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Powerful Thu'um: Dawnguard
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Category: Gameplay, Magic
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0.009 MB
Jan 25, 2013 @ 12:08pm
Feb 6, 2013 @ 2:03pm
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Description
**Dawnguard Required**

This mod contains both Dawnguard shouts and the shouts from the original game. If you ever change mods, or get Dragonborn, you can just switch from this one to the appropriate version- just make sure you go for the FIXED version of the Dragonborn mod.

This mod aims to improve the now-powerful art of the Thu'um. Cooldowns have been reworked and damage increased. I sought to follow the model set by Unrelenting Force: aside from the cooldowns, the first two words of most shouts haven't been touched too much. The third word (words like "Suffer", "Eternity", "Freeze", "Sun") of most offensive shouts have seen HUGE improvements.

The damage shouts have been changed so that the full shout, aside from having a more reasonable cooldown, also does damage comparable to an Expert-Level Destruction spell dual-cast with all relevant perks. Incredibly powerful, especialy against low-level enemies, but on higher difficulties or later in the game, they should serve as a nice (and actually useful) boost to one's combat technique.

Utility shouts, like Animal Allegiance, have had their cooldowns reduced to a level that might actually make them worth using once in a while.


NOTE: I shouldn't even have to say it, but if you do something to get ridiculous shout cooldown bonuses, then this mod will make your character even more unstoppable than they probably already are. Like everything else I have made or will make, this has been created for and tested in Master difficulty.

Future plans: I'm open to suggestions for balance. So far, I haven't noticed anything being too obscenely powerful, at least on Master difficulty. I may tweak the cooldowns of a few of the shouts some in the future, but as it is, I feel that most of them fit the relative usefulness and power of how I feel they ought to be. Once Dragonborn hits PC, I'll release another version that fixes those shouts, too, where beneficial.

Update (2/6/2013)-
Reduced cooldowns on Animal Allegiance and Kyne's Peace... These shouts are almost worthless (the easiest way to deal with wild animals is to kill them, not yell at them), so I'm trying to counter it by making the cooldowns negligible, so that you can use them and get back to Important Business without worrying about all the bears chasing after you. Increased damage of Drain Vitality, Marked for Death and Soul Tear.


Change list:

Animal Allegiance:
New cooldown- 15/20/30 (from 50/60/70)
Increased effective level up to 50 at 3rd tier.

Aura Whisper:
New cooldown- 20/27/35 (from 30/40/50)
The third tier shout is now ALMOST usable on cooldown (there's a 5 second gap), if you want to waste your Voice on being all-seeing.

Become Ethereal:
No Changes

Call Dragon:
Reduced cooldown to 3 minutes (from 5).

Call of Valor:
Reduced cooldown to 2 minutes (from 3).

Clear Skies:
No change.

Disarm:
New cooldown- 20/25/40 (from 30/35/40)
1st word now effects up to L15. 2nd word now affects up to 25. 3rd word now affects up to 50. All but the strongest of enemies will lose their weapons. NOTE: THIS INCLUDES YOU, THE PLAYER. Be prepared appropriately. Yes, this was intentional; those Draugr Deathlords can be serious-er business now.

Dismay:
New cooldown- 30/35/50 (from 40/45/50)
The 2nd word now affects enemies up to L25. The 3rd word now affects enemies up to L48. Bosses won't be so easy to scare off, but their minions now flee from you as I've always felt that they should.

Dragonrend:
No change.

Drain Vitality:
New cooldown- 30/40/55 (from 30/60/90)
The third word of the shout now does 10 damage/second to all 3 attributes (up from 5).

Elemental Fury:
New cooldown- 25/35/45 (from 30/40/50)

Fire Breath:
New cooldown- 25/35/70 (from 30/50/100)
Third word now does 200 fire damage. (Comparison: Vanilla, dual-cast Incinerate spell does approximately 198 damage w/ two perks in +Fire damage)

Frost Breath:
New cooldown- 25/35/70 (from 30/50/100)
Second word now slows enemies slightly more than the first. The third word now does 35 damage over 5 seconds (from 18 damage over 5 seconds), and significantly slows enemies.

