This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Delver's Drop
Genre: Action, RPG
Platforms: PC, Mac, Linux
Feb 7, 2013 @ 10:01pm
Aug 28, 2013 @ 8:06am
Recent Announcements View All (13)
Playable Classes for Launch
Livestream – on!
Release date: 2015
Delver's Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue's gallery of individually leveled character classes. It features procedurally generated levels and puzzle permutations for infinite replay, a non-linear narrative, customizable character growth, and immense secrets to discover.

Single Player / Co-Op
  • Immense & Unpredictable Dungeon Dive — 9 zones of castle dungeons with 3 - 4 floors per zone to explore. Levels will be combined from masterfully designed hand-crafted rooms and components, with randomized content and floor layouts.

  • Physics-based Hack & Slash Combat — Since all characters and enemies move and collide on a physics-based system, any interplay of attacks, traps, and magic resolve based on responsive, snazzy, and sometimes chaotic physics effects.

  • Multiple Characters & Play Styles — Play the game with one or all of the 6 character classes (some to be decided by backers!). Classes have unique speed and movement properties, weapon, special ability, and perk tree, giving each a different play style.

  • Character Growth & Customization — Gain experience as you play each class, and keep this progress through the class’s perk tree even if your current character dies. Level up if you want more flexibility, but Delver’s Drop is totally grind-free.

  • Weapons & Sub-Items — The player can find and purchase interesting and upgraded weapons for each class, as well as a large suite of expendable sub-items that are randomly spawn during each session. But items slots are limited, requiring intelligent use!

  • Puzzles & Secrets — Like many action adventure games, Delver’s Drop will feature interesting puzzles, requiring clever manipulation of dungeon elements, using physics to advantage, and resourceful usage of secondary items.

  • Local Co-Op / Companion Mode — Want to transform into a wispy phantom or familiar? A second player can drop in/out of the campaign to help the main player when delving gets dire, by controlling one of a set of mystical pets to attack and impede enemies.

Local 4-Player Modes
  • Horde Mode — Fight side-by-side with your friends in gauntlet rooms against endless streams of enemies. Use teamwork, items, and even the physics of the arena itself to hold back the tide of monsters and baddies.

  • Deathmatch Mode — Battle in one of several specially-designed arenas using the environment to your advantage as you race to grab power-ups that will turn the tide of battle. Think Super Smash Bros. meets Zelda: Four Swords.
Popular Discussions View All (6)
Jun 3, 2014 @ 10:37am
Bring this game to the new steam beta play
Dec 21, 2013 @ 5:02pm
What's your idea for a class?
Jul 24, 2013 @ 10:32am
So:1 Basic Attack; 1 Charge Attack; 1Spell
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bbangrae Dec 18, 2014 @ 7:30pm 
Kryn Dec 17, 2014 @ 5:25am 
When is this being released!? :(
Jonny Dec 11, 2014 @ 7:09am 
Forgot about this game..
Wonder if it will release next year
CzarSquid Sep 8, 2014 @ 10:36pm 
This game looks awesome and can't wait to play the full version. :)
Color Aug 29, 2014 @ 12:53pm 
Any news on how announcements for Steam? (:
pixelscopic  [author] Jul 24, 2014 @ 10:42am 
@pvpz @Jonny: Thanks for your patience and support :) We are working on some announcements specifically for Steam (not the full release) that we hope gets everyone excited / makes folks happy.
Jonny Jul 21, 2014 @ 3:41am 
Release: Q2 2014?
We allready in Q3.. :(
Rekall_ Jul 7, 2014 @ 3:34pm 
cmon cmoooooon *cartmen voice*

the hype is real. Pretty sure i'm not the only one!
christapher1806 Jun 7, 2014 @ 11:28pm 
Looking forward to it guys. It's comeing along with an Optimus load of awesome.
pixelscopic  [author] Jun 3, 2014 @ 10:36am 
No firm release date yet, sorry. A couple of things are up in the air right now, which will dramatically affect when and how we launch - once we have a clear direction on those things we will make an announcement here with details and what not.