54 ratings
No More Ceda - The Director's Cut
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Game Content: Campaigns
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35.581 MB
Jan 28, 2013 @ 9:38pm
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No More Ceda - The Director's Cut

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Description
A total redone camapaign from my original campaign No More Ceda. This campaign is an exploratory campaign and has lots of "Easter Eggs" hidden throughout all 3 maps. No poster or shiny flybys, just a bit of fun with lots of zombies to kill and a custom finale. oh and did I mention a few witch's to go after if you got the brass.
29 Comments
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Someone  [author] Feb 14 @ 7:23pm 
Thanks Sophia, I fully agree with you, this campaign is a hot mess. It is over built and over complicated. I was mostly experimenting with Hammer creating this. It is a "Based On Game Find" style campaign which I found out the hard way doesnt work well in L4D series. But it plays better by finding more of the secret spots usually a tiny red arrow is close to the secret spot. The finale is suppose to be based on the secrets that are found in the previous maps, the more you find the harder it is suppose to be, But to fix the finale is bigger job than I have time to do right now. I have worked on a good bit in the last few months and it has made everything work worse than it is now. I agree the campaign is not top shelf but it is what it is. Thanks for trying it out! My other campaigns are much better, especially The Parish Beta.
|B4ST4RDS| Sophia - brb Feb 14 @ 1:44pm 
Alright... would be nice if the workshop had some real rating/review system... although gamemaps.com ruined theirs anyways.

As far as some positive comments go, there were definitely some cool and cute touches throughout the map. The witch room was pretty neat, the pill box was nice, explosive barrels are always fun.

Now... in terms of personal opinion, I didn't like this map. The layout wasn't very ideal - it's just very narrow areas, superfulous amounts of hordes and events. There were far too many supplies, especially for this level of difficulty, and the amount of indestructible doors was excessive.
|B4ST4RDS| Sophia - brb Feb 14 @ 1:44pm 

Objective issues? Where to begin. There were invisible walls and platforms everywhere, special infected got stuck in numerous places. When we got to the 2nd chapter/finale, the door wouldn't open and no windows either (or anything else?) and we just died in the resulting horde, but when we respawned for that chapter, we respawned in another safe room, and closing the door resulted in the end of the game - which brought us to that glitched ending screen.

This map has quite a bit of potential and you have some nice and interesting ideas, but it needs a lot of work to make it playable.
Sp3cTor_HD Apr 22, 2014 @ 12:05pm 
Nice
Someone  [author] Jan 12, 2014 @ 10:42pm 
There is a content fix that will fix the texture issue with your game, it is an addon pack, It will fix the texture issue with some of the props and missing textures that happend when Valve did a clean up of L4D series. here's the link it will make you all amiles again!:
http://www.l4dmaps.com/details.php?file=26132
Thanks to Rayman1103 for the fix!
Outlaw Jan 12, 2014 @ 7:55pm 
I'm kinda bummed cuz this is one of my favorite campaigns.
Outlaw Jan 12, 2014 @ 7:54pm 
First two maps load. Third map doesn't. Oh and that purple and black squares thing, some maps still have that problem. I still have errors on a lot of my addon maps.
Rex Bellator Jul 21, 2013 @ 2:40am 
Not so much a campaign as it is a mod author trolling his audience. Some people may enjoy the non-stop booby-trap filled, event-after-event-after-event chaos that a map like this has but not this player; as far as I'm concerned, doing this is just a crutch for noncreative authors to add challenge to their maps. Don't get me wrong, I don't expect every user-made campaign to be Cold Stream or I Hate Mountains, but this doesn't kind of design doesn't even try.

Rex's Rating:
Someone  [author] Jul 14, 2013 @ 4:17pm 
Hello FR, Thanks for trying it out! This is a 3 map campaign with a complete custom finale. While playing the campaign search for tiny white boxes with arrows, the more you find in the 1st 2 maps the finale on map 3 changes, some times it helps the player sometimes it helps the infected depending on the way its played and what difficulty is chosen in the lobby. There are some bugs in the finale which myslef or other mappers have not been able to figure out a work around for. But for the temporary work around the Ceda Trailer is the rescue vehicle, just get in the trailer and wait. Occasionally the bots will not get in to the trailer so I have made it so no infected or special can enter the trailer past 1/4 of the length. Once either the bots decide to enter the trailer or die the campaiogn will end. I am still working on this map and trying to find work arounds everytime Valve changes Hammer to fix the bot bugs.
Efi Jul 14, 2013 @ 2:51pm 
I don't know why, but I only can play 2 chapters. Is it normal ?