118 ratings
Dead before Dawn DC / Part 3 of 5
Rate  
Favorite
Favorited
Unfavorite
Game Content: Campaigns
File Size:
Posted:
Updated:
187.282 MB
Jan 29, 2013 @ 11:12am
Mar 14, 2013 @ 4:15pm
5 change notes ( view )
In 1 collection by Darth Brush
Dead before Dawn DC
6 items
Description
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left 4 Dead 2.

You need to download all parts to play DdB DC:
http://steamcommunity.com/sharedfiles/filedetails/?id=121786282

Dead Before Dawn DC fixed build 5:
(will also be on moddb/l4dmaps soon)

map 1: Anna is gone
Changed up world lighting and skybox to "morning"
Added random intro convo's
Coach is no longer muted in this map
Touched up terrain displacements and various details
Touched up some nav stuff
Fixed able to get stuck behind sattelite in starting area
Fixed being able to run up the hill on the left side route near the bridge
Gave garage door in anna's house some strength so smoker has a tougher time doing a break/smoke combo on players
Fixed bots teleporting trough the barricade firewall at the end of the map
Ramped up the item spawn density
Helicopter event/crash site is now random
Barricade event optimized

Map 2:
Touched up the map details
Slightly ramped up the item spawn density
The need to fix the AC unit is now randomized

Map 3:
Touched up level design
Added an instructor advising players not to shoot the ATM's
A Player no longer need to "press and hold" for the gate events
Survivors are no longer able to break the wall near the laser sight in the weaponshop
West (small) gate event is made shorter and no longer happens in 2 steps
North (big) gate event made shorter as well (and no longer has 2 stages)
Allowing more than 1m customers penalty changed from "waking up in the nightmare room" to a fluffy tank, gone with the "progress blocking"
When wandering out the door too far, Andy's FF gunfire doesn't kill any longer: he misses and the story goes that the player is scared back inside the safe perimeter.
"Nightmare" room is now open and containing items are accessible all the time
Server room is now a bonus room for not letting 1m users in
Door in reko bank now opens in both directions

map 4: Undead Center
Touched up the some map details
Added rescue room near forklift event.

Map 5: New Dawn

Fixed double ammo pile at police car on deck 2
pre finale tank in the food court is now possible (Cach no like)
The Finale's overal horde / tank flow and structure is now more like the parish bridge finale with the following differences:
Random tank on either deck 1 or 2 (in versus, tank placement is the same for each team)
No more roof showdown with 2 tanks like in last version of the map. (the only roof tanks present now are the escape tanks so hurry up!)
Fixed nav bug preventing bots from choosing a direct path to the rescue vehicle
Some nav optimization as well
Placed the chainsaw/M60 spawn earlier in the map so that it's more useful during the finale for players in expert mode.
The former chainsaw/M60 spawn place now has a chance to spawn a throwable or pills
Added an extra physics car on the roof to be throwable by the tank
Changed the rescue bus' path a bit near the elevator because in the new finale conditions it had a chance to slam survivors in the wall
12 Comments
< >
WaveRipper Jul 21 @ 2:12pm 
Conflicting campaign parts are completely normal. Just activate them all and start the campaign.
PurrfectMya Feb 3 @ 3:58pm 
It won't let me surscibe.!!!!!
Uraoen Jan 6 @ 4:05am 
Disappointed. Started off great, by the time I got to the third map the AI locked up numerous times refusing to move. I got to the end of the map but couldnt even make it back to kill off my teammate to continue due to 3 specials spawning as I backtracked. Bots were right above me but took too long to get there. When I minimized to go to desktop to search for solution my cursor was forced in the top left corner of my screen, forcing a button restart. Tried again, same thing with the cursor. Disabled the maps, no cursor issue. renabled, cursor issue. Sorry guy, can't have content that will fuck with my computer.
One Single Innard Dec 30, 2013 @ 3:37pm 
when i have any 2 parts active they conflict
Sergeant Timbit Nov 23, 2013 @ 8:19am 
it says they all collid and i cant play it please help
(S.O.G-CO) Herp Tim Nov 7, 2013 @ 9:15am 
A FUCKING TRAILER! Dude, valve shoud be paying you!
Funny-Looking Man Baby Aug 22, 2013 @ 7:31pm 
watch the video on this, it's epic, and the news reminded me of Gmod and HL2 :P
Birki Jul 18, 2013 @ 5:23pm 
wez nerm riechnergust shiecendheil renipechnot shive grusght taughen
Arthitine Jun 10, 2013 @ 10:48am 
cool
[GoldenPvP] Machine Gun Smelly Apr 6, 2013 @ 6:14pm 
The crane part with the AC is too hard, especially on solo mutation modes. :S