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The Hall / 1. Inferno

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In 2 collections by Almisuifre
The Hall (adventure maps)
4 items
Almisuifre's Mappedy
30 items
- Adventure Map -
The Hall : [ Inferno / Purgatory / Eden ]
(and an introduction to the trilogy : Entrance Corridor)

The last breath and ... ×_× ... Here's a Hall ...
Composed by three map's entrances, and the final exit.
Three objects are required to open the exit gate (sphere, reflexion cube, companion cube)
→ One per map.
The idea is to come back to the Hall after each map done, with one of them unlocked.
Once they all are unlocked, well the challenge is done !
(The map 0 is an introduction ; The Hall begins on maps 1, 2 and 3. The order is not important)

Note :
First I wanted to make this in one map, but it became too loud for the map editor.
So I split it into 3 maps : Now, starting each map set you in the Hall, as if you solved the 2 others :
There's one object left to permit you to exit.

And, this is not exactly very pure logical maps.
This is some kind of adventure, based on an idea : a Hall, one map to reach it, three maps to open it. Each place got a theme : sphere / companion cube / reflexion cube

→ The maps :

0. Entrance Corridor : A weird corridor before the Hall ...

1. Inferno : [sphere] Keep the sphere, don't be scared (quicksave with F6)

2. Purgatory : [reflexion cube] Find how to destroy them all and exit safe from the fight

3. Eden : [companion cube] ... Don't trust all the cubes

Have fun !

My workshop : Almisuifre's Mappedy
► A page including my chambers and collections. Thanks for testing !
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Luc1aNo Jun 20 @ 2:48am 
Amazing puzzle. The traps and that franken cube idea were amazing.
Almisuifre  [author] May 11, 2013 @ 7:19am 
@Stager Lee : I'd rather agree. Making some arising hazard situations was my aim here because of "Inferno" : I wanted that map to be uncomfortable for the player. But always something's here to take you out. I allowed myself doing that just on that map :)
Thanks for playing and feedback !
Stagger Lee May 4, 2013 @ 8:21pm 
I liked the first map but didn't care for this one. "Surprise" hazards aren't my cup of tea. Hazards should be seen before they are encountered, IMO.
Almisuifre  [author] Feb 4, 2013 @ 5:25am 
Thanks SkyRoots, I made some minor updates now, including lights on the map.
SkyRoots Jan 27, 2013 @ 6:52pm 
Not bad. A little dark in some parts, but I still liked it.