RimWorld

RimWorld

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Weaker Raiderpedes
   
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161.742 KB
Dec 15, 2017 @ 2:13pm
Apr 16, 2018 @ 10:35am
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Weaker Raiderpedes

Description
A modification of the Raiderpedes mod from Jdalt40. I thought it was odd that the raiderpedes in the mod were more powerful than the normal centipedes, so I made this mod, which makes the raiderpedes weaker than normal centipedes, and reduces the loot as balance, because I think it makes more sense this way as in my opinion it makes it seem more like the raiders took a disabled or incapacitated centipede and repaired it in their own style, much like the raider power armour from Fallout 4.

Originally by Jdalt40, modifed by Harry_Robinson.

Jdalt40, I will remove the mod if dislike me modifying it.

STANDALONE MOD

Non Steam Download: https://drive.google.com/open?id=1NgUDnS1rvf4PvQRJvlYn9MLqqYJz9c_X
20 Comments
Harry_Robinson1  [author] May 11, 2019 @ 2:36pm 
@Ninja Kitten. I doubt it, I made this a long time ago and haven't updated it. My other mod experience has taught me that this will probably need a complete recode to work in 1.0, and I'm not interested enough in Rimworld to do that right now. I'll probably update it someday probably fairly soon and make it an addon to the original instead of a standalone as I think I know how to do that now.
Eclipse Apr 28, 2019 @ 3:11am 
Is it ok with 1.0?
1stReaper. Sep 15, 2018 @ 9:36am 
ahh shit... xD well this is embarrassing
just noticed i posted in the wrong raiderpede mod........

opss............
my last comment still stands tho :)
as a modder you take all the time you need and work at your own speed :).
1stReaper. Sep 15, 2018 @ 9:33am 
hey dont worry about it :).
you take all the time you need.
im not one of thoses douchebags that demand you do this or update :)
Harry_Robinson1  [author] Sep 13, 2018 @ 2:04pm 
@1stReaper That's a cool idea. I'd love to do it, but at the moment I can't even update my mods as Beta 19 works differently to other versions. When modding tutorials come out I'll give it another go, and then I'll see if I can make What the Hack!? compatible.
1stReaper. Sep 13, 2018 @ 1:49pm 
makes me wonder just how many doors the dev
(always thought there was more then one dev working on rimworld o.O)
have opened up with the recent update / planned update regarding the cybernetics, build-ability over water and so on <33

and ofcourse all the other content additions that give modders more to work with =)
1stReaper. Sep 13, 2018 @ 1:44pm 
just did my weekly scope out on the rimworld mods.... while im bored s**tless with a half-ass'ed laptop lol...

when i noticed the " What the hack?! " mod
it seems that you'll be able to "hack" the mech enemies <333333.

with any luck that'll open doors to the raiderpedes being hack-able aswell :D:D
(whats the chances :),,,)

<heres to hoping it'll be a do-able goal at some point now :D>

unless ....ofcourse harry :P .... you for some reason turn into a sadisitic s.o.b, and make it so that the raiders some how have managed to install a un-hack-able firewall onto their raiderpedes o.O!!!

<3 stay awesome you badass :P
Harry_Robinson1  [author] Sep 8, 2018 @ 5:20pm 
Alrighty then. I've tried to update my mods, but they throw up loads of errors and stuff, and I have no idea how to fix it with my very limited modding skills. Here's the untested mod that I have no idea how to fix, in case anyone who sees this knows how: https://drive.google.com/open?id=1cZNOu5PJKPUWjgmZf36TNLXPZZerOvmS
Harry_Robinson1  [author] Sep 8, 2018 @ 1:36pm 
@Schlongerdonger. Probably. I'll work on it later today.
HEL Sep 4, 2018 @ 7:31am 
Will there be a B19-version?