What To UseSealed Sword Lines
Divine Avenger. Gran Faust. These are the
swords to get for anyone aspiring to be an avid sword user. The dual damage types make each at least effective against enemies that would normally be weak against one damage type, but their real power is much more.
The Sealed Line swings noticably faster than the Troika Line but covers the same amount of area. This makes crowd control a complete cake walk in the proper gear, shoving not just one, but groups of enemies away in a heartbeat, and further in a second. In harder areas, such as FSC or Shadow Lairs, you're often swamped by enemies, making large swings ideal for keeping you safe.
Divine Avenger's crowd control is far superior to Gran Faust because of its charge. Three Swords of Light spread out in a cone shape front of the player and surf enemies along with them, hitting them over and over for massive damage. While charging does slow your walk significantly, it's more than often worth it if you're facing down more than twelve slags, or even just one Almirian Knight.
Gran Faust's charge is a single large Sword of Darkness that moves straight forward and can also surf enemies along its damaging mass, but every hit is given the bonus chance to inflict curse with each hit. Against a mass of jellies or gremlins, a good portion will often get cursed and slowly take care of themselves, leaving you to enjoy a fresh beverage. However, this charge has a small chance to curse its caster. If you have four weapons, though, you'll be fine. If not, carry some Remedies and hope they don't get cursed.
The only real drawback of Sealed Lines' charges (excluding the Sealed Sword itself) is that performing them against a wall will immediately destroy any sword beams. This is easily overcome by simply watching where you unleash your charge.Barbarous Thorn Blade
The first swing is as large as a heavy's sword, except twice as fast and slightly less knockback. The second is small and forgettable, but the third is a large forward lunge, which with auto target makes it a nearly guaranteed hit.
The first swing is the most important, however. When used in conjunction with Shield Cancelling, crowd control without any need for charging in an extremely crowded area becomes the easiest thing in the world.
Its charge is also similar to Blitz Needle's. While not as powerful or as far a range, your movement speed isn't as severely as decreased, and you can still follow up immediately with two more swings.Leviathan
What To AvoidCold Iron Carver / Vanquisher
This little branch of the Calibur Line is often sought after for its much cooler appearance, but that's where the benefits end. Although it does more damage to Undead versus its counterparts, the damage increase is very little for a much larger drop against every other monster type. And just as well, Brandish Line weapons do much more damage to Undead than CIV could.
People have claimed it is better for use in FSC than Leviathan, but truthfully, there are still Fiends, and a few Beasts and Jellies to contend with, but the biggest drawback is doing less damage to Vanaduke's Mask. It's more suited to Graveyards, but that is much to specific for any real good.Flourish Lines
The main line, leading to Final Flourish, is not bad at all. The only reason that is included is because the Barbarous Thorn Blade, otherwise identical, simply has a MUCH stronger charge attack.
The other branches, Rigadoon and Flamberge, are even worse. For a very, very low chance to inflict random stun or fire, a huge chunk of damage per attack is simply gone. It's not the worst mistake to make to get any of these, but you could be doing better.Cutter Lines
There are two important parts of general sword usage: swing range, and stunlock. The Cutter Line shafts a player of both.
Cutters have a very, very long combo, and a very, very long charge attack. In the time it takes for many swords to reach the final swing, and stunlock an enemy momentarily, a Cutter won't be halfway done with its combo or charge. The entire line also has very little range, requiring a player to constnatly be rubbing up against an enemy to maintain damage in hopes of getting to a stunlock.
Many players have argued in the past that the Cutter Line was designed as a poking weapon, except there are many swords, guns, and bombs that do a much better job of poking from a safer distance and for more damage.Troika Lines
The Troika Line leading up to Sudaruska is not terrible. In fact, they can be good for a time, but they are entirely superfluous when compared to the Sealed Sword Lines due to slower swing speeds, lower damage, and simple charge attacks. However, the freeze-based upgrade branch leading to Triglav was designed by a complete imbecile.
Heavy Swords are, obviously, designed more towards crowd control. They are used defensively, and offensively in ways that keep enemies away. Triglav will, on a basic swing, freeze an enemy sometimes. Right in front of you. While possibly attacking. It completely defeats the purpose of having a Heavy Sword at all.Spur Line
While the entire line isn't horrible, the major issues with the Spur Line number in two: There is no five star version, dooming it to be subpar, and Winmillion is an absolute travesty of design.
Easily the worst sword in the game, the Winmillion is the only sword that will, in fact, make enemies harder to kill, even with auto target. The Spur Line not only has a massive lunge that can get you into all sorts of trouble, but Winmillion also generates a bullet on each swing. Wolvers, Mecha Knights, Almirian Knights and Devilites all hate bullets with a passion and will dodge or block all incoming attacks simply because of this little bullet, making enemies much harder than they normally would be.
Having this weapon can easily make you a laughing stock of the community.