Portal 2

Portal 2

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sp_train
 
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Jan 23, 2013 @ 12:30am
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In 1 collection by Antagonistic ALLOS
ALLOS Aperture - Short Maps
16 items
Description
Take a ride on the Aperture Science Nighttime Train Simulator! But, just be careful not to break anything...

In case you get stuck, just think; there's a laser and a bomb in the locomotive, and there's a whole cartful of cubes. Hmm...
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67 Comments
oh jokes
and you have been in suspension for NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN
Antagonistic ALLOS  [author] Jun 23 @ 9:36pm 
When I made it aeons ago, I got the idea and wanted to see if I could create this. Looking back, it's not the best, but it gets the job done.

Fun fact, the train's interior is based after the Excess Express from Paper Mario and the Thousand-Year Door.
one more thing, i kinda like this map, its cool
Antagonistic ALLOS  [author] Jun 23 @ 5:33pm 
There we are! That's a good lad. Spiffing! Do keep that up.

If you wish to post twenty comments to voice five opinions, I'm sure some random other level creators on the workshop would not mind. Take someone who's currently frontpaged.
fine,i will try and stop the comment spam, atleast on your creation pages
Antagonistic ALLOS  [author] Jun 23 @ 5:24pm 
Please stop with the multiple comments thing, I'm getting a migrane. No, not actually, but please stop, consolidate your thoughts into one single comment. Two tops, at a time. I already have a flying vehicle map of sorts, my Hoverboard testmap, already posted here on the workshop. It's rather quite old and merely makes use of a glitch, but it counts as a flying vehicle of sorts.
also, i think i know where you got the super 8 train modles from, the train crash scene
people noclip your maps just to explore or find secrets
Antagonistic ALLOS  [author] Jun 23 @ 4:37pm 
Because mapping magic.

In reality, the interior and exterior of the train are not existent in the same exact location. They are in two separate locations, linked by an entity called a linked_portal_door, which is like a portal but square, and also variable in size.

Also, why does everyone always seem to want to use noclip on my non-test chamber maps?