The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

371 ratings
Breezehome Estate
Category: Houses
File Size
31.127 MB
Jan 28, 2013 @ 5:19am
Nov 12, 2013 @ 11:11am
12 Change Notes ( view )

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Breezehome Estate


By the crossroad outside Whiterun City now lies Breezehome Estate. The house is made with simplicity in mind, but also with a detailed touch. The house will be found empty with a key and note that is fastened with a knife on the right side wall from the front door. The interiors are very much alike the Thane's Breezehome mod with some adjustments.

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   ♦ Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
   ♦ High quality (scripted) lighting
   ♦ Automatic day/night exterior lighting
   ♦ Lots of Bookcases, weapon mounts, display cases, storage
   ♦ 6 Mannequins
   ♦ Alchemy, enchanting, smithing, cooking areas
   ♦ Two-tier basement
   ♦ Unique furniture such as "realistic" cabinets and bookcases

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Positive feedback is important, if you enjoy what I do please support the troops by rating, commenting or donating. Your feedback is very much appreciated, thank you for your continued interest in my work.

Special thank you to those who have donated, it is such a great feeling to get something back for all the effort.

   •  Fireplace does not respond when using the activator
   -  You have too many running scripts in the background already. Check your load order for        mods that may be heavy scripted.

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.

Related Work:

                        Day Night City Lights     Jorrvaskr Player Quarters   Thane's Breezehome

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JoyTrooper  [author] Nov 16 @ 7:48am 
There are a lot of clutter and combined objects in this player home to make it look unique, which will unfortunetly reduce the fps for some people. I've optimized the mod as best as I can by adding portals in between rooms so that they're rendered seperately and not all at once.
UndeadLoveUK Nov 16 @ 5:09am 
Unfortunately it makes me drop from 60 > 47FPS only mod that does this
Super Kitten Apr 14 @ 7:37am 
This house is amazing. Other house redo's with plenty of storage/display space look like barren, unfriendly, barely textured messes. They don't feel like a home. THIS is a home. A nice, cozy, display-friendly home. I'm in love. Plus, it being outside prevents me from running into that farmer who thinks I care there's a nip in the air lol.
JoyTrooper  [author] Mar 4 @ 10:20am 
Yes, this is a seperate house mod that doesn't replace the original Breezehome.
Dampback Mar 3 @ 4:55pm 
Is this compatible with the other breezehome? I know its the same but I'd like to get a feel for which one has better placement without having to reload the game?
DarkWolf Nov 2, 2016 @ 8:30am 
were is it located?
JoyTrooper  [author] Aug 1, 2016 @ 7:30am 
Achaka Jul 28, 2016 @ 3:30pm 
Yo, does it have a map marker?
Sirap (YouTube) Jul 3, 2016 @ 1:07pm 
JoyTrooper  [author] Jun 22, 2016 @ 8:39am 
There is a key hanging on the wall from your right when facing the door, if you don't see it try looking on the ground. If there is still no key open the console, click on the door and type in unlock and enter.