Item Builds:Starting items:
Three builds are acceptable depending on where you are going.Side Lane:
These starting items will allow you to complete your early game items without having to use the Courier, which saves a trip for someone else who needs it early on. If wards are not needed, then provide the Courier. If both are already provided, then just save up to get your early game items.Solo Middle:
You won’t need too much to survive in lane, since you will only be up against 1 hero. You need to save the rest of the gold to rush your early game items with no side shop to help you.Jungle:
You will need to wait in the fountain for the second set of tangos or clarity pots, but you should have enough time to get to jungle.Early game items:
This is the goal no matter where you are. This gives you all the mana and health regen needed so you never have to go back to fountain, giving you time to farm up or secure lanes in need.Core items:
(Don't be the one to get both, because if you die early, you and your team won't be able to have the benefit of either active.)
In most cases, only a Pipe of Insight will be needed for core items, since it provides both durability and support. A Mekansm is best for pushing or physical durability, while a Vanguard will cover your early to mid game damage from auto attackers.Teleport Scroll:
Until you have Boots of Travel, you should always have 2-3 of these at all times. Really...Late Game:
A powerful disable and the extra mana regen to cover the higher mana costs, pretty sweet. A scepter upgrade that allows level 3 illusions to deal 140% damage, pretty freaking sweet.Luxury Items/Situational Items:
Disassemble your previous boots for this upgrade. The teleportation allows you to push lanes in a heartbeat and join in fights where your team needs you.
I like Linken’s Sphere when my opponents have a lot of single target disables for me. The stats and regen keep Dark Seer plenty durable even throughout the late game.
You are supportive by nature. Always keep up with any consumables that your team needs if no one else is.
Vacuum and Shiva’s Guard active gives more initiation punch if my team desperately needs it.
Don’t really get this a lot, but can help you to pull off your initiation combo if the opposing team has a lot of AoE disables or if you are going to be in the middle of fights.
Very cheap disable and covers your mana problems early until the end of the game.
It really is an underrated item. Another item for tanky builds. The return damage it grants for tanky build is disgusting if the enemy team really hates your pointy head.
If you REALLY lack initiation…
If no one else has it, provide good enough durabilty with a charged heal or damage. Best on support roles.
Adds more utility with the passive benefits from your minions and pushing power. Great overall.
If you are going to be the main durable hero for your team, you need this.
An alternate sustain for solo middle instead of the Early Game Items. But Bottle is not nearly as cost efficient or reliable as the Early Game items though.
It's ok if your team needs it. But for yourself, you shouldn't have any mana problems with early game items alone.
Great utility, but best if you are playing the support role, since it provides little durability.Rejected items:
You won’t be dealing a lot of right click damage to benefit from the 60 damage you gain from it.
The tag on Dark Seer might say nuker, but I say there are better heroes for the job. You are not the team's carry.
I have experimented with this item for a while. And what I find is even with a final item build, I struggle to have the reflexes or time to be able to Vacuum, Wall, Refresh, Wall, and Vacuum in that short period of time. And by the time you do get Refresher, the game is pretty much over. It's a very deadweight item, so don't expect to see it in a serious game.
No orb effects or raw damage items. Dark Seer is not a right click damage dealer (His low Agility and Agility Gain means he will have low Attack Speed throughout the entire game).