This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Delver's Drop
Genre: Action, RPG
Platforms: PC, Mac, Linux
Feb 7, 2013 @ 10:01pm
Aug 28, 2013 @ 8:06am
Recent Announcements View All (13)
Playable Classes for Launch
Livestream – on!
Release date: 2015
Delver's Drop is a 2D Action RPG with fluid physics-based movement, snappy combat, shifting dungeons, and a rogue's gallery of individually leveled character classes. It features procedurally generated levels and puzzle permutations for infinite replay, a non-linear narrative, customizable character growth, and immense secrets to discover.

Single Player / Co-Op
  • Immense & Unpredictable Dungeon Dive — 9 zones of castle dungeons with 3 - 4 floors per zone to explore. Levels will be combined from masterfully designed hand-crafted rooms and components, with randomized content and floor layouts.

  • Physics-based Hack & Slash Combat — Since all characters and enemies move and collide on a physics-based system, any interplay of attacks, traps, and magic resolve based on responsive, snazzy, and sometimes chaotic physics effects.

  • Multiple Characters & Play Styles — Play the game with one or all of the 6 character classes (some to be decided by backers!). Classes have unique speed and movement properties, weapon, special ability, and perk tree, giving each a different play style.

  • Character Growth & Customization — Gain experience as you play each class, and keep this progress through the class’s perk tree even if your current character dies. Level up if you want more flexibility, but Delver’s Drop is totally grind-free.

  • Weapons & Sub-Items — The player can find and purchase interesting and upgraded weapons for each class, as well as a large suite of expendable sub-items that are randomly spawn during each session. But items slots are limited, requiring intelligent use!

  • Puzzles & Secrets — Like many action adventure games, Delver’s Drop will feature interesting puzzles, requiring clever manipulation of dungeon elements, using physics to advantage, and resourceful usage of secondary items.

  • Local Co-Op / Companion Mode — Want to transform into a wispy phantom or familiar? A second player can drop in/out of the campaign to help the main player when delving gets dire, by controlling one of a set of mystical pets to attack and impede enemies.

Local 4-Player Modes
  • Horde Mode — Fight side-by-side with your friends in gauntlet rooms against endless streams of enemies. Use teamwork, items, and even the physics of the arena itself to hold back the tide of monsters and baddies.

  • Deathmatch Mode — Battle in one of several specially-designed arenas using the environment to your advantage as you race to grab power-ups that will turn the tide of battle. Think Super Smash Bros. meets Zelda: Four Swords.
Popular Discussions View All (6)
Jun 3, 2014 @ 10:37am
Bring this game to the new steam beta play
Dec 21, 2013 @ 5:02pm
What's your idea for a class?
Jul 24, 2013 @ 10:32am
So:1 Basic Attack; 1 Charge Attack; 1Spell
< >
Talaan99 Sep 1 @ 10:08am 
For those wondering about the status of the game, check the developer's forums at
Talaan99 Aug 21 @ 1:23am 
@Rachel Kitten It's not abandoned, they put out an update report every month for their Kickstarter backers. Looks a bit better each update.
Rachel Kitten Aug 10 @ 3:57am 
I am calling this game out as abandoned. The devs haven't bothered to update the greenlight page in 2 years. Hopefully, they won't charge more than $15 if it comes to the market anything more than that is an insult.
UltraMan May 23 @ 8:00pm 
OMG I almost forgot about this game! When is it gonna be done?
[CPC] NovaCorps May 10 @ 3:05am 
Please guys, i love your game, but be more communicative with your community. 1 Stream couldn't replace several month of inactivity and non-news if you want to keep alarmed your fan base. Keep up the great work by the way.
Vasae Mar 16 @ 1:57pm 
For those interested, news and the like is often posted on the Pixelscopic forums which you can find here
Doomspeaker Mar 12 @ 10:13am 
The did Post an update just today on their kickstarter:
Jonny Mar 10 @ 6:49pm 
Release: Q2 2014?
Almost Q2 2015...
Dat miss calcuation.

If it comes 2015, I would be glad.
Rikki Tikki Tavi Mar 9 @ 3:55pm 
Saw this game at PaxEast (2013 and 2014. They didn't make it this year) and they kept saying the game would be out next year or later in the year. There haven't been any real updates on their website for a long time either. My friend and I've basically given up on this game. Shame, it was an interesting concept
Vasae Feb 3 @ 2:18am 
@syruphant no the game is not abandoned. While I'm not one of the Devs I am a mod on their forums and have spoken to the main dev team within the last day or so. They're still working away at the game.