The Elder Scrolls V: Skyrim

566 ratings
Hearthfire multiple adoptions
File Size
1.047 MB
Jan 25, 2013 @ 4:35pm
Oct 19, 2014 @ 3:57am
6 Change Notes ( view )

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Hearthfire multiple adoptions

This mod or any part of this mod is not to be used in any commercial/paid-for mod.

It is strongly recommended you start a new game to use this mod. If not, you might be unable to adopt any children, because Skyrim stores the vanilla scripts in your save game if they were already running.

For a list of compatible homes, please check the Nexus Mods page[]!

For the optional last name plugin, please get the mod from the Nexus page[]

English version included
Polish version included / Wbudowana Polska wersja
German version included
French version included
Italian version included
Spanish version included
Portuguese (Br) version included
Russian version included
Chinese version included

My Dovahkiin may be a master hunter of trolls, a dragon slayer extraordinaire and a bandit basher without equal, but secretly he's a big softy at heart. When travelling Skyrim and hearing the sad stories of all the little urchins, he wanted to just give them all a new home, unfortunately, Skyrim has a strict two child policy. Until now...

This mod allows the adoption of up to 6 children. They are fully integrated in the Hearthfire adoption system and should be able to use the default voices. It should also be fully compatible with mods that add other orphans, such as the very cute Khajiit child Ma'isha.

Change Log
V2.0.13 Added chinese translations, provided by xuniana.
V2.0.12 Repackaged BSA, to remove junk files left by archive tool.
V2.0.11 Removed unnecessary identical-to-original script to allow UHFP divorce fix to work.
V2.0.10 Updated with a few UHFP fixes. Updated modders guide to include info about exterior center marker for playing games.
V2.0.9 Included Russian translations provided by artur5557083.
V2.0.8 Updated with some fixes from the UHFP. Reverted 2 fixes from the UHFP that
would prevent kids from sleeping in the double beds in 2 of the HF homes.
Updated Modders guide to fix a few inaccuracies.
V2.0.7 Removed a few checks for marriage from the move dialog to allow you to
move your family even when using a custom voiced spouse, such as Vilja, simply
by talking to one of your kids instead. Updated Modder's guide with a missing
V2.0.6 Removed usage of useless NewAdoptionHandler quest. The way it was set up
could cause a pending adoption to go into a livelock "forever" (or at least a
long time).
V2.0.5 [never released] Fixed scripting surrounding moving directly to the
custom home after wedding; this time the scripts are actually in the bsa...
Fixed issue with civil war causing family to be stuck in a particular home.
V2.0.4 Added Portuguese (Br) translations, courtesy of LordMorpheus1.
V2.0.3 Added Polish translations, courtesy of lordtorus
V2.0.2 Fixed a minor issue with the last name optional esp. Kid 6 would get the wrong name.
V2.0.1 Repacked the BSA from scratch without compression. This should fix the "LOOKUP FAILED" text when casting the Bless Home spell.
V2.0.0 Your family can move to any SUITABLE home, even custom homes. You just need to visit the home and bless it (cast the "Bless Home" spell). If the home is suitable, it will be blessed. Hopefully modders will pick up on this feature. Also added an optional esp that gives adopted children a last name. Their last name will be "Dovahkiir" which translates to "Dragon-Child". Fixed a few minor bugs.
The custom home feature will make this mod incompatible with "Spouses can live anywhere" since this mod also manages the spouse along with the children.
V1.2.6 Uploaded this a while ago to the Nexus page... forgot about Steam. Adds some missing scripts that should fix kids not resetting their packages.
V1.2.5 Repackaged BSA to prevent Tes5Edit from throwing a read error.
Regenerated strings files for all languages. Hopefully that will fix the translation issues.
V1.2.4 Fixed a scripting issue, that could cause adoptions to fail under certain circumstances.
V1.2.3 Resaved strings files. This should fix the issues with incorrect dialog options.
V1.2.2 Changed conditions of spouse dialog to be useable with more than 2 kids.
V1.2.1 Added fix for potential quest breakage when adopting a child when child 1 was not at home. Lakeview double bed ownership changed to allow the children to sleep in it.
V1.2.0 Added French, German, Italian and Spanish translations. I would do others, but I don't have the original Skyrim and Hearthfire strings for those.
V1.1.2 Fixed the Honorhall script to actually allow more than 1 adoption
V1.1.1 Actually added changed scripts to bsa
V1.1 Added other Hearthfire homes, changed orphanage adoptable script to not prevent further orphanage orphans from being adopted when two of them had been adopted.
V1 currently only changes the Lakeview house to allow the extra kids to sleep. You need to bedroom wing + all the beds and all the beds in the main hall. The bard can sleep on the ground. Works best if you haven't yet adopted any children. If you already adopted two children, the quest controlling the adoptions has been stopped.

