Garry's Mod

Garry's Mod

1078 ratings
Classic CS:S weapons for GMod 13
Type: Weapon, Addon
Tags: Fun
File Size
0.005 MB
Feb 2, 2013 @ 11:28pm
Feb 3, 2013 @ 2:52pm
2 Change Notes ( view )

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Classic CS:S weapons for GMod 13

-Added NPC weapons 02.03.13
You all may think that I stole this from the other person who in fact stole it from me. Here is a and Facepunch link so you can check the dates and compare it to his.

Compared to:

If you checked, mine was uploaded a whopping 2 months earlier. I uploaded mine on October of 2012, his was on December of the same year. Plus, he actually took my exact picture and used it as the picture of his. I checked the code and it was identical too, though Garry did make this code first.

So you all may be asking-- why did I upload this? I uploaded this since his had an error that wasn't present from when I first fixed the CS weapons. You see, Garry changed the way fonts are done so since he didn't figure it out and fix that, you would get a bunch of errors any time those fonts were needed. I fixed that and now you can shoot people without creating any errors.

All the original code was by Garry. I just fixed some things here and there.

Uploaded exactly 100 days after the initial upload... A nice coincidence...

Additional link here:

Original desciption:
Essentially all of this code was originally Garry's. I just fixed it so it worked in GMod 13.

So during the GMod 13 Beta, I realized there was no Counter-Strike weapons bundled along anymore. I hastened to salvage them before it was too late. When GMod 13 did get released I noticed that there really was no sign of the original CS weapons we all knew and loved/hated. I attempted to fix it, but I couldn't even get past the loading screen because Garry broke it for Windows XP users.
On 10.25.12 he fixed it, and first thing I did was fix the CS base as I don't think anybody else had done so.

It wasn't a particularly complex or hard fix. I did it because without this, aspiring SWEP'pers might only have complex confusing code to look at, rather than a code skeleton on which they could add meat onto. The CS base Garry made a while ago provided just this. It was simple, but not too simple, and it covered a good range of things. When GMod 13 went live, there wasn't anything else like this as far as I knew.
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λriaofsorrow Jul 4 @ 8:59am 
Beutiful, looks like you just took everything from css, but this needs more weapons
Devin Jun 21 @ 4:49am 
@kenkade4 Good idea, but there aren't as many players who would like that sytle of RP.
kenkade4 Jan 25 @ 5:34pm 
downtown_V2 making a nostalgic roleplay server, back like foure years ago where there was one simple, basic printer, no upgrades, only exploded when shot at, was also having sewers, no vehicles, and a train track place, heck they even wanted an apartment nearby it, more than two wharehouses, also had a gunshop in an apartment complex, with a hotel that has an elevator, also an elevator for the sewers, with a wooden dome in the sewers by the apartment nearby the PD, or the house as some call it, oh yeah the PD is three story, and if you noclip or propclimb up, the rooftop is avalible!
kenkade4 Jan 25 @ 5:29pm 
Glock doesn't show up, also please do add in more weapons? thank you, I only want to use this because I may make an rp server with this, the map includes a gunshop, and that can actually use this mod! feedback would be greatly apreciated.
WhiteFace Jan 23 @ 8:27am 
can you aim down sights with these???
@wiersum7 you need css, which i see you don't have.
wiersum7 Dec 29, 2015 @ 3:04pm 
Is there something i need for these things to show up in my addons? I dont see anything in there.
Thatch Dec 23, 2015 @ 3:46pm 
could you please increase the accuracy for the NPC weapons
Kitterkins Oct 28, 2015 @ 4:43pm 
what gloves are those.
DCWasteland3r Sep 5, 2015 @ 4:33pm 
Not sure if you're still active to update these, but there seems to be a bug where NPC's fire two shots every time fire the gun. They also don't seem to reload.