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Reoccurring Nightmare - Zombies that don't turn to ash!
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0.002 MB
Feb 1, 2013 @ 6:49am
Feb 1, 2013 @ 7:02am
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Description
Zombies, for some reason, think its a great laugh to turn to ash whenever they die. This, most of the time, is an annoying inconvenience as the necromancer will have to find a fresh new corpse. Well no longer!

Finally be able to do a necromancer playthrough that isn't boring and underpowered!



OVERVIEW:

What this mod essentially does is adds a new conjuration spell called 'Revive' which can not only raise almost any NPC, but when said revived zombie dies, it turns back into a corpse! It wont turn into ash, meaning you can re-raise your favourite zombie every time it dies. Here are the stats of the spell:


Revive

Level: Master Conjuration

Base Cost: 500

Base Duration: 60s


This spell can be obtained from the conjuration trainer at the college after you have done the Conjuration Ritual quest. Alternatively, it can be also found under one of the beds in the Riverwood Trader.



NOTES:

- Should be compatible with all mods as it doesn't change anything, only adds.

- I decided to leave the other raise zombie spells as they were because I thought it would be a cool idea if only the very best at Conjuration were able to sustain corpses. This is why it is a master spell, however is you would like me to create an alternate version with them all changed, leave a comment!

- I wasn't sure about the base magika cost of the spell. Let me know if you think it is too high or low. I figure if you were dedicated enought ot conjuration to be using master level spells, you would probably have some enchanted equipment and it wouldn't be that much of an issue.

- You still cant raise dragons, automatrons and others that are unnafected by raising spells. However you can raise even the highest level enimes such as mammoths, high level draugr etc.

- If you find any bugs, or just have any other suggestions, please leave a comment!
28 Comments
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zzackmann Mar 12 @ 7:53am 
You really should do mods for all perk trees like you have with pickpocket, desatruction, alchemy and enchanting.
Arrow Albert Aug 31, 2013 @ 4:02pm 
@TheGreyLight The first time I used the spell my zombie turned to ash when he died but has been working for me the last 20 minutes. Thanks for making a great mod.

Could you also add a thrall version?
TheGreyLight  [author] Aug 14, 2013 @ 10:43pm 
There are a few of those already though.
PanzerLover Aug 14, 2013 @ 3:56pm 
Can you make a zombie apocolype mod????
nightingale Aug 9, 2013 @ 8:21pm 
can you make another that makes it permenant
Greg Aug 3, 2013 @ 4:38pm 
yeah the crumbling zombies are annoying alough once while i was doing the dawnguard dlc i had a zombie that didnt crumble for like an hour IRL time so i could keep resurrecting the same guy through alot of the questline
jk_dad Jul 29, 2013 @ 12:43pm 
i think the magicka cost is a little too... low. I love the necromancer play style, and i am level 53 and already have close to 600 magicka... this make it too easy with the cost low like that.
That is just my opinion
Thanks for the otherwise good mod
Arrow Albert Jun 13, 2013 @ 3:56am 
nice
TheGreyLight  [author] Jun 13, 2013 @ 2:54am 
Yep.
Arrow Albert Jun 12, 2013 @ 7:02am 
Does it work on npc's of any level?