I hope to extend these features to all the houses that allow for children eventually (though how I'm going to squeeze 6 kids into Breezehome...)

Obviously Hearthfire is required.


The commands below may or may not work! Skyrim saves running scripts in your save. That means that if the adoption system is already active in your game, my changes will not be picked up.

Always keep a backup save so you can go back if it doesn't work.

Note for anyone who has already adopted kids before installing this mod:

run this in the console:
stopquest BYOHRelationshipAdoptable
resetquest BYOHRelationshipAdoptable
setstage BYOHRelationshipAdoptable 0
stopquest BYOHRelationshipAdoptableOrphanage
resetquest BYOHRelationshipAdoptableOrphanage
setstage BYOHRelationshipAdoptableOrphanage 0
setstage BYOHRelationshipAdoptableOrphanage 100

If that isn't enough to allow for adoption, try this:
Click the child you wish to adopt and type:
street kids: SetFactionRank xx004290 1
orphanage kids: SetFactionRank xx004290 10
If that still doesn't work try ranks 11 or 13 instead.
where xx is replaced with the load order id of Hearthfire (probably 02 or 03).
To find the Hearthfire load order id enter the following command in the console:
help BYOHRelationship
This should return a list of items. Look at the first two digits of the ids of these items.
Popular Discussions View All (1)
Jul 5 @ 7:55pm
Steam homes
< >
Cinday Aug 2 @ 12:16am 
Hello :o) I'm sorry if this has already been asked, but which mods are you using to change the aesthetics of those NPCs? o: I'm specifically wondering about the sweet hair Sofie has, and the clothes. Thanks in advanced for any help :3
TMPhoenix  [author] Aug 1 @ 2:32am 
Any vanilla home that supports adoption should work, as long as you have at least the minimal 2 beds built (amongst other things). The 3 HF buildable homes have been adjusted to allow all 6 kids to sleep if you build the Bedroom wing (2 beds) and all the beds in the main hall (2 single beds and a double). Even if you don't build all beds, if you at least build the beds in the bedroom wing, HF should, as normal, allow you to use the house.
Toy Bonnie Jul 31 @ 7:04pm 
hellow, im pettry noob at this issues but i have to ask:
in lakeview manor i need to build the bedroom wing to the mod work right?
or there isnt compatible? i didnt saw the manor at the site list :(
96VintageNerd96 Jul 29 @ 6:25pm 
thank you!
TMPhoenix  [author] Jul 29 @ 3:43pm 
@96VintageNerd96: Any HF compatible home will do, but I've modified the 3 HF buildable homes so they'll all sleep if you build the bedroom area and all the beds there and in the main hall.

@sublime40oz7: Technical answer: no they'll all move as one unit. That's how the adoption system works.
Roleplay answer: It's a family, of course they'll stick together.
sublime40oz7 Jul 28 @ 12:30am 
I just tried this mod out, and I like it a lot so far. But I have a question. I used an unadoption mod to send my 1st two kids back to the streets ;0 But then I uninstalled that mod and gave this mod a try. 2 of the 4 kids I talked to came home right away, the other 2 not so much. So I used a console code and spoke them again. Now we are one BIG happy family...
Trouble is, I don't know if I want all those kids in the same house at the sme time. And if I adopt 2 more, I'm at my max. So my question is, can I move only 1 or 2 children at a time, instead of all of them? I would like 2 for each Hearthfire house ideally. But it seems that when I tell 1 of them to move to a new house, they all move. Its fine for now, but if they could live in two or more different houses, that would be cool. Thanks for this mod!
96VintageNerd96 Jul 27 @ 7:00pm 
does this make any of the already ingame houses compatible with 6 kids? i have all dlc
grimreep3r06 Jul 25 @ 11:01pm 
i cant spell sorry
grimreep3r06 Jul 25 @ 11:00pm 
dont know how to message you sorry
TMPhoenix  [author] Jul 25 @ 5:50am 
@greven98: I can't recommend unadoption mods. And they won't always work once you've reached the limit.

@grimreep3r06: PM me on hte Nexus.