The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

645 ratings
Hearthfire multiple adoptions
File Size
1.047 MB
Jan 25, 2013 @ 4:35pm
Oct 19, 2014 @ 3:57am
6 Change Notes ( view )

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Hearthfire multiple adoptions

This mod or any part of this mod is not to be used in any commercial/paid-for mod.

It is strongly recommended you start a new game to use this mod. If not, you might be unable to adopt any children, because Skyrim stores the vanilla scripts in your save game if they were already running.

For a list of compatible homes, please check the Nexus Mods page[]!

For the optional last name plugin, please get the mod from the Nexus page[]

English version included
Polish version included / Wbudowana Polska wersja
German version included
French version included
Italian version included
Spanish version included
Portuguese (Br) version included
Russian version included
Chinese version included

My Dovahkiin may be a master hunter of trolls, a dragon slayer extraordinaire and a bandit basher without equal, but secretly he's a big softy at heart. When travelling Skyrim and hearing the sad stories of all the little urchins, he wanted to just give them all a new home, unfortunately, Skyrim has a strict two child policy. Until now...

This mod allows the adoption of up to 6 children. They are fully integrated in the Hearthfire adoption system and should be able to use the default voices. It should also be fully compatible with mods that add other orphans, such as the very cute Khajiit child Ma'isha.

Change Log
V2.0.13 Added chinese translations, provided by xuniana.
V2.0.12 Repackaged BSA, to remove junk files left by archive tool.
V2.0.11 Removed unnecessary identical-to-original script to allow UHFP divorce fix to work.
V2.0.10 Updated with a few UHFP fixes. Updated modders guide to include info about exterior center marker for playing games.
V2.0.9 Included Russian translations provided by artur5557083.
V2.0.8 Updated with some fixes from the UHFP. Reverted 2 fixes from the UHFP that
would prevent kids from sleeping in the double beds in 2 of the HF homes.
Updated Modders guide to fix a few inaccuracies.
V2.0.7 Removed a few checks for marriage from the move dialog to allow you to
move your family even when using a custom voiced spouse, such as Vilja, simply
by talking to one of your kids instead. Updated Modder's guide with a missing
V2.0.6 Removed usage of useless NewAdoptionHandler quest. The way it was set up
could cause a pending adoption to go into a livelock "forever" (or at least a
long time).
V2.0.5 [never released] Fixed scripting surrounding moving directly to the
custom home after wedding; this time the scripts are actually in the bsa...
Fixed issue with civil war causing family to be stuck in a particular home.
V2.0.4 Added Portuguese (Br) translations, courtesy of LordMorpheus1.
V2.0.3 Added Polish translations, courtesy of lordtorus
V2.0.2 Fixed a minor issue with the last name optional esp. Kid 6 would get the wrong name.
V2.0.1 Repacked the BSA from scratch without compression. This should fix the "LOOKUP FAILED" text when casting the Bless Home spell.
V2.0.0 Your family can move to any SUITABLE home, even custom homes. You just need to visit the home and bless it (cast the "Bless Home" spell). If the home is suitable, it will be blessed. Hopefully modders will pick up on this feature. Also added an optional esp that gives adopted children a last name. Their last name will be "Dovahkiir" which translates to "Dragon-Child". Fixed a few minor bugs.
The custom home feature will make this mod incompatible with "Spouses can live anywhere" since this mod also manages the spouse along with the children.
V1.2.6 Uploaded this a while ago to the Nexus page... forgot about Steam. Adds some missing scripts that should fix kids not resetting their packages.
V1.2.5 Repackaged BSA to prevent Tes5Edit from throwing a read error.
Regenerated strings files for all languages. Hopefully that will fix the translation issues.
V1.2.4 Fixed a scripting issue, that could cause adoptions to fail under certain circumstances.
V1.2.3 Resaved strings files. This should fix the issues with incorrect dialog options.
V1.2.2 Changed conditions of spouse dialog to be useable with more than 2 kids.
V1.2.1 Added fix for potential quest breakage when adopting a child when child 1 was not at home. Lakeview double bed ownership changed to allow the children to sleep in it.
V1.2.0 Added French, German, Italian and Spanish translations. I would do others, but I don't have the original Skyrim and Hearthfire strings for those.
V1.1.2 Fixed the Honorhall script to actually allow more than 1 adoption
V1.1.1 Actually added changed scripts to bsa
V1.1 Added other Hearthfire homes, changed orphanage adoptable script to not prevent further orphanage orphans from being adopted when two of them had been adopted.
V1 currently only changes the Lakeview house to allow the extra kids to sleep. You need to bedroom wing + all the beds and all the beds in the main hall. The bard can sleep on the ground. Works best if you haven't yet adopted any children. If you already adopted two children, the quest controlling the adoptions has been stopped.

