So you have a bit of experience in the universe, but still need that extra edge? This section covers the upgrades which could give you just that. After all more upgrades equals more performance. (Not all upgrades/commands are listed)
Ship SoftwareFight Command Software Mk1
Allows for auto-targeting on the boresight. It also allows the following commands:Attack...
Attacks the specified target, plain and simple.Attack All Enemies
The ordered ship proceeds to attack all enemies in its current sector.Protect Me
The ordered ship follows the player ship and if an enemy attacks the player ship, it will retaliate.Protect...
Same as the Protect Me command, except the ordered ship protects a ship that you select.Attack Fighters
The ship attacks all M5, M4 and M3 class ships only.Attack Capital Ships
The ship attacks all M1, M2, M7, TL and M6 class ships only.Turret Protect Ship
The turret only shoots at enemy craft that attack the ship it is mounted on.Turret Attack Enemies
The turret attacks any and all enemy craft that enter its range and weapon arc.Fight Command Software Mk2
Allows for auto-targeting on the boresight. It also allows the following commands:Attack Nearest Enemy Of...
The ship attacks the enemy that is closest to the specified target.Defend Position
The ordered ship moves to the specified position and attacks any enemy ship that enters its range. Useful for defending gates.Defend Station
Ordered ship moves to the specified station and attacks enemy ships that travel near it.Defend Sector
The ordered ship attack all enemy ships in the specified sector.Attack Target Of...
The ordered ship attacks the enemy ship that the specified ship has targeted, useful for concentrating fire.Attack Shields Of...
The ordered ship attacks the ship indicated until the shields go down. It then keeps the shields down at 0%. The ship getting attacked may still take damage as the ordered ship will only stop shooting when the shield is at 0% so some shots may still be flying towards the target.Attack Enemy and Land
The ordered ship attacks the specified enemy and lands once they have destroyed them. Ordered ship must have a home base before this command can be issued.Attack All Enemies and Land
The ordered ship attacks all of the enemies in the sector they are in, then lands after all hostiles have been destroyed. Ordered ship must have a home base before this command can be used.Retreat
Ordered ship jumps through the closest gate away from the combat.Turret Missiles Only
The turret only shoots at missiles in range that are locked on to the parent ship.Turret Missile Defence
Works like the Turret Protect Ship command, except the turret shoots at missiles locked on to the parent ship also.Navigation Command Software Mk1
Adds advanced jump commands.Jump and Fly to Station
The ordered ship jumps to the selected sector and docks at the indicated station. Ship must have enough energy cells and a Jumpdrive to make the jump.Jump and Fly to Position
The ordered ship jumps to the indicated place in a chosen sector. Ship must have enough energy cells and a Jumpdrive to make the jump.Trade Command Software Mk1
Adds basic trade commands.Buy Ware
The ordered ship buys a selected ware from the indicated station. Player must have enough money and reputation to make the transaction. Ship must be able to hold the ware and have a home base.Sell Ware
The ordered ship sells a selected ware to the indicated station. Ship must have the ware on board to sell and have a home base.Trade Command Software Mk2
Adds advanced supply commands.Buy Ware at Best Price
The ordered ship buys a ware that the home base needs at the best price within the allowed jumps. Home station must have enough credits for the ware to be bought.Sell Ware at Best Price
The ordered ship sells a ware that the home base produces at the best price within the allowed jumps. Home station must have goods on board to be sold to start the trade run.Trade Command Software Mk3
Hires a pilot to make trade runs for you.Start Sector Trader
Ordered ship starts trading in any and all goods in the sector that will grant a profit.Start Universe Trader
Ordered ship starts trading runs in the most profitable goods across the whole universe. Requires a level 8 Trader before you can order the ship to start being a Universe Trader.Special Command Software Mk1
Adds an assortment of collect commands.Collect Wares in Sector
Ordered ship collects all cargo crates that it can in a sector. Ship will only pick up cargo that it has space for.Collect Ware
Ordered ship collects the specified cargo crate. Ship must be able to hold the cargo.Collect Astronaut
Ordered ship picks up the specified space-suit floating in space. Ship must have Cargobay Life-Support installed.Patrol Command Software Mk1
Adds patrol commands.Patrol Sector
Ordered ship patrols the selected sector until given another order. It flies about the sector continuously scanning for enemies. When one is spotted it will attack the enemy. Once the enemy is destroyed the patrol continues.Patrol Sectors
Same as the Patrol Sector Command, but several sectors can be stacked up for a patrol cycle.Scout for Enemies
The ordered ship flies about the sector looking for enemy craft but does not engage. This order can only be given to M5 ships.