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Skeleton King Sword: "Toothpick"
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Heroes: Skeleton King
Slots: Weapon
Utility: Imported
Tags: Wearable
File Size:
Posted:
0.997 MB
Jan 26, 2013 @ 4:06pm
1 change note ( view )
Description
Once upon a time, the Shopkeeper told a story of the great era of the dragon hunters and how to find the mystical bones of the Dragon Queen. After a long journey, Skeleton King arrived at the last home of the legendary Dragon Mother and revived her with his power of immortality. They had a cup of tea and talked about the meaning of life and Dragon Mother came to the conclusion that she doesn´t want to live in a world with that many descendants of the dragon hunters around. So... Skeleton King wanted to fulfil her last will and with her fangs craft the sword he fondly called "Toothpick" to kill the hero brood...yay! End. o_O

Hope you like my first Dota model. Plz leave a comment.

Best Regards
sizZer
18 Comments
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Chloë Grace Moretz Apr 21 @ 8:09pm 
I really liked it. Check my 29* Heroes T-Shirts Pack plese =D
http://steamcommunity.com/sharedfiles/filedetails/?id=249831938
Xake May 17, 2013 @ 3:47pm 
Thanks for your help!

I was exporting without Animation and Convert Bones checked, that was the problem!

I just published it in the workshop :)

Thanks again!
sizZεR®  [author] May 17, 2013 @ 12:49am 
THX Yanikian! I have seen some comments, that when you have used some modifier than maybe the sword scales and is not any more at the right place. I used fbx format for the export. This problem happends by 3DMax/Maya user...maybe u have to clear the history to deleat the modifier... good luck with that. I have read this at Polycount, maybe you find something there by searching with google: >>> site:polycount.com "model floats" "dota 2" <<< ;)
Xake May 16, 2013 @ 8:50pm 
Omg, I did a similar sword, but its monster teeth :P

I'm having trouble with the Skin. What bone did u picked? Dota Workshop tells me to pick weapon0_0, but when I import the sword floats.

Nice work btw :)
k4os May 16, 2013 @ 4:04pm 
Great sword. Would like to see it in game :)
Deadly Visage Apr 17, 2013 @ 8:01am 
looks great :)
BIGBOSS Apr 3, 2013 @ 7:36am 
=)
sizZεR®  [author] Apr 3, 2013 @ 7:00am 
@ PeDuCKa: Thx that you like my item. I have build this model with cinema 4d / used BodyPaint for the unwrapping. Exported in .fbx format to the Workshop. The textures are .tga made with PS.
BIGBOSS Apr 2, 2013 @ 11:48pm 
just drop the last picture with the blender or 3d max
BIGBOSS Apr 2, 2013 @ 11:47pm 
MAN MAN MAN !!!! It's cool, And even cooler that sword would have looked tidehanter!!!!!