104 ratings
Dead before Dawn DC / Part 5 of 5
Game Content: Campaigns
File Size:
176.529 MB
Jan 29, 2013 @ 12:05pm
Mar 14, 2013 @ 5:04pm
5 change notes ( view )

Subscribe to download Dead before Dawn DC / Part 5 of 5

In 1 collection by Darth Brush
Dead before Dawn DC
6 items
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "Hank Kowalski" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left 4 Dead 2.
With Dead Before Dawn - Director's cut, we would like to give those players that demanded "more mall" a little more areas to explore, while those who still remember the map from the beta will find it updated, refreshed and finalized.

Update 03/06/2013

Map 1:
Changed up world lighting and skybox to "morning"
Added random intro convo's
Coach is no longer muted in this map
Touched up terrain displacements and various details
Touched up some nav stuff
Fixed able to get stuck behind sattelite in starting area
Fixed being able to run up the hill on the left side route near the bridge
Gave garage door in anna's house some strength so smoker has a tougher time doing a break/smoke combo on players
Fixed bots teleporting trough the barricade firewall at the end of the map
Ramped up the item spawn density
Helicopter event/crash site is now random
Barricade event optimized

Map 2:
Touched up the map details
Slightly ramped up the item spawn density
The need to fix the AC unit is now randomized

Map 3:
Touched up level design
Added an instructor advising players not to shoot the ATM's
A Player no longer need to "press and hold" for the gate events
Survivors are no longer able to break the wall near the laser sight in the weaponshop
West (small) gate event is made shorter and no longer happens in 2 steps
North (big) gate event made shorter as well (and no longer has 2 stages)
Allowing more than 1m customers penalty changed from "waking up in the nightmare room" to a fluffy tank, gone with the "progress blocking"
When wandering out the door too far, Andy's FF gunfire doesn't kill any longer: he misses and the story goes that the player is scared back inside the safe perimeter.
"Nightmare" room is now open and containing items are accessible all the time
Server room is now a bonus room for not letting 1m users in
Door in reko bank now opens in both directions

Map 4: Undead Center
Touched up the some map details
Added rescue room near forklift event.

Map 5: New Dawn
Fixed double ammo pile at police car on deck 2
pre finale tank in the food court is now possible (Cach no like)
The Finale's overal horde / tank flow and structure is now more like the parish bridge finale with the following differences:
Random tank on either deck 1 or 2 (in versus, tank placement is the same for each team)
No more roof showdown with 2 tanks like in last version of the map. (the only roof tanks present now are the escape tanks so hurry up!)
Fixed nav bug preventing bots from choosing a direct path to the rescue vehicle
Some nav optimization as well
Placed the chainsaw/M60 spawn earlier in the map so that it's more useful during the finale for players in expert mode.
The former chainsaw/M60 spawn place now has a chance to spawn a throwable or pills
Added an extra physics car on the roof to be throwable by the tank
Changed the rescue bus' path a bit near the elevator because in the new finale conditions it had a chance to slam survivors in the wall
< >
BennySpaceship19869 Mar 1 @ 7:08am 
So much description!
JORDZYZ Jan 2 @ 4:41am 
do I need to download every part?
om3g4_z3r0 Oct 10, 2013 @ 8:02am 
↑this happens when evaluating file 5/5
Gretel MK II Jun 27, 2013 @ 11:31am 
i found this mod super annoying but it was well done but ill will not keep this in my add onsso hey this is just my opinion
Darth Brush  [author] Mar 20, 2013 @ 10:10am 
then add me and i show you how to do the finale.
Mulqueeny Mar 20, 2013 @ 6:01am 
The finale for this map is too hard for advanced and expert.
Darth Brush  [author] Mar 7, 2013 @ 1:13am 
its inside the fashion girl room, near the gunshop inside the empty store or inside the pub near the gate.
Sergeant_Roach Feb 27, 2013 @ 8:48am 
GeneStealer Feb 26, 2013 @ 7:34pm 
Love it by why does it turn my boomer bile red?
CosmicD  [author] Feb 23, 2013 @ 7:02am 
I'm happy to announce that as I'm in charge of the finale map for this version, I changed it. No longer are there 2 tanks on the roof, and the deck 2 tank has been randomized. In the new version it will either spawn right in the beginning or on deck 2. But don't rush it though :). It's the same gauntlet type now as on the parish bridge.

Also We'll have to give some love to the spawn system in map 2 so that there's slightly more throwables that will spawn. That an some other stuff. More on that next week.