The choice of a primary weapon will decide what play style you will be using.
Your choices are:
- The Sydney Sleeper
- The Huntsman
- The Machina
- Hitman's Heatmaker
- The Bazaar Bargain
Why is there no stock sniper rifle in the list you may ask? The stock sniper rifle is great if you have nothing else to use but what makes each rifle special is their bonus abilities
. Now to be fair I haven't used all of these because some of them seem like a downgrade from the others. So I'll just quickly go over those that I never used, listing potential usefulness.
Spies are not announced until they are spotted or stab someone. The icon still appears on the HUD when they spawn
is the first thing you want to buy for the huntsman, then depending on how linear the map is you can shoot one arrow to take out a lot of robots. It used to be a lot more useful because it's taunt could stunlock
giants, but it was patched in a recent update ensuring infinite sads. It's still a fun thing to use on lower difficulties. Questionably useful on expert.
The Bazaar BargainI never used this in MvM, but I'm pretty sure it can be rather useful.
Now that I used it I can safely say that this is a very good rifle. Although it doesn't let you fire as fast like the heatmaker this rifle can deal very high damage headshots to giants. Fully upgraded damage and fully charged headshots deal 900 damage in MvM, and the faster you charge (and you charge REALLY fast with 7 heads and upgrades) the faster you can giants and surrounding bots. This rifle is definitely my NEW favorite.
Again, I don't remember using this and I'm a bit skeptical about it's usefulness. Even though you don't need to noscope in mvm much the +15% damage bonus doesn't seem like a big trade off to it's indirect down side of "not using the heatmaker". Fully upgraded it should deal about 1080 damage per fully charged shot, however that's as good as it gets.
The Sydney Sleeper
One of the worst and most annoying sniper rifles in the entire game is actually pretty good in MvM. Being a support sniper and jarating everything, also slowing them down in the process from afar can be a useful trade off to not dealing much damage yourself. Even though you can attach an explosive headshot upgrade to it, the headshot won't actually be a headshot, it will create an explosion damaging surrounding targets but the target you headshotted will not get headshot damage.
Ah finally, The Heatmaker. Arguably the best
sniper rifle in MvM and also my weapon of choice. This baby and I cleared out the whole battlefield numerous times while the team was busy doing other unimportant things like destroying tanks or chasing scouts. The main advantage of the heatmaker is it's focus
ability. Upon killing or assisting in killing enemies you fill your focus meter. Once full you can fire consecutive shots without unscoping. Because of that multiple consecutive headshots are really easy to chain. Killing stuff while focused also adds to the focus meter making it, in theory, possible to stay scoped indefinitely. Upon upgrading firing speed it truly becomes a beast
. It definitely gets my recommendation as the BEST primary to use for MvM sniper, especially on expert.
Upgrades in MvM are affected by the weapon's original attributes. So for example upgrading the rocket jumper's damage will still have it deal no damage in the end.