318 ratings
Breezehome Estate
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Category: Houses
File Size:
Posted:
Updated:
31.127 MB
Jan 28, 2013 @ 5:19am
Nov 12, 2013 @ 11:11am
12 change notes ( view )
Description


By the crossroad outside Whiterun City now lies Breezehome Estate. The house is made with simplicity in mind, but also with a detailed touch. The house will be found empty with a key and note that is fastened with a knife on the right side wall from the front door. The interiors are very much alike the Thane's Breezehome mod with some adjustments.

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Features:

   ♦ Ignitable fireplace - which can be activated via a switch on the fireplace in the basement
   ♦ High quality (scripted) lighting
   ♦ Automatic day/night exterior lighting
   ♦ Lots of Bookcases, weapon mounts, display cases, storage
   ♦ 6 Mannequins
   ♦ Alchemy, enchanting, smithing, cooking areas
   ♦ Two-tier basement
   ♦ Unique furniture such as "realistic" cabinets and bookcases

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Related Work:

    Breezehome Estate on Nexus[skyrim.nexusmods.com]


                            
                        Day Night City Lights     Jorrvaskr Player Quarters   Thane's Breezehome

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Troubleshooting
Disclaimer:
This mod does not replace the original Breezehome. It simply adds an alternate outside the city. It is perfectly safe to use this mod along with your vanilla Breezehome or another mod that replaces Breezehome.

   •  Fireplace does not respond when using the activator
   -  You have too many running scripts in the background already. Check your load order for        mods that may be heavy scripted.

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Q&A:

Q: Why are some lights flashing when I move the camera?
A: If the flashing light is of the type that casts a shadow you've likely managed to bypass one of the "invisible" activators that determines which lights should be on/off and as a result there are more than 4 shadow casting lights at once. To fix this problem, take a walk around all the areas in the house so that the light script knows where you are.

Q: Some of the weapon mounts are not working.
A: If your game is heavy modded and has a lot of scripts running in the background, this may be the cause. You can either try to wait and see if the problem solves itself or deactivate this mod in data files and make a clean save, then reactivate Thane's Breezehome again.
169 Comments
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NaughtiusMaximus 13 hours ago 
Does anyone know how to undo a bug that sounds like i just casted a healing spell on myself or just got hit with an ice spell that never goes away? If anyone has any idea that would be awesome because in all honestly it just ruins the audio experience of the game. (not a bug related to this mod i'm pretty sure)
[TBF]T.S.G Oct 31 @ 7:14am 
yes this would be the one with the key i was refering to. Sorry for any inconvenience caused
Блум Oct 22 @ 7:04am 
thank nashol name in YouTube)
Überman  [author] Oct 22 @ 6:58am 
@Finn
I didn't make the second video, though I think its a remix of the song from Inception.
Блум Oct 22 @ 6:53am 
cool mod, loved the layout of the house, drawing fine details, and the issue is not on, please write the name of the tune that sounds in the second clip, for earlier thanks)
talynamber Oct 19 @ 4:23pm 
yes. I know, the little house and farm are just perfect, I can see why someonw would want their family to live there.
reason06 Oct 19 @ 1:56pm 
This uis a very nive house. Compact and complete.
Überman  [author] Oct 19 @ 9:46am 
@talynamber
Well yes, if you want to be GOOD parent that is. I was marly laying out an option ¯\_(ツ)_/¯
talynamber Oct 19 @ 9:39am 
there are no beds for the kids, so they won't live there. You need 2 child beds and chests, at least
Überman  [author] Oct 19 @ 9:23am 
@Skyebadoo
There are mods that allow you to move your spouse and kids anywhere. I'd check one of those to use with this house.