Recruit Generals from Experienced Members of Nobility in Campaign.

The Generals Recruited is a Fully-Functional General, Both in Campaign and Battle - Have Skill Trees, Present at Clan Management, Can Be Assigned Posts, Can Lead as Generals and Admirals, Can Be Adopted - Just Like Generals from Events...
Recruitment Cost: 1500
Recruitment Time: 4


FoTS Modern General Staff - Army Staff College + General Staff Headquarters
Capped 6

FoTS Traditional Hatamoto - Samurai Master Dojo + General Staff Headquarters
Capped 4

S2TW Sengoku Jidai Taisho - Castle + Encampment
Capped 10

RoTS Genpei Taisho - Fort + Shinden
Capped 10

Some Additions:
-Add Heroic Assault Ability to All Generals
-Add Warcry to FoTS Hatamoto and RoTS Taisho
-Add Stand Firm to S2TW Taisho
-Add Second Wind to FoTS Hatamoto, S2TW Taisho, and RoTS Taisho
-Nihon Maru get Rally and Whistling Arrows
-Sengoku Jidai Taisho Get More Interesting Back Accessories, One of Them is EVEN BIGGER HORO.

Check My Other Mods by Clicking the Link above The Mod's Title: The Yogi's Worskhop.
Popular Discussions View All (2)
May 19 @ 3:27am
*PLEASE READ* How to remove General extra abilities
Mar 13 @ 5:11pm
op generals
< >
spywarrior Apr 13 @ 9:33pm 
would it be possible to make a mod where you can costumize your generals in campaign even if it is only one or even import one of yours from mulitplayer?
Jet Mar 28 @ 10:46am 
I also think that this mod would be better without the exta abilities. If you could make a version without them I for one would appreciate it.
Bonaparte Mar 24 @ 2:17am 
Don't really understand why you added the special abilities in the first place. It ruins a simple idea which is recruit generals and nothing more. Please adjust it.
Darkness073 Feb 25 @ 8:26am 
Yeah, the combination of being able to recruit when you want and the extra abilities does make it OP imo
The_Yogi  [author] Feb 25 @ 7:37am 
Possible, but I don't want to. Why? Don't like the additions?
Darkness073 Feb 25 @ 1:28am 
Would it be possible to have a version of this without the additions?

Also would you be able to make a mod that increases the leveling of generals, or perhaps just has a small gain per turn like it does with agents? Don't know if you take requests, but that would be awesome :)
Shimazu_Toyohisa[SMC] Feb 18 @ 10:50am 
ah kk tnx man :)
The_Yogi  [author] Feb 18 @ 1:32am 
Only if the other player have the EXACT same mods.
Shimazu_Toyohisa[SMC] Feb 17 @ 8:25am 
Hi can i ask you if this mod is compatible for coop campaign?
Gilgamesh Jan 27 @ 3:33pm 
@Yeazzel wish I could up vote you comment man