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Dead before Dawn DC
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Description
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "Hank Kowalski" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left 4 Dead 2.
With Dead Before Dawn - Director's cut, we would like to give those players that demanded "more mall" a little more areas to explore, while those who still remember the map from the beta will find it updated, refreshed and finalized.

Version
Update 03/06/2013

Map 1:
Changed up world lighting and skybox to "morning"
Added random intro convo's
Coach is no longer muted in this map
Touched up terrain displacements and various details
Touched up some nav stuff
Fixed able to get stuck behind sattelite in starting area
Fixed being able to run up the hill on the left side route near the bridge
Gave garage door in anna's house some strength so smoker has a tougher time doing a break/smoke combo on players
Fixed bots teleporting trough the barricade firewall at the end of the map
Ramped up the item spawn density
Helicopter event/crash site is now random
Barricade event optimized

Map 2:
Touched up the map details
Slightly ramped up the item spawn density
The need to fix the AC unit is now randomized

Map 3:
Touched up level design
Added an instructor advising players not to shoot the ATM's
A Player no longer need to "press and hold" for the gate events
Survivors are no longer able to break the wall near the laser sight in the weaponshop
West (small) gate event is made shorter and no longer happens in 2 steps
North (big) gate event made shorter as well (and no longer has 2 stages)
Allowing more than 1m customers penalty changed from "waking up in the nightmare room" to a fluffy tank, gone with the "progress blocking"
When wandering out the door too far, Andy's FF gunfire doesn't kill any longer: he misses and the story goes that the player is scared back inside the safe perimeter.
"Nightmare" room is now open and containing items are accessible all the time
Server room is now a bonus room for not letting 1m users in
Door in reko bank now opens in both directions

Map 4: Undead Center
Touched up the some map details
Added rescue room near forklift event.

Map 5: New Dawn
Fixed double ammo pile at police car on deck 2
pre finale tank in the food court is now possible (Cach no like)
The Finale's overal horde / tank flow and structure is now more like the parish bridge finale with the following differences:
Random tank on either deck 1 or 2 (in versus, tank placement is the same for each team)
No more roof showdown with 2 tanks like in last version of the map. (the only roof tanks present now are the escape tanks so hurry up!)
Fixed nav bug preventing bots from choosing a direct path to the rescue vehicle
Some nav optimization as well
Placed the chainsaw/M60 spawn earlier in the map so that it's more useful during the finale for players in expert mode.
The former chainsaw/M60 spawn place now has a chance to spawn a throwable or pills
Added an extra physics car on the roof to be throwable by the tank
Changed the rescue bus' path a bit near the elevator because in the new finale conditions it had a chance to slam survivors in the wall
Items (6)
Dead before Dawn DC / Part 1 of 5
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Lef...
Dead before Dawn DC / Part 2 of 5
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left...
Dead before Dawn DC / Part 3 of 5
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left...
Dead before Dawn DC / Part 4 of 5
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Left...
Dead before Dawn DC / Part 5 of 5
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "Hank Kowalski" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex m...
Dead before Dawn DC / Music-Pack
Created by Darth Brush
You will arrive at a carefully created Crossroads Mall where an ever charming security guard called "CJ" will send you on a wild zombie hunt.
With over 300 mb of custom music, 200 mb of new mission vocals, Dead before Dawn is the most complex mod for Lef...
166 Comments
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Niko Claus Dec 12 @ 2:20pm 
"Why go anywehere elze?" lel that line was not stolen "obveousley"
Peacemaker Nov 24 @ 3:06pm 
Too bad you dont get aids in this map :(
☢ATOMSKI☢ Nov 24 @ 3:05pm 
for 79 years this man or women who made this game will die r.i.p (R.I.P)
DarthUno Nov 23 @ 5:15am 
Why did you model it after the remake? The original mall was way cooler.
marshmallows&ponies&shit Nov 13 @ 5:29pm 
yeah for some reason it keeps conflicting in the addon menu. know why?
X-wing2 Nov 6 @ 10:20am 
como se baja??
(Old Bones) Oct 26 @ 8:22pm 
Great !!!!! Find part 3 and Muzik Pack, I'm Happy !!!!!!!!!
Xplosiv999 Oct 15 @ 7:34am 
Can you edit the files so they don't conflict in the addon menu? It's a great map worth playing but thats one of my biggest pet peeves.
♫✪Mathiaskirk²✪ Oct 2 @ 9:41am 
This likes, the lost world or something...
Reissy Boi97 Aug 14 @ 12:08pm 
The whole thing was wa too confusing, I had no idea where to go or what to do, the primary issue was that I couldn't hear the guy on the radio because he spoke too quitely.