The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

259 ratings
Molten Core
File Size
73.919 MB
Jan 28, 2013 @ 8:19pm
Jun 13, 2013 @ 5:20pm
7 Change Notes ( view )

Subscribe to download
Molten Core


DISCLAIMER: The concept of Molten Core and all that that entails belongs entirely to Blizzard Entertainment. This is simply a fan recreation of the dungeon. My partner and I are not benefitting financially in any way from this mod.

WARNING: By itself, this mod functions flawlessly. It may have conflictions with other mods that I have not tested. Please be wary of this with not just this mod, but with all. Make a back-up save or two before installing this mod. I don't want to be blamed for what might happen because of some stupid technical problem. This mod is quite large, so be prepared for a rather lengthy download time.

This mod is a Skyrim recreation of the famous 40-man raid dungeon Molten Core from World of Warcraft. Vast quantities of new content has been added, such as a quest line, new items and creatures, and much more.
Don't worry, you don't need to have played WOW to enjoy this mod and the challenges and glorious loot that it introduces to the game.


New Dungeon: Molten Core (HUGE!)
3 Whole New Armor Sets
7 New Enemy Types, Including a Unique Boss
8 New Weapons
2 New Loading Screens
Many New Unique and Powerful Enchantments
New Mineral: Dark Iron
New Spell: Molten Gout
Everything is lore-friendly!

The dungeon is located near the Honningbrew Meadery outside of Whiterun. The exterior of the Molten Core is a dwemer ruin called Mzachalft. Finding this site will begin the quest line.
Throughout development, MrPieMan and I strived to make the dungeon as lore-friendly as possible, despite it being from another game world. Everything that was added was considered heavily in this respect. You will find that this dungeon is in many ways much like Blackreach in that it is an entire worldspace in and of itself. We hope that you enjoy the sprawling depths of the Molten Core as much as we enjoyed creating it!

Be sure to contact us with any issues you may encounter, and we will be more than happy to do everything we can to help solve your problem!

If you feel curious enough to compare our recreation of Molten Core to the real one in WOW, there are many YouTube walkthroughs available, or you can use the wiki page below.

~Flavor Text~

Let this scrawling serve as a warning to all those who might stumble upon this site. I, Dep-Zedlen, lead a group of my fellow Dwemer into this cavern to survey the area. We made a perilous mistake. The creatures we disturbed by coming down here were far too powerful to overcome. My entire team was incinerated by those monsters before I had the chance to seal off the gate. If you do not wish to suffer the same infernal fate as my comrades, you must keep it shut. The abominations that dwell within will put an end to your life, as well as this world. I hope that my sacrifice keeps those above safe from the horrors of this molten core.

Thank you all for your support!


If you encounter a crash when Ragnaros is summoned, please make sure you have latest version of the mod. This bug should have been fixed by the update. Also, the crash is only occasional. If you try again, Ragnaros will most likely be summoned without a crash. Thank you for your patience with this issue.

Maclever has brought it to my attention that the scene between Ragnaros and Executus before the final boss fight may be bugged when one has the "Non-Hostile Friendly Fire" mod installed alongside this mod. There is apparently a confliction between the way that mod handles factions and how they are used to control the behavior of Ragnaros throughout that scene. I am sorry for this inconvenience. Below is a link to the conflicting mod for those that are curious.

Other than these, no bugs have been found.


Mod by HighWarlordBob and MrPieMan
HighWarlordBob - Scripting, Textures, Enchantments, Miscellaneous Contributions
MrPieMan - Level Design, NavMeshing, Miscellaneous Contributions
Title Image by All In One Pancake

A BIG SPECIAL THANKS to PROXiCiDE for all his immensly helpful assistance with scripting and to Tytanis for his absolutely remarkable assistance with making Sulfuras a one-hander for Ragnaros.
Without these two guys, the mod would never have been finished so well. Thanks so much!

***IMPORTANT*** I will be posting many more screenshots and details about this mod very soon. For the time being, I encourage all those interested to subscribe and try it out. We are very anxious for feedback.

***ALSO IMPORTANT*** For all those interested, MrPieMan and I are planning on recreating the famous Shadowfang Keep from WOW as our next project. Keep an eye out! Below is a wiki page with information about that dungeon.
< >
Terminal 7 Brain Cancer Nov 18 @ 12:51pm 
I figured it out, it's attached to the Azuresong Mageblade item. It buffs all magnitudes by 20% because of a hidden perk on it, kind of like how skill perks work, they're always active. Upon equipping it the numbers on potions increased and even removing it kept them at a boosted value because the perk wasn't removed. The Sorcerous Dagger and the Acanist Gloves also seem to cause the same effects. The mod creator(s) made the mistake of having these spell/enchantment buff effects perk-based rather then being actual enchantments. If you don't want the perk when the weapon/armor isn't equipped you'll have to remove it with the console command "player.removeperk <PerkID>". (Type "help mageblade" or "help sorcerous" to get the IDs, make sure it's the perk ID.)
GrandChef Jun 16 @ 8:42am 
I love this. The enemies are hard and badass as hell, and there is a beautiful dwemer ruin at Whiterun.
Marionette Jun 13 @ 8:51pm 
Damn you for putting in the dog mechanic >< as a RAID it was fine but trying to kill so many dogs solo is insanity cause they run away there is always one you miss then they all come back and interfere with anything you are trying to do. If you want to use mechanic Less Dogs (Did this raid a million times in WoW)
fafner2000 Apr 21 @ 9:16am 
Not sure if someone already got this problem, but maybe I'm the only one to activate the mod so early.

Molten core seems to have a game-breaking incompatibility with the early quest where the player must warn Whiterun about the dragon attack at Helgen. Three guards will be notified to go to Riverwood, but as soon as they are notified, the game crashes. Deactivating the mod makes the guards actually start running to their destination. I suspect that the new Dwemer ruins Mzachalft breaks the pathfinding algorithm from Whiterun to Riverwood. I suspected that when reaching Whiterun I saw an Imperial patrol avoiding altogether the ruins and marching through wildness despite the fact that there is a clear road. My developer senses told me something was wrong with pathfinding :-)
Dave from NY Sewers Apr 17 @ 6:25pm 
He crashed it because the lord of fire saw you as not worthy enough to wield Sulfuras :P
kitten666 Mar 10 @ 4:15am 
aww when regnaros got or start to get summond he crashed my game
DeFDaanDM Jan 9 @ 11:00am 
first a riddel then a puzzel WTF!!
Mantha Nov 6, 2016 @ 7:04am 
Nevermind, I got it to work by restarting the game. However, now that Ragnaros is summoned, he isn't fighting me at all. He's just letting me attack and attack...
Mantha Nov 5, 2016 @ 9:11am 
When I try to speak with Majordomo Executus after he retreats to the Sanctum of the Firelord, I have to option to tell him to summon Ragnaros but clicking it won't do anything. It's like if I try to click it (or press any buttons to select "Summon Ragnaros for me"), my mouse simply doesn't work.
Evanpaly Sep 30, 2016 @ 11:54am 
is it me or are the mobs in there a bit strong? but love the mod I had to get rid of it because I got lost lol