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Classic Deadpool Model
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Jan 31, 2013 @ 9:06pm
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Classic Deadpool Model

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Description
Tacos! When I say classic, I usually mean lo-poly. In this case, it's fairly lo-poly. A mesh created by a community member for the game Freedom Force, I took the liberty of converting Deadpool here into a KF playermodel as a test. The only possible issue would be his knees, bending like noodles in the crouching animation. Other than that, enjoy. (This character does have first person hands.)

ServerPerks Code:
CustomCharacters=Deadpool

Tutorial: Installing Custom Characters
189 Comments
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Zedek The Plague Doctor  [author] May 12 @ 12:58pm 
There's a way, but it's involved.
Brolatska May 12 @ 12:36pm 
Is there any way i can get this without serverperks? can you make a magnet link?
Zedek The Plague Doctor  [author] Mar 25 @ 10:10pm 
If the server enables them.
DYLAN369 Mar 24 @ 7:34pm 
can other players see them on online play or lan line
Zedek The Plague Doctor  [author] Mar 21 @ 1:19pm 
Yeah, they do.
Gunchap Red [T|S|F] Mar 20 @ 5:09pm 
@Zedek the Mocha Doctor NVM,i put in CustomCharacthers=TinyTina.TinyTina, Deadpool. They all have to be seperate.
Zedek The Plague Doctor  [author] Mar 20 @ 4:07pm 
You might have. ServerPerks / Scrnbalance are iffy in singleplayer, try playing through a game or two then see what happens.
Gunchap Red [T|S|F] Mar 20 @ 9:59am 
I added deadpool to the serverperks.ini and i added the mutator but the model still dosen't appear. Did i miss a step?
MrWolfy#Marshmallow Feb 1 @ 12:17pm 
Nice i could use dis thanks dude
Zedek The Plague Doctor  [author] Jan 18 @ 11:07am 
I've told plenty of people not to use the old weapon mutators, because they break things. If you're going to add custom weapons and characters, use JUST ServerPerks. That's kind of what it's made for, you know. Eliminating the need for other mutators.