Portal 2

Portal 2

447 ratings
Cleanup! 02 :: Invertigo
File Size
72.647 MB
Feb 2, 2013 @ 2:10pm
1 Change Note ( view )

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Cleanup! 02 :: Invertigo

In 1 collection by Sprowl
5 items
YOU NEED TO INSTALL MY CUSTOM PARTICLES (or else you'll have a hard time to solve some puzzles):

This map is part of the mappack "Cleanup!". Subscribe to the whole pack and help GlaDOS to explore new areas in the depths of Aperture Laboratouries.


Map 02 of 5
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Ice³ Dec 6, 2015 @ 3:33pm 
Great map although the elevator blocks the laser, making the elevator flicker.
шаrкin Dec 3, 2015 @ 11:22am 
Awesome! Nice intro! And more cool functions and detail!
Trensposys Nov 23, 2015 @ 8:16am 
Another nice map! So detailed. Bit hard though.
I've updated my Tunnel room :
wildgoosespeeder Sep 20, 2015 @ 3:07pm 
I like the idea of reflection gel you got going here but the chamber where you coat the cube in reflection gel, the technique used is too hard to guess as it is several steps harder than the previous area (I had to look at the solution video). The learning curve needs to be properly crafted because not many have a solid understanding of the reflection gel.

Also the previous area, it just seems like the aerial faith plate is out of place.

Overall the idea for a reflection gel chamber is good but what is holding it from being smooth is all the decay in the room and visual noise from the decay decorations. The theme is working against smooth execution. Even the solution you provided doesn't work consistantly. I had to noclip because my patience to get the cube to reflect properly was wearing thin.
Petutski Apr 19, 2015 @ 2:47pm 
Beautiful map. The painted cube is marginally logical and borders on esoteric! [/spolier] Thanks for your effort!
p0rtalmaster Sep 17, 2013 @ 3:49pm 
Amazing work, especially on the reflection gel.
Asderios Feb 28, 2013 @ 9:33am 
@Sprowl I need your help! How I can put the black reflection gel in my tests (not white as conversion gel)? I have BEEMOD and StyleChanger MOD.
GWD9000 Feb 21, 2013 @ 6:42pm 
A decent map. I think the concept of a very finnicky relective paint covered cube is unintuitive after you have performed this task. A potentially better option may be to have your standard storage cube somehow get itself fizzled, and the player has to find the wooden crate style cube hidden in a far corner in that drop in the floor area that you can see when you first enter this room. That would make this hole in the floor area a requirement, and one of these cubes painted in reflect gel could be more consistent with the concept provided in this map . Still made me think, came up with a different solution to your pic, enjoyned. Thanks for making it. Cheers
PsychoBR Feb 17, 2013 @ 2:31pm 
Finally managed to finish this map. Now I need to take an aspirin. Thumbs up.

Turrets highly explosive. Handle with care
Asderios Feb 17, 2013 @ 1:24pm 
The reflection gel was amazing! Is this a beta element like the vent? Good job.

Check this large-size map: http://steamcommunity.com/sharedfiles/filedetails/?id=125088082