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Rayman1103's Mutation Mod
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Game Content: Scripts, UI
Game Modes: Mutations
File Size:
Posted:
Updated:
3.943 MB
Jan 17, 2013 @ 6:20pm
Jul 11 @ 3:28pm
8 change notes ( view )

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Description
Adds a lot of Custom Mutations created by me and other members of the community.

The main-menu has been edited so all Mutations can be created via lobbies, and can be played online at anytime. To play Custom Mutations online, they'll have to be played via a Local Server.
Popular Discussions View All (8)
7
May 6 @ 11:06pm
List of Mutation Descriptions
dave_combine
4
Dec 17, 2013 @ 2:11pm
Open Survival Mutation
Agent-1138[GB]
3
May 29, 2013 @ 11:39am
bowling mutation
Princess Luna (WILLAKILLA13)
366 Comments
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Dany 5 hours ago 
Then perhaps its the amount of time between respawns. I got the 3 specials with intervals of about 3-4 secs. For example when the horde came i first got a jockey that took the bot, i killed it then a hunter came i killed it as welll, then a charger came. All this happended in the motel(level 1) of Dark Carnival. My observation is that the director on l4d2 campaigns is much more brutal and more likely to spawn one special after another. I managed to survive vanilla coop with just one bot(kicked the rest) on default rules on normal. Perhaps you can just take default rules and divide all settings by /2
Rayman1103  [author] 5 hours ago 
I believe I only set the SI limit to 2.
Dany 5 hours ago 
ps: did you even change the settings compared to normal coop, or are the cvars vanilla?
Dany 5 hours ago 
I got the wrong title. I was refering to Right 2 live. Just to be sure i tried right 2 live on normal two more times. Same story all over again horde +3 specials. Can you nerf the settings a bit? I would really appreciate it.
Rayman1103  [author] 6 hours ago 
Left 2 Die isn't suppose to have Common Infected, while Right 2 Live does. Not sure why Left 2 Die would still have Commons, as that isn't how the Mutation was made.
Dany 14 hours ago 
ps:i am no noob,on the contrary i am pretty experienced player. I played left 2 die on normal
Dany 14 hours ago 
Hello Rayman,
I tried your mutations, more specifically i was looking for Left 2 die mutation, which i tried several times yesterday, with a bot. During my play i noticed absolutely no difference in the director`s behaviour even though there were just the two of us. It kept spawning hordes with the same amount of zombies on the exact same intervals, it kept spawning 2x or 3x special infected at once which, as you can imagine, always resulted in our deaths. So my question to you is did you make any difference in infected spawning rules, because if not, left 2 die is just a normal coop with two bots being kick at campaign start. I really hope this is not the case i die to play l4d2 with just 1 bot accompaning me
thanks for your answer
XxDeathCrossxX Jul 7 @ 3:32pm 
well im going to check it out but maybe you could put up descriptions for the mutations
Zezfoe Jul 5 @ 5:53pm 
Is there like a way that we can see all of the mutations? Like a link to each one or somethin'?
Ryan Jul 4 @ 10:02pm 
Added "United We Stand Co-op", L4D1 survivors spawn and follow the L4D2 survivors around. Note: Only works in L4D2 survivor maps.

I like the sound of it, even if it sounds rather simple, it just feels very right...
I'm curious how that works... it's like the cross over we should have gotten!