Ice Form:
New cooldown- 30/40/60 (from 60/90/120)
Damage of the second word has been increased to 2.25 (from 2.0). Damage of the third word has been increased to 3.0 (from 2.0).

Kyne's Peace:
New cooldown- 5/10/20 (from 40/50/60)
Buffed the third word to affect anything up to L50, upped radius to 500. I did reduce the area of the first two words slightly, so they should only work on creatures actively attacking you or fairly close by. Now this shout is *almost* Powerful, at the 3rd stage. At the very least, it might actually be used once in a while.

Marked for Death:
New cooldown- 15/25/40 (from 20/30/40)
Increased damage of the third word to 5/second (up from 3), the damage armor effect to 85 (up from 75).

Slow Time:
New cooldown- 25/35/50 (from 30/45/60)
Increased effect of 3rd word slightly, and increased duration to 20 seconds (from 16).

Soul Tear:
Reduced cooldown of third word to 70 (from 90). Increased the damage to 750 (from 300). It can kill lesser opponents, even in Master, and does an impressive chunk of damage to more powerful enemies, but is single-target (unlike Flame or Frost Breath, which plow right through rooms of enemies).

Storm Call:
New cooldown- 180/240/300 (from 300/480/600)

Summon Durnehviir:
Reduced cooldown to 3 minutes (from 5).

Throw Voice:
No change.

Unrelenting Force:
New cooldown- 10/15/35 (from 15/20/45). Slightly increased the damage caused by the words.

Whirlwind Sprint:
New cooldown- 15/20/30 (from 20/25/35).
20 Comments
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PainisCupcake the movie™ Dec 13, 2013 @ 8:04am 
what if i want dawnguard and dragonborn shouts with originals
agnemmonicdevice Feb 13, 2013 @ 11:48am 
Hey, does anyone know if this works with "Thu'um Mastery"?
loremaster_kkm  [author] Feb 10, 2013 @ 7:34pm 
I was just running around with it and Drain Vitality, and was thinking the exact same thing. It's not that the shouts don't do damage, it's just that by the time it's done doing it, I could've stabbed them to death three or sixteen times over.

I'll play around with some alternatives; maybe make them more like Frost Breath, where it's bigger chunks of damage over a shorter time.
Neoskeptic Feb 9, 2013 @ 4:05pm 
Hm, maybe Marked for Death can just deliver its damage faster, and not more? I feel the solution isn't in upping its numbers, but making it take effect faster. It feels a bit OP the way it is.

So... more DPS, but shorter effect duration. In effect, the same amount of damage is delivered in a much shorter time. AFAIK the MoD's armor debuff is permanent anyway.
Ollum Feb 4, 2013 @ 11:31am 
Thank you so much for the fast feedback.
Thumb up
loremaster_kkm  [author] Feb 4, 2013 @ 11:03am 
I just tested it. I got it to work **IF** you load "Elemental Fury on Enchanted Weapons" **BEFORE** you load my mod. If you get the load order wrong, your game will crash to desktop when you try loading a save.

So yes, it is compatible. :D
Ollum Feb 4, 2013 @ 8:59am 
Is this mod compatible with "Elemental Fury on Ench Weapons!" because your mod only affects the cooldown?
I really want to subscribe to your mod but the chance from the other mod is essentical for me
PS: Sorry for my bad english. It´s not my native language.
Captain Game Feb 3, 2013 @ 11:19am 
All you need to do to download is click the Subscribe button.
εq | Unborn Jan 28, 2013 @ 1:58pm 
How does one download this? Like I cant find the sawnguard fre one. And thx very much!
loremaster_kkm  [author] Jan 27, 2013 @ 8:22pm 
@UnbornAssassin

Done. There is now a "Powerful Thu'um Dawnguard-Free" file up. Loaded fine and everything on my end, but lemme know if there're any problems on its page.