181 ratings
Cleanup! 03 :: Invertigo
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27.837 MB
Feb 2, 2013 @ 2:15pm
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In 1 collection by Sprowl
Cleanup!
5 items
Description
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):
http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=2529

This map is part of the mappack "Cleanup!". Subscribe to the whole pack and help GlaDOS to explore new areas in the depths of Aperture Laboratouries.

http://steamcommunity.com/sharedfiles/filedetails/?id=125871683

Map 03 of 5
9 Comments
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ɹəʇsɐɯlɐʇɹ0d Sep 22, 2013 @ 12:23am 
Now I'm not sure if it's just me, but this map seems a little glitchy.
Good job hiding that paint-the-cube hint! I nearly forgot about that!
ɹəʇsɐɯlɐʇɹ0d Sep 22, 2013 @ 12:00am 
The other 4 tests in the mappack are better. Autosaves are strongly recommended so that we don't have to use quicksave all the time, especially for such a challenging puzzle.
PsychoBR Feb 17, 2013 @ 2:33pm 
Nice hammer work. Congrats. Nice serie of maps. Thumbs up!

Turrets highly explosive. Handle with care
jdamis Feb 15, 2013 @ 8:28pm 
Yes, this was hard, but it was very ingenious. I spent several hours on it and relished the time I spent figuring out what to do. I saw the objective, but visualizing the solution was an enjoyable challenge.
Sprowl  [author] Feb 15, 2013 @ 3:33pm 
Thanks for the comments. Yes the puzzle is hard, but, as Valve did it, easy to perform. I don't know how you guys tried to solve it (a screenshot / description / video is appreciated) but you shouldn't have a problem to solve it in the intended way. Maybe I can make the solution more visible, but I'm already planning to create a video of the solution (of all chambers) which should help anyway. I just need to find the time to do it :) .
Stagger Lee Feb 11, 2013 @ 5:27pm 
I like the graphics well enough but rather bored with the reflection gel by this point. Sorry.
timer Feb 10, 2013 @ 2:58pm 
placing the cube is a game of luck
Ace Ryder Feb 9, 2013 @ 9:10pm 
Agreed, this needs to be simplified so the answer is clear cut, less obscure, and a little more visible.
kerning Feb 9, 2013 @ 3:01pm 
Still too hard. I think you're trying too much with the chamber design, in which pushed the difficulty a few notch too high.