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Prehistory of the Serious Sam (Part 2)
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139.810 MB
Jan 17, 2013 @ 8:12pm
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In 1 collection by Neo_minigan
Prehistory of the Serious Sam
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Description
This is a small campaign from 4 maps.
The story will tell us what what was before the main invasion of "Mental" and what Sam did to receive the status of "Serious" Sam.

This mod was created with "CRAZY Serious Sam Mod". So, if you want to get true experience, your should download this mod (from here (http://steamcommunity.com/sharedfiles/filedetails/?id=110248240)) and play with it.

This is PART 2\2.
To play this campaign you must download the first part from here (http://steamcommunity.com/sharedfiles/filedetails/?id=121083873)

P.S. Finally in Steam workshop...
12 Comments
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Δsshole™ Jan 20, 2013 @ 9:48pm 
So you visit Newgrounds for your music? Nice. Plus, your choice in music is just fucking awesome.
Neo_minigan  [author] Jan 20, 2013 @ 7:54pm 
Neo_minigan  [author] Jan 20, 2013 @ 7:46pm 
Δsshole™ Jan 20, 2013 @ 12:36pm 
Also the peace moment in Level 3. I know it' from Silent Hill, but I don't know which song it is.
Δsshole™ Jan 20, 2013 @ 12:35pm 
The peace moment.
Neo_minigan  [author] Jan 20, 2013 @ 2:11am 
Alex Da Bastardtoucher, in what moment? Peace\Fight?
Δsshole™ Jan 19, 2013 @ 8:22pm 
I'm just more curious as to what the song used in the 4th level is.
Neo_minigan  [author] Jan 19, 2013 @ 7:36pm 
Alex Da Bastardtoucher, I will try to find the soundtrack but don't promise that i will find all. But i can pack music in one archive and leave a link to download it.
Larrywho Jan 19, 2013 @ 12:07pm 
Neo_minigan Ihank your for the quick reply to my questions. I am still working on the completing the maps.
Δsshole™ Jan 19, 2013 @ 5:43am 
So far, the campaign seems to be a bit off (e.g. re-sizing certain enemies, like the Gnaars and Kleers), but it had redeeming parts to it, for example, the Giant Khnum being a hell of a challenge, plus adding the Kamikazes makes the fight more brutal). However, the last level was kind of a dissapointment, and adding the automated sentries at the end of the level was a bit unnessecary, as players could just rush right through. Overall, it was kind of entertaining, but could have had more potential. Plus, I really need to know the soundtrack (the music used in the campaign), because the music you chose was really fantastic.