1005 ratings
Real Wildlife Skyrim
File Size:
44.884 MB
Feb 17, 2012 @ 2:48am
Jun 19, 2012 @ 11:38am
7 change notes ( view )

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I've been away from skyrim for quite a while - real life, work and other hobby products have all taken my time, priorities and interests elsewhere.

I am aware of a range of issues RWS causes, or seems to cause. Fixing them is beyond my modding ability. As I'm coming back to Skyrim, I've decided to re-do this mod from scratch.

I will leave this version of the mod up, but this message should serve as a note that it is a bit unstable, and heavy mod users may encounter difficulties.

Thanks to all those who have enjoyed, commented and supported the mod over the time it has been available.


Version: 1.34

by Nedius

Over 490 new variants of the natural wildlife of Skyrim! Revised AI and wildlife faction interaction, 16 new lore friendly diseases, 45 new ingredients, 21 new foods and 21 new recipes!

Bethesda Forums Discussion: http://forums.bethsoft.com/topic/1366414-real-wildlife-skyrim-thread-2/page__fromsearch__1

1. Instillation
2. Note on Merging Leveled Lists
3. Features
4. Known Bugs
5. Known mod conflicts & Patches
6. Change Log
7. Plans for Future
8. Requests
9. Thanks
10. Translations

Animals don’t only come as adults! When travelling the wilderness of Skyrim, you can now animals of all sizes and ages, healthy and diseased. With hundreds of additional variants of creature, with Real Wildlife – Skyrim feels more alive than ever.

1. Instillation

Extract the .esp into your Skyrim datafolder (probably located at
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data) or some similar location.

Select the plugin via the plugin menu on the load menu, or via the Mod Manager of your choice.

Please ignore the ‘0.1’ at the end of the mod. This will not be changed so that people using systems such as NMM, BOSS will be unaffected.

2. Leveled Lists

Real Wildlife - Skyrim edits the leveled lists for the basic Skyrim game. If you are concerned that this will affect other mods, I recommend creating a merged mod using a tool such as Wrye Bash (http://skyrim.nexusmods.com/downloads/file.php?id=1840).

3. Features

This mod includes:

• Over 490 age and disease based variants of the following:
o Bears (normal, cave and snow)
o Cows
o Chaurus / Charus Reaper
o Chickens
o Deer
o Dogs
o Elk
o Foxes / Arctic Foxes
o Frostbite spiders (over 50 additional variations of these...)
o Giants
o Goats
o Horkers
o Horses (all types)
o Ice Wraith
o Mudcrabs
o Rabbits
o Sabre Cats (normal and snow)
o Skeevers (multiple variations including many new diseased variants)
o Spriggans / Spriggan Matrons
o Trolls / Frost Trolls (including a new ‘Demented’ variant)
o Wolves (Normal, Red and Ice)

• The lore-friendly diseases added in this mod now include:
o Bloodlung
o Collywobbles
o Dampworm
o Droops
o Feeble Limb
o Greenspore
o Helljoint
o Red Rage
o Rust chancre
o Serpiginous Dementia
o Shakes
o Swamp Fever
o Ticklebritch
o Wither
o Witless Pox
o Yellow Tick

For list of effects they give, please see the very bottom of this file (in case of spoilers!)

• Enhanced difficulty - Juvenile, Adult and Mature creatures are more challenging than Skyrim's base wildlife.
• 29 new ingredient variants (e.g. eyes, hearts, claws and meat for appropriate creatures)
• 20+ new foods (creature meats)
• 11 new food recipes
• New additions to existing leveled lists are few, but include:
o Wild dogs to the 'prey' / ambient creatures
o stray cows to the 'prey' lists in appropriate areas
o Tiny, non-aggressive spiders to ambient creatures.
o Small, non-agressive Skeevers to take the place of common ‘rats’.
o Wild horses and Wild cows to plains 'prey' lists.
o 'Demented Trolls' - They act a little unpredictably. Basically, I needed a creature to carry 'Serpiginous Dementia'...

