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Platforms: PC
Languages: English
Players: Multi-player
Jan 25, 2013 @ 12:04am
Dec 2, 2013 @ 8:54am
Recent Announcements View All (28)
Development Update for Miscreated (04/12/2014)
Miscreated featured by Crytek on
Miscreated is a Brutal, Post-apocalyptic, Survival-based Multiplayer Online Game using CryENGINE3

Game Website:

Please visit the website for the most up-to-date information and drop by while there and join the forums.

Game Overview:

The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.

Introductory Story:

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Primary Features:

  • Realistic Bullet Physics: Bullet trajectory will change based on gravity, air resistance, and wind.
  • Random Encounters: Encounters can be spawned dynamically and located anywhere on the map.
  • Dynamic Item Spawns: Vehicles, weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more.
  • Persistent Characters: Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.
  • Comprehensive Inventory System: Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks.
  • Incapacitation System: Allows other players to revive or execute you based on conditions surrounding your death.
  • Food and Water Systems: Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.
  • Radiation System: Keep away from radiation to keep your level down. High levels of radiation will also affect your character’s performance.
  • Permadeath: When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.
  • Free-for-all PVP: Kill anyone at anytime. There are no safe zones. However, it will be very beneficial to make a few friends.
  • Dynamic Weather System: Rain, snow, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.
  • Full Day/Night Cycles: Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.
  • First and Third Person Camera Views: Switch views based on personal preference (can be limited based on individual server settings).
  • Persistent World: Explore a huge world with a playable space of over 64km² (8km x 8km).
  • Item Storage: Stash items around the world in items such as tents, vehicles, and other items. Return to them later to retrieve your items – if another player hasn’t found and taken them at least.
  • Bounty system: Place a contract on someones head or go reap other bounties yourself.
  • Underground Areas: Explore hidden underground bunkers, caves, and caverns. Explore the map well as some will be hard to find, and you’ll have to swim to get in some of them.

Media Outlets:

Official Website:
Facebook Page:
YouTube Channel:
ModDB/IndieDB Page: Discussion Thread: Recruitment Thread:
Popular Discussions View All (1)
Mar 14, 2013 @ 8:56am
Welcome to Miscreated!
Entrada Interactive
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Entrada Interactive  [author] Apr 12 @ 7:51pm 
Aron, we will not be switching to Unity.
Aron Apr 11 @ 12:20pm 
jenilya will your Company maybe Change the engine maybe to unity 4? cryengine is so overrated
Tang Apr 8 @ 7:18pm 
Place the safe zones to hold the items, the game had been perfect.
Jenilya  [author] Apr 6 @ 9:09pm 
Hey everyone, if you have any questions about the game, then please don't hesitate to ask. ;)
БIФSHФCҜΞЯ MФФИ Mar 26 @ 6:14pm 
The power of Cry engine.
conflictedvulcan Mar 23 @ 3:12am 
I understand the purpose behind free-for-all PvP with no safe zones, it's certainly in-theme for the game, but a good deal of experience in previous experiments with PvP suggests that you won't get the effect you're looking for. More likely, more established players are going to abuse the system to slaughter lots of less established characters, loot their bodies, rinse and repeat.

Are you looking at implementing anything to prevent this kind of abuse, because it definitely has the potential to destroy the game's playability for most players.
ZeoNish Mar 22 @ 12:17pm 
@dieDeutschRatte "WarZ? you look like you are interested in giving us a good game but, go original. Too many post-apocalypse survival games."
War Z is not a game ... This is a parody of the game!
DieDuetschRatte Mar 19 @ 10:08pm 
WarZ? you look like you are interested in giving us a good game but, go original. Too many post-apocalypse survival games.
BelaRulez0815 Mar 19 @ 9:01am 
wow nice
ZeoNish Mar 16 @ 11:51pm 
Альфа тестирование начнется уже в апреле 2014. Народ нужно играть в хорошие игры, а не покупать RUst на херовом Юнити движке. И Day Z на его конченом движке Real (Сам Дин Холл уходит из этой убогой игры... Понимая что проект не куда не выйдет.)