Left 4 Dead 2

Left 4 Dead 2

267 ratings
Dead before Dawn DC / Part 5 of 5
Game Content: Campaigns
File Size
176.529 MB
Jan 29, 2013 @ 12:05pm
Mar 14, 2013 @ 5:04pm
5 Change Notes ( view )

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Dead before Dawn DC / Part 5 of 5

In 1 collection by Darth Brush
Dead before Dawn DC
6 items
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "Hank Kowalski" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left 4 Dead 2.
With Dead Before Dawn - Director's cut, we would like to give those players that demanded "more mall" a little more areas to explore, while those who still remember the map from the beta will find it updated, refreshed and finalized.

Update 03/06/2013

Map 1:
Changed up world lighting and skybox to "morning"
Added random intro convo's
Coach is no longer muted in this map
Touched up terrain displacements and various details
Touched up some nav stuff
Fixed able to get stuck behind sattelite in starting area
Fixed being able to run up the hill on the left side route near the bridge
Gave garage door in anna's house some strength so smoker has a tougher time doing a break/smoke combo on players
Fixed bots teleporting trough the barricade firewall at the end of the map
Ramped up the item spawn density
Helicopter event/crash site is now random
Barricade event optimized

Map 2:
Touched up the map details
Slightly ramped up the item spawn density
The need to fix the AC unit is now randomized

Map 3:
Touched up level design
Added an instructor advising players not to shoot the ATM's
A Player no longer need to "press and hold" for the gate events
Survivors are no longer able to break the wall near the laser sight in the weaponshop
West (small) gate event is made shorter and no longer happens in 2 steps
North (big) gate event made shorter as well (and no longer has 2 stages)
Allowing more than 1m customers penalty changed from "waking up in the nightmare room" to a fluffy tank, gone with the "progress blocking"
When wandering out the door too far, Andy's FF gunfire doesn't kill any longer: he misses and the story goes that the player is scared back inside the safe perimeter.
"Nightmare" room is now open and containing items are accessible all the time
Server room is now a bonus room for not letting 1m users in
Door in reko bank now opens in both directions

Map 4: Undead Center
Touched up the some map details
Added rescue room near forklift event.

Map 5: New Dawn
Fixed double ammo pile at police car on deck 2
pre finale tank in the food court is now possible (Cach no like)
The Finale's overal horde / tank flow and structure is now more like the parish bridge finale with the following differences:
Random tank on either deck 1 or 2 (in versus, tank placement is the same for each team)
No more roof showdown with 2 tanks like in last version of the map. (the only roof tanks present now are the escape tanks so hurry up!)
Fixed nav bug preventing bots from choosing a direct path to the rescue vehicle
Some nav optimization as well
Placed the chainsaw/M60 spawn earlier in the map so that it's more useful during the finale for players in expert mode.
The former chainsaw/M60 spawn place now has a chance to spawn a throwable or pills
Added an extra physics car on the roof to be throwable by the tank
Changed the rescue bus' path a bit near the elevator because in the new finale conditions it had a chance to slam survivors in the wall
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trane201013 Feb 13 @ 5:52pm 
goes SKRRAHH]- Jan 6 @ 7:18pm 
all parts have conflicts so how?
Thoth 1484 Feb 11, 2016 @ 3:48pm 
aside from back to school , this is the best left 4 dead campaign ive ever played
Ja× Jan 26, 2016 @ 12:57am 
How to download it is my first problem
Knehravii Nov 21, 2015 @ 7:01pm 
As soon as I saw the mall, the first thing that came to my head was
CosmicD  [author] Oct 13, 2015 @ 3:15am 
Upstairs as you exit the elevator shaft, there will be a trigger for the escape which will be ofcourse spawn a tank also. The bus will also come out of the garage and drive a circle, just run around with it so you can kite the mobs that come from you, there'll be locations against the main elevator shaft wall area where you can find more throwables before you run the circle.

Just kite the tank around the roof area, running away from him, and the bus will eventually reach the inner circle and you can hop in.
CosmicD  [author] Oct 13, 2015 @ 3:15am 
It has been long ago, so out of my head I remember that we actually made it easier in tis final version. There will be either a tank or no tank at all. It's very important that you keep running, and check the items you can find on the little cach-in room on the second floor before you move on. There are always quite a few throwables in various combinations. Pipes. boomer biles, molotovs. And if you go further you'll find one last point where items spawn, sometimes a medkit or a defib.
ouch my b0nes [Hiro] Jul 12, 2015 @ 6:55pm 
can someone give me some tips on how to beat the finale, i tried so hard to beat the finale yet i end up dying anyways, i'm even good at playing left 4 dead 2 in general, but this finale is ridicoulous, any help?
King Of Dwarfs Dec 21, 2014 @ 1:58pm 
this mod was awesome i loved playing it up until it stopped working after the Clean Up part and also it doesnt allow all 5 parts to be used together so i only had to use the one, but other than those few issues it is a great mod :D
Frozen Dino Dec 17, 2014 @ 8:53pm 
I have a problem that i cant use all the parts at once. Any fixes?