Sid Meier's Civilization V

Sid Meier's Civilization V

88 ratings
File Size
0.807 MB
Nov 28, 2017 @ 5:36pm
Feb 11 @ 6:50am
4 Change Notes ( view )

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Add the element of artificial intelligence research to the game. Artificial intelligence can initially provide some benefits, and eventually can turn into superintelligence that brings mastery of science to its discoverer. However, if too much artificial intelligence research goes uncontrolled, rogue superintelligence can destroy humanity and bring an instant loss of the game.

Since it affects only the late game, we recommend starting the game in the modern era to get a quick look at the mod.

This mod works with the basic version of the game. For a version that works with the Gods and Kings and Brave New World DLCs, see here:

Note: This mod includes modified versions of some basic game files, and therefore might have compatibility issues with other mods that do the same. If you try this mod together with other mods, especially more complicated ones, keep in mind there might be problems.

To learn more about superintelligence, try the following sources:,_Dangers,_Strategies

Developer: Shai Shapira
Project manager: Shahar Avin, Centre for the Study of Existential Risk
Special thanks: Jaan Tallinn
Popular Discussions View All (1)
Mar 7 @ 1:53am
Version 2
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DireMungBean  [author] Mar 7 @ 1:50am 
Hi johnnyh2000,

The plus signs do seem like an issue, I'll have to look into that. Meanwhile, I don't see anything wrong with the risk going up, the total AI research is still more than the safety research - remember that Data Centers are part of the AI research, they contribute to rogue AI risk like anything else. I cannot really say why it goes up specifically by 163, it depends on some behind-the-scenes issues.

If I'm missing something let me know.
ECHismymiddlename Mar 2 @ 3:21pm 
@bubble cows stop it
johnnyh2000 Mar 1 @ 2:05pm 
I have 47 cities with AI Labs, Safety Labs, and Data Centers; and 9 cities with AI Labs, Safety Labs, Defence Grids, and Military Labs.

The counter at the top states
AI: 4179/1000 (red)

From AI Labs: +138 (green)
From AI Researchers: +3 (green)
From Data Centers: +230 (green)

Rogue AI Risk: 625/1000 (red)
Local Safety Influence: (white)

From AI Safety Labs: +138 (green)
From AI Safety Researchers: +27 (green)
From Smart Defence Grids: +9 (red)
From Military AI Labs: +18 (red)

I’m the only civilization who has done any sort of AI research, (the rest are in the anchoring and classical eras), and the AI Safety Fund has 73 global AI Safety Labs.

So why is the risk going up? I suspect it’s to do with the Safety Labs having a plus (+) sigh rather than a minus (-) sign.
Actually I just tested it and the risk went up from 625 to 788.

What’s happening here?
Alterd-Rushnano Feb 15 @ 3:49am 
@Chaingun Tank
I guess not. This mod basically updates the technology part. And so is Future worlds mod. As a result, two different but sensitive technologies XML will conflict, this mod will not work well.
ECHismymiddlename Feb 1 @ 5:20pm Is this compatible with superintelligence?
scmindlin Jan 21 @ 4:47pm 
this mod is straight up broken. the tech tree is no different from the normal game. please advise how to fix this
DireMungBean  [author] Jan 16 @ 10:07am 
@SloppyJaloppy, thank you for bringing this up. This hasn't come up in playtesting, and we'd like to check it out. Could you start a discussion thread and provide as many details as possible - most notably, if you had any other mods working at the same time?

Also everyone, in the future, we'd appreciate it if you started separate discussion threads for bug reports and feature requests so we can keep track of them more easily, thanks!
Cruze Bot Jan 14 @ 3:19pm 
Good idea, but didn't work too well in my game. I was able to build data centers from the start of the game, and I was able to build them in industrial era due to high production. this ended my game right at the beginning of the atomic era, because I could not set up safety funds, since "Artificial Intelligence has not been discovered yet"
FadedFox Jan 13 @ 6:54am 
The 420th Gunslinger Jan 12 @ 3:18pm 
I'm not sure I actually want this but at the same time this is really really cool. Awesome idea!