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Plank Fisticuffs Official CPFF Rules and Regulations
By |OVG| DemonHide
Version 0.7 -
These are the official rules for any plank fisticuffs official regulation matches hosted by us, the Chivalry Plank Fisticuffs Federation, or anyone else who wishes to abide by CPFF regulations. 'Plank Fisticuffs' is a gladiatorial sub-sport of fisticuffs wherein two (or possibly more) participants duke it out with fists only on top of that thin plank in the throne room castle courtyard. You are, of course, free to perform it as you like as it is lots of fun on its own. However, this guide is here to make that activity into a true sub-sport if desired.
CPFF members and allies can challenge these rules and regulations by way of discussion with myself or any officer of the group. Again, this is not mandatory by any means. It is an optional method of formalization. Of course, any typos or other errors are encouraged to be brought to light and I'll get to it when I can.
1. The map shall be any variation of Throneroom that allows full access to the castle courtyard.
2. The actual fight shall take place on the wooden beam, plank, scaffold, or platform that stretches between the left and right side entrances to the throne room, above and near the main entrance. Refer to the overview below for preliminary data.
3. There shall only be two fighters on the plank at any given time, and the entirety of the plank as well as a full arc equivalent to 3 knights with drawn tower shields side-by-side around the ends of the plank shall otherwise be totally clear of any physical inteference as a result of non-fighter action. A good place for non-fighters to stand is beside the columns of the halls or at the walls.
3A. Unraised or, preferably, undrawn shields, weaponry, and other gear may protrude harmlessly into such an area so long as the person does not. However, it is respectful to keep those away as well.
3B. Other participants and viewers may also not stand in places where there is the not-unlikely probability of a fighter landing on top of them in the event of an in-bounds fall.
4. Fighters must begin by standing on the plank beyond the railing such that they may fall at least to the point where the body and head go below the level of the plank if getting off the plank either left or right of it when viewed lengthwise.
4A. A helpful guide is the back heel (viewed from 3rd person) being placed on the 2nd crossbar from the closest railing, and in 1st person the front foot being in between the 3rd and 4th crossbars. Refer to the following images.
4B. Fighters may otherwise stand wherever they please.
5. The fight shall only commence once both fighters have challenged each other via static shout animation within thirty (30) seconds of the referee's signal or command to begin.
5A. Only the static shout animation need be completed. The verbal aspect of the shout is irrelevant.
6. There shall be 3 rounds per standard match rules. This number may be adjusted to as low as 1 or as high as 10.
6A. Between rounds there shall be a break to allow each fighter to heal completely, upon which the next round (if applicable) can commence in short order.
6B. If both fighters are being rotated, no extra time need be alotted to the previous fighters for healing. They will likely be fully healed before they fight again.
7. Fighters may be of any class they wish. This can be used as a handicap or merely a match variation. There is no requirement to maintain the same variation(s) inter-rounds (only intra-rounds). However, both fighters must agree to the variation(s), condition(s), and/or handicap(s) every time a change or changes are made.
7A. These determinations can be pre-set or decided on the spot, once again as long as both fighters agree.
8. The time limit for each round shall be five (5) minutes.
9. Naturally, plank fisticuffs is with fists, shoves and kicks only in contrast to other plank fighting sports. Any other physical implements, weapons or tools will be considered cheating, and cheating means immediate disqualification.
Referee Selection and Powers
1. A referee for the match is to be established by any reasonable means and from any source agreed upon by both participants, either before a scheduled official regulation match or ad hoc for a scheduled or unscheduled official regulation match.
2. The referee must be non-partisan and must, of course, know the regulations. The referee also plays the role of judge and contractor, binding the two participants to any variation or condition they have agreed upon so long as this does not violate the regulations.
2A. Spectating is recommended (not required) for more precise judgment as the referee need not have a physical presence.
3. The referee has the typical referee powers.
1. Each round is judged according to three main criteria - Death, Fall, and Out-of-Bounds. Obviously, violation of regulations in official regulation matches will void any of these until the violation(s) is corrected or the violator(s) is removed.
1A.Death is defined as one or both fighters being killed by the other and/or themselves.
1B.Fall is defined as jumping, stepping, dodging, and/or being hit off of the plank such that any of those conditions causes the fighter to drop vertically to at least the point where the body and head are below the level of the plank.
1C.Out-of-Bounds is defined as any place wherein the fighter sets foot by way of jumping, stepping, dodging, and/or being hit off of the plank that is not covered under Fall. A leeway is allowed for the section of railing from the nearest end of the railing to where the plank passes under it and also for the bit of plank that sticks out at each end - These places shall not be considered Out-of-Bounds for the duration of the round.
2. After each Fall that does not signify match victory and each Out-of-Bounds, any fighters still on the plank must return to their original starting positions and stay there until after the opponent(s) has reached their own starting position, wherein the fight may resume at the fighters' action.
