The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

95 ratings
Werewolf and Co. Mounts and Followers 2.2
File Size
15.060 MB
Jan 21, 2013 @ 11:44pm
Sep 10 @ 11:08pm
15 Change Notes ( view )

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Werewolf and Co. Mounts and Followers 2.2

Werewolf and Co. allow you to summon Werewolf, Spectral Werewolf, Guar, Spectral Guar, Raptor, Spectral Raptor, Dwarven Punisher, Flesh Grinder, Frost Lurker, Daedroth, Armored Daedroth and Flame Lurker, Mounts and (-simple-) Followers wherever you want.

You can find the 5 Companions/Followers (with speech) in the Whiterun Stable :Werewolf, Guar, Raptor, Armored Daedroth, Xenomorph (alien).

You can easily DISMISS when you want with a "Spell tome:Dismiss Summoned Werewolf"

No DLC required !


*******************************INSTALLATION (very important)**********************************

1) You must place this .esp at the bottom of the list in the Data Files when you launch the game to obtain the 13 books...(Normally, this is done automatically)

2) If (and only if !) you have subscribed to several mods Summon... You must install these mods ONE BY ONE to obtain the books! (ALL my mods are STANDALONE !)

You can find the “Spell tome: Summon XXXX”, the “Spell tome: Summon Spectral XXXX” and the Spell tome:Dismiss Summoned Werewolf", at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun/Blancherive) or with an other Spell Vendor (ex: Sybille Stentor in the Blue Palace/Palais Bleu in Solitude).

Duration of the summon: 1 hour (15' for the spectral mounts)

3) You can put in your Skyrim.ini (\ user \ my documents \ my games \ Skyrim \) the following settings (you can copy / paste the following):



These settings allow you to see all mounts (of my mods) correctly, whether your character takes his weapon out or not

*************************************Bugs or Problems********************************************

1) You can only have one Follower at a time: if you want a different one (in my other mods), you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:

Type “²” key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks , or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) in the Data Files when you launch the game

2) DO NOT GO DOWN (E key) when you are running fast (4 legs) with the Werewolf, the Guar, the Daedroth, the Armored Daedroth, the Dwarven Punisher, the Flesh Grinder, the Frost Lurker, the Flame Lurker and the Raptor....A solution: mount again and QUICKLY TYPE THE KEYS Z (W ?), E and ALT

If you have any other problem with these mounts, you can try a FAST TRAVEL...


Dogtown1 for his mod Skyrim Monster Mod (smm) with much meshes and textures (“please be sure to get permission from muppetpuppet and get the other credits right”):

mdogger for the meshes and textures of the Guar (in smm) (“no permission needed on those, just get the credit right”)

Muppetpuppet for the textures and meshes of the Raptor (in smm) (“yes use everything you want”)

Vicn for the meshes of Daedroth, Armored Daedroth, Frost Lurker, Flame Lurker, Dwarven Punisher and Flesh Grinder in his mod Vicn Creature Resources []

Gendundrup for the Xenomorph (“Modders resources and tutorials “) in his mod Nexus Creature Resource []
(Model by ranckel, mod: Xenomorph Alien werewolf replacer V4 []; thanks also to AlienSlof, the Philanthropy and dogtown1)


This mod is also available in the Nexus []

Avec en particulier une VERSION FRANCAISE avec un .esp de remplacement à télécharger séparément du reste du mod

To access in Vvardenfell (Morrowind) and Cyrodiil (Oblivion) you have the 2 mods WIP: SKYWIND and SKYBLIVION []
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badger boss 95 Sep 27 @ 3:21pm 
it will be cool if you add a new beat forms like alien form and all that stuff :D then i will be playing with this mod for 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 days
badger boss 95 Sep 26 @ 3:29pm 
gg77  [author] Jul 5 @ 9:24pm 
you can try this:

Type “²” key to get into console, and type:

set playeranimalcount to 0
e rgsdgreasg tht h Jul 5 @ 9:15pm 
i cant talk to any of the followers
gg77  [author] Jul 4 @ 9:21pm 
Difficult to place the character (long head and spines)
The Speider Jul 4 @ 9:18pm 
Can you make the xeno a mount?
gg77  [author] Jul 4 @ 9:16pm 
? "You can find the 5 Companions/Followers (with speech) in the Whiterun Stable :Werewolf, Guar, Raptor, Armored Daedroth, Xenomorph (alien). "

no summonable mount for the Xenomorph
The Speider Jul 4 @ 9:07pm 
Where is the Xenomorphfrom?
ellissafd Jun 17 @ 9:17am 
how do you sommon them
gg77  [author] Feb 21 @ 9:50am 
You have the summonable mounts and the followers

Near the summonable mounts, you have the "E" to ride them...

Near the followers you have the "E" , then the different options (wait, trade, dismiss...), but only when you have not an other follower .It is impossible to ride the companions/Followers

To have the SUMMONABLE mounts, you must buy the “Spell tome: Summon XXXX”, at Farengar Secret-Fire in Dragonsreach/Fort Dragon (Whiterun) or with an other "Spell Vendor" (ex: Sybille Stentor in the Blue Palace in Solitude).

with the books, you have the spells...