Portal 2

26 ratings
Blocks on the Wall
 
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File Size
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8.067 MB
Jan 17, 2013 @ 11:22pm
Sep 25, 2013 @ 8:09am
3 Change Notes ( view )

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Blocks on the Wall

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In 1 collection by Traveler807
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Description
A map to demonstate a new concept with Lasers. 3D laser relays may actually be possible

Many thanks to Asha Man for contributing. The training room is based on his idea

Update History
25/3/13 : Added a training room
25/9/13 : Moved cube dropper to location that is more convenient to the player

#F4F If you comment and rate one of my maps, I'm happy to do the same for one of yours
34 Comments
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Traveler807  [author] Jan 21 @ 9:38am 
@Senor Tortuga Thanks for playing, I just subscribed to 'the sacrifice' will check it out soon
Señor Tortuga Jan 20 @ 9:40pm 
Map is alright, just getting the proper cube alignment can be a bit annoying. There isn't really any way I can think of to fix that without changing the puzzle though.
#F4F http://steamcommunity.com/sharedfiles/filedetails/?id=71924701
Traveler807  [author] Nov 6, 2014 @ 12:35am 
Thanks for playing Andi:)
Andi Nov 4, 2014 @ 1:45pm 
Nice chamber, thumbs up. See my comment in by thread so I don't give away any secrets.
Traveler807  [author] Oct 15, 2014 @ 8:50am 
Thanks for playing Ravoria. Yeah the cube socket is an interesting idea, but I dont think its possible to use it in this map, even if I could the blocks would no longer be on the wall:) I did think about pointing one cube the wrong way, but deceided it was just too evil :D. Glad you enjoyed it, subscribing to your map now:
Ravoria Oct 14, 2014 @ 6:26pm 
Really cool idea, I've been meaning to make one using this principle, and I'll certainly copy your use of a rail platform as an alternate piston platform. One thing I've learned from dealing with laser cubes and funnels is that the best way to avoid their tendency to wobble is to have them land on a cube button. Even if the cube button isn't necessary, it makes it a lot easier to consistently line up the laser. Also, if you wanted to be kinda mean you could have one of the pre-placed cubes in the second room pointed in the wrong direction, so that the player could bring it out and re-align it.
My map: https://steamcommunity.com/linkfilter/http://steamcommunity.com/sharedfiles/filedetails/?id=326813559
Traveler807  [author] Oct 9, 2014 @ 8:48am 
Thanks for playing and the complements:)
vioray Oct 9, 2014 @ 4:54am 
very impressive. the downstairs room was nicely done, fairly simple but not tedious and it makes good preperation for the upstairs puzzle. good idea to have one reflector already placed as a hint as well
Traveler807  [author] Apr 23, 2014 @ 3:10am 
Hi BumbleGrum, Yeah it helps if you do the portal geometry in your head before you start cube orientation and portal angle are the key factors , but its very completeable with trial and error. Thanks for playing:)
Bumbles Apr 22, 2014 @ 3:56pm 
From reading other people's comments, maybe there's another way of positioning the cubes in the correct orientation without having get them back each time and trying again. I just used portal orientation (above the elevator) to get them right.