2A. Time for healing shall not be alotted between non-terminating fighter actions. Fighters must immediately make their way back to the starting position and resume as soon as it is prudent.
3. If the referee cannot in good faith come to a decision on who the winner of that round is, he or she shall call that round to a draw.
3A. Judgment in general must be made without relying on the kill/death counter. Eyeball it.
4. If one or more violations to the regulations or rules agreed upon are suspected, only the referee may call a halt to the round. Examination and discussion of the suspected violation(s) shall then commence in public.
4A. If the suspicion is found to be correct, the violator's or violators' points are reduced to 0 for any round actions before the halt was declared, and the round is resumed with no time allotted for healing. Referee commands fighters to return to the starting position and they must resume immediately.
4B. If the suspicion is found to be incorrect, the referee will apologize profusely and the round shall resume at the starting points after the fighters have fully healed, indicated by a static shout challenge by all fighters per the norm.
4C. As already defined, if a suspicion of cheating is found to be correct, the cheating fighter(s) shall have all the points they gained throughout the tournament and during the current round nullified. Additionally, they will be disqualified from fighting in the current tournament.
5. The referee may shout out or type the points he or she is allotting at the time they are being allotted.
6. In the case of a failure to challenge or return a challenge within 30 seconds of the referee's signal or command to begin, the procedure is as such: The referee shall more clearly signal or command to begin and the 30-second timer begins again. In the case that neither fighter challenges or returns the challenge in this second period, the round is a draw with no points alotted. If only one fighter challenges in this second period, that fighter shall have won the round.
6B. Should any fighter behave in such a manner that the referee considers stalling after a Fall or Out-of-Bounds, a warning shall be given first. After each unheeded warning, a point shall be given to the non-violating fighter. Points given in this way are calculated normally.
1. Each Death immediately begets three (3) points and round victory to the fighter who is still alive at the time of the opponent's death.
2. Each Fall a fighter suffers begets two (2) points to the opposing fighter.
3. Each Out-of-Bounds begets no points. Instead, one (1) point is subtracted from the offending fighter's round score for every incident of such that he or she incurs, which shall fall no lower than zero (0) points.
4. The round is won by the fighter who is the first to reach three (3) points. The referee keeps the official score.
5. A referee judgment call of round draw nullifies all previous actions in the round and causes each fighter to have a total of zero (0) points received for that round. The next round or next match, as appropriate, is in order.
1. Points are calculated in full so long as the round has not yet finished or a draw has not been called by the referee.
1A. No points are allotted for any action outside of the round.
2. It is possible and probable to receive more than 3 points for the round so long as the action that generated those points is completed before the point limit/round victory is achieved.
2A. That is, the points were technically earned before the round has ended. They will be added to the total points for the round.
3. After the match is finished by way of all pre-determined rounds being completed, the referee shall then declare a win or draw of the match based on the number of points earned across all of the pre-determined rounds of the match. The more points earned, the better.
Version 0.7: 14 JAN 2014
General Guide Changes = Changed "General Rules" title to simply "General" = Miscellaeneous typo fixes and semantics changes
Under "General" (formerly "General Rules") = Changed "non-participant action" in Section 3 to "non-fighter action" to clarify the intended target = Rearranged pictures in Section 4A to be respective to the text order
Under "Judgment" - Simplified description of qualifying actions in Sections 1B and 1C + Added "dodging" to Sections 1B and 1C to clarify Fall and Out-of-Bounds actions = Changed consideration of Out-of-Bounds leeway in section 1C to clarify that they are active only during round duration + In Section 4C, clarified the scope of the result of disqualification due to cheating and broadened the punishment
Under "Scoring" + Clarified Sections 2 and 3 in regards to which fighter gains or loses points for actions incurred + Clarified Section 5 to signify that a draw is the end of that round
Version 0.6: 11 FEB 2013
+ Added an image overview of the plank and fighter positions to General Rules under rule 2 + Non-fighter clear area suggestion added to General Rules under rule 3
Version 0.5: 05 FEB 2013
+ Added more precise starting position details that are now 4A to General Rules accompanied by images to assist in placement + Modified Judgment 1C to slightly increase fighting area allowance (decreasing space considered Out-of-Bounds) post-round commencement to allow for a way to laterally avoid kicks and the like at the extremes
Version 0.4: 04 FEB 2013
+ Proper sections + Minor changes to semantics + Added 3B to General Rules for non-engaged participant and viewer positions + Moved class distinction and variation procedure from 4A to what is now 7 and 7A in General Rules + Added 6B to General Rules for healing considerations in the event of fighter rotation + Added 6 and 6B to Judgment for handling certain compliance issues
Version 0.3: 24 JAN 2013
+ Organized rules with headers + Added point calculation criteria + Added time limit + Added procedures for resuming a round + Added procedures for judging violations + Bunch of other stuff that will be easier to track now that I have headers ? Might split into more sections as the section word count has been reached