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Recalcitrant
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Description
A rogue group of turrets has captured the test subjects, forcing them to do tests that are seriously, like, the worst. It's time for you to get MAD AS HELL and not take it anymore.

Difficulty: medium/easy, 10-20 minutes.

Bonus Challenge: Complete the map destroying all 13 turrets.

Super Bonus Challenge: Complete the map without destroying any turrets.

#F4F
23 Comments
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kimist108 Mar 12 @ 5:11pm 
Enjoyed this one. On to the next one.
TrenchTierTyrus Apr 29, 2013 @ 8:25am 
Since your other/the same map was accidently posted separately and will get removed, I may as well reply to you hear :P

I totally get about the 1750 item limit, I forgot to mention in my comment but if you're struggling for space then I wouldn't worry about making things look nicer, its more important that he puzzle is solveable in the way you intend. Nevertheless if you can pull it off then go for it.

After being inspired by your map, I'm currently working on a concept map just to test an idea out - the idea being, a relatively simple puzzle that, just when you think you've completed it traps you, and you then get kidnapped by turrets :D
I think it would make an interesting starting point to a collection of maps where you're solving puzzles because the turrets are forcing you - revenge for all their brothers that you've destroyed ;)
Eventually, of course, leading to a map where you escape and wreck that shit, and find freedom... or atleast, freedom back into normal puzzles :P
Mitch McWiggins  [author] Apr 28, 2013 @ 7:36pm 
Hmm, has this ever happened to anyone else, and if so, how do I fix it? (I apologize if this annoys anyone--I realize this isn't the place for me to ask this question, but... I'm going to do it anyway).

Something was wrong with my connection to Steam when I updated & republished this map a few days ago, so for some reason it published my update as a completely new map. Now I have two Recalcitrant maps, and the one in my editor is tied to the new one, not this one. :( Weird.
Mitch McWiggins  [author] Apr 18, 2013 @ 8:44pm 
Updated. What else have I missed? :)
Mitch McWiggins  [author] Apr 18, 2013 @ 4:07pm 
Nothing's broken--I originally designed this map before I knew about portal bumping.. I'll make another adjustment. Good catch, thanks.
Mitch McWiggins  [author] Apr 15, 2013 @ 10:38pm 
Thanks for playing, stormsend.
And Myr, I inserted a grating that I think will prevent that from happening anymore. But I could be wrong--I've been wrong plenty of times before. Thanks all.
stormsend Apr 13, 2013 @ 6:14am 
Great job. I had fun killing those turrets. Got em all. Will try again to see if I can do it without killing any. That laser/funnel thing was way cool. Good use of the conversion gel. Moving on to your next one. See ya round the workshop.
Mitch McWiggins  [author] Apr 11, 2013 @ 6:08am 
*headsmack* Right! Okay... I think I know what to try next. :) Thanks
Mitch McWiggins  [author] Apr 10, 2013 @ 9:06pm 
There, fixed.
...I think.
Let me know of anything else you find. Thanks!
Mitch McWiggins  [author] Apr 7, 2013 @ 3:23pm 
Myr, I just watched your video, good one. I knew I was in trouble when the video started and it was only 33 seconds long! :)

The rogue turrets and I had not thought of that one. I think I'll have to release an update soon. Thanks for playing!