This means you can now encounter hundreds of variations on the existing wildlife - a bit more natural. Oh, and in response to requests, the creatures I've decided are 'fast' have had their speed increased by 25%. And a number of wildlife have had they basic AI altered - Many variants will be more passive, give warnings, run away etc. But not too much - I may make a specific 'Passive Real Wildlife - Skyrim' version of the mod for those who want the wildlife to all but ignore the PC.

4. Known Bugs

• Reanimated horses do not animate. This is a feature of the basic Horse Race from the vanilla game, which I’m hesitant to alter to reduce the risk of conflicts.
• Cows – They’re filled with helium. Why this is, I’m not sure. I’m pretty sure this is a bug with cows as they are in the vanilla game, not due to RWS.

5. Known Conflicst

• Wars In Skyrim and the ‘Hunter.esp’ from Monster mod have caused a few users to experience CTDs. I’m not sure why, as there are no obvious direct conflicts. Will continue to try to work it out, but I’m afraid it may be a bit beyond me...
• Any mod that adds scripts to food, to introduce hunger etc – the food from this mod will not affect hunger. Currently working on compatibility with Darwin’s Nightmare.
o TR-Basic Needs & RWS Patch by Shiek200: http://skyrim.nexusmods.com/downloads/file.php?id=10873
• Skyrim Creatures Alive – Not a REAL conflict, but my creatures continue to spawn on a levelled basis, where as the SCA creatures are not levelled and all variants will spawn from level 1. A conflict of philosophy rather than anything else.

6. Change Log

• Brought RWS up to date with Skyrim 1.5
• Fixed issue with some cells accidentally edited (Labyrinthine, for example).
• Ongoing tweaks to behaviour and AI packages.
• Added Animal Lungs, Intestines, Liver, Fox eye, Goat eye, Spider eye, Skeever Eye, Slaughterfish Eye and Fish guts as new ingredients. Also added ‘Gallbladder’ to bears specifically, which can be crafted into ‘bear bile’ at a tanning station.
• Added new food/recipe; Tripe stew.
• Added the ability to make flutes from animal bones.
• Added new ingredients & food to levelled lists.
• Revised several creature death item lists.
• All wild horses dropped in health to bring them closer into line with other wild creatures.
• Added Elk calves and Sabrecat kittens (by Shingouki)
• Addressed an issue with Giants being very slow to respawn.

7. Plans for the Future

• Ongoing AI Tweaks and addressing bug reports.
• Ability to turn horns and bones into more items – bone handled items, etc.

9. Thanks

Thanks to Corepc, who has agreed to work to try and avoid clashes with SCA, and offered to help make a patched version of RWS that will work together more effectively with SCA for anyone who wants to use both.

Even BIGGER thanks to Corepc who identified the glitch causing the animations bug. I owe him big time!!

Bellyache – For the use of the textures for the Arctic Hare and Non Shaggy Goat (and some textures seen in screenshots)

HarveyVats – For the use of his Hare textures in RWS – Rabbits Plus

Imp Of The Perverse – For making the IMCN patch!

Shingouki – Elk Calf and Sabrecat kitten models

Etayorius – For on-going advice and good will when working with his Skytest mod.

Coldlady - RWS Alchemy Guide, edited by Nedius

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LeviM1126 Jun 29 @ 4:23pm 
How do you tame wild horses?
Timesplitter Jun 5 @ 11:26pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
sgonya May 31 @ 9:22pm 
pnoble69 May 7 @ 8:06pm 
awesome mod.now i can hunt more than i did before
bp24 May 6 @ 7:15am 
this is awsome and realistic
sgonya Apr 13 @ 4:01pm 
can you add wild boars
sgonya Apr 13 @ 4:01pm 
can you cure these diseases with blessings and cure disease potions?
corvo attano Apr 5 @ 1:53am 
rosenose1 Feb 4 @ 8:03pm 
how much are the new foods and ingredients worth/any new items value
Woodie Jan 31 @ 3:08am 
Since i cannot write a PM

THIS MOD REQURES A RND_RWS-PATCH.esp if you are running RND (realistic Needs and diseases) and I cannot fond that patch anywere