I hope to extend these features to all the houses that allow for children eventually (though how I'm going to squeeze 6 kids into Breezehome...)

Obviously Hearthfire is required.


The commands below may or may not work! Skyrim saves running scripts in your save. That means that if the adoption system is already active in your game, my changes will not be picked up.

Always keep a backup save so you can go back if it doesn't work.

Note for anyone who has already adopted kids before installing this mod:

run this in the console:
stopquest BYOHRelationshipAdoptable
resetquest BYOHRelationshipAdoptable
setstage BYOHRelationshipAdoptable 0
stopquest BYOHRelationshipAdoptableOrphanage
resetquest BYOHRelationshipAdoptableOrphanage
setstage BYOHRelationshipAdoptableOrphanage 0
setstage BYOHRelationshipAdoptableOrphanage 100

If that isn't enough to allow for adoption, try this:
Click the child you wish to adopt and type:
street kids: SetFactionRank xx004290 1
orphanage kids: SetFactionRank xx004290 10
If that still doesn't work try ranks 11 or 13 instead.
where xx is replaced with the load order id of Hearthfire (probably 02 or 03).
To find the Hearthfire load order id enter the following command in the console:
help BYOHRelationship
This should return a list of items. Look at the first two digits of the ids of these items.
Popular Discussions View All (1)
Dec 29, 2015 @ 12:42am
Steam homes
< >
TMPhoenix  [author] 19 hours ago 
@trautschlandon: Installed any mods perhaps? Sounds like a mod conflict. That or you disabled the mod at some point.
trautschlandon Feb 9 @ 5:02pm 
I love this mod soooo mush..but one day I was going along playing and it would only let me adopt 2 kids... ??
AgentSquidbeak Feb 5 @ 8:56pm 
ok thx
TMPhoenix  [author] Feb 5 @ 1:17pm 
All the home mods listed on the Nexus site are compatible with this one. The Nexus version is slightly updated compared to this one, since I've had issues uploading the new version to Steam. Also, the Nexus version includes the option to give all your kids the same last name, which I can't upload here because of the way it is set up.
AgentSquidbeak Jan 31 @ 9:06pm 
i saw on the nexus mods thingymagig that you can get almost any different home add on and it will work... same deal with this...?
Henna Jan 16 @ 9:39am 
@TMPhoenix I did the commands you had listed and those worked so. Its all working fine now.
TMPhoenix  [author] Jan 15 @ 1:06pm 
@Henna: Do you have any loose scripts (pex files) in your data\scripts folder that contain BYOHRelationshipAdopt in their name?
Did you have any other mods installed at any point?
RedSonja Jan 14 @ 3:17pm 
Thank you! 2 just aren't enough This will make a very happy household!
Henna Jan 11 @ 3:21am 
Hi i am having a problem with not being able to adopt more than 2 kids. The only mods i have other than this one is the unofficial Skyrim legendary patch, water patch, left handed rings, and a map mod. Constance is telling me I already have 2 kids. I have a hf home built with all the beds. I started a new game and everything. Any ideas would be awesome.
Dcox1978 Jan 4 @ 8:46am 
Since you did this for those kids i have a idea for you. How about making a orphanage on land that you can buy. You start out making simple small orphanage with only 2 beds. and one master bed for a house carl you can hire. There would be a chest inside and as you donate the place gets bigger and bigger untell it can house 12 or so kids. After the place is maxed, the player in question must maintain the home by putting 100 coin for each child a day, plus 200 for the house carl. If not a child will leave the orphanage. This means if you have 10000 coins in the chest each day it will remove 100 for each child and 200 for the house carl. If the chest amout falls below the required donations you would loose a child. The player has to go adopt children to fill the orphanage. What do you think?