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How to activate Arcade Gannon's quest "For Auld Lang Syne"
By Prospector Pete
The quest "For Auld Lang Syne" is a quest you can unlock if you have Arcade Gannon, a Follower of the Apocalypse, as a companion. There are certain tasks you have to complete and certain places you have to visit inorder to trigger the quest. If successful you will be granted your very own Enclave power armor and help from the Encalve during the battle of Hoover Dam.
The Qualifications that You Must First Meet

This quest can be hard to unlock, because there is a lot you have to do to get Arcades trust to reveal his quest or even to be able to have him as a companion. So first what we will be going through is what you need to get him to be your companion.
What you need:
-You need to be liked by the NCR and hated by the Legion
-You need to be liked by Freeside
-You need to be liked by the FoA (Followers of the Apocalypse)
-You need to get rid of all of your other companions
-You have to be at the point of the game where you choose who to help during the upcoming battle
(Yes Man, NCR, Legion, House, etc.)

If you meet all of these qualifications then head on down to the Old Mormon Fort and look for Arcade. He is a skinney white guy with blonde hair and glasses, and he wears the FoA lab coat. Ask him to be your companion.

Arcade hates the Legion. So don't do anything to help Caesar out. Do not kill civilians or NCR soldiers. For this quest you need to be a "good guy". Don't do things that are morally wrong or evil.

Gaining Arcade's Trust
I warn you, this guide may contain spoilers!
Now this is where the fun begins. You have been granted the wonderful pleasure of having Arcade Gannon as your loyal companion. Simply talking to him via the companion menu will not do anything to unlock the quest. You have to gain his trust. And there are many things that you can do to do this. If you didn't know, in Fallout: NV there is a system where companions give you "trust points" whenever you do something they like. Once you have obtained enough trust points your companion will open up to you and ask you to do a quest for them. I believe every companion does this. So here is what you need to do to earn Arcade's delicious trust points.

There are a number of things you can do. I suggest you unlock the Explorer perk. This perk allows you to see everything on your Pip-boy's map, Including areas that you have not yet discovered. First, visit the Crashed Vertibird. Obviously Arcade has to come with you. Here is the location:

The vertibird is a pre-war aircraft that the Enclave used. There is a crashed one in FNV believe it or not. And no, you cannot fly it, but don't worry, at the vertibird you will find a Tesla Cannon Prototype! What is this TCP you ask? Well it is a shoulder mounted laser cannon! But it will be in piss poor condition when you find it. Anyways, back to topic. Go to the crash site. There you will find Pre-war Army robots guarding the crash site. You must defeat them. Advance toward the vertibird and gaze apon it's former glory. you have to wait there until Arcade talks to you. You will not earn the trust point unless he talks to you.

Congratulations! You have earned a trust point! (That is if he talked to you about the vertibird.) But we are not done yet, far from it. We need more of his irresistible trust points. The next way to obtain a trust point is to talk to Thomas Hildern in Camp McCarran. He is inside the main building on the first floor. The enterance to his lab is near the staircase.

Talk to Hildern about anything. He will give you the option to do a quest about Vault 22. If you are in a hurry and want to get this done then do not accept his quest and come back for that later. Almost immediately after talking to Hildern Arcade will come up to you and talk to you. Say the following to Arcade:
"Good thing there are still people like you around."
Saying this to him is what gets you the points.


Next you need to visit the REPCONN Headquarters building. Once again, you don't get the trust points until Arcade comments about REPCONN. And thats it for that... Moving on!

Our next destination is... THE FORT! Dun dun dunnnn! *Thunder*
Well, most likely you are vilified by the Legion. So how do we get in? There are a few ways. The first is to kill a Legionary and put on his uniform, but Legionary mongrels can sniff you out and alert everyone. Your next option is the sneaky way. Good luck with that. Do you guys remember our old friend Vulpes Inculta? No, anyone? Hes the Legionary who wears the wolf pelt and talks to you in Nipton. He shows up a second time after you have first confronted Benny and when you leave the Tops Casino. He will meet you right when you exit the casino and give you the Mark of Caesar which allows you to enter Legionary territory without being attacked.

Now to actually get into The Fort you need to go to Cottonwood Cove. Once there you must go to the docks and get on the raft. The raft will take you to The Fort. And yes, the place is filled with Legionaries.

When you arrive at the Fort Arcade will kindly ask you why you are at the notorious Fortification Hill. Tell him that you are there to see what Caesar is up to, after that you can leave.

By now Arcade should have given you the quest. If not there are a few more things you can do. If you have not done so already, complete the quest "That Lucky Old Sun" with Arcade by your side. When you are given the choice on where to send Helios One's power Arcade will suggest sending the power to Fremont and Westside. You can do two things here to gain points. You can agree, or you can divide the power equally. If you choose to divide the power equally you are going to need 7 Intelligence to say:
"Redundancy. If Caesar takes the dam and cuts off power, it will be chaos all over New Vegas."

The White Wash
To start this quest you need to talk to Lieutenant Boyd about missing people at Camp McCarren. She can be found inside the main building. You get points by keeping Anderson's secret and telling the NCR that Cpl. White was killed by Scorpion gang members.

You can also gain points by helping the FoA while having Arcade as a companion.

Triggering the Quest
If you have done at least two of the things you can do to gain Arcade's trust then you should be ready to move on. I suggest you do more just incase you don't have enough points. Now you need to trigger his quest. Choose one of the following quests:

-The House Always Wins, part V
-Wild Card: Change in Management
-For the Republic, Part 2
-Wild Card: Finishing Touches

These are the quests that determine what side you will fight for during the battle of Hoover Dam. After choosing out of the options listed above Arcade should talk to you and give you the quest.
Arcade's Special Power Armor

Hopefully everything has worked out for you and you have the quest unlocked! Basically the quest is gathering the remaining members of the Enclave in the Mojave, who are called Remnants, and convincing them to help you in the upcoming battle of Hoover Dam. After you have gained Arcade's trust he will talk to you about his past and how he was with the Enclave. He wasn't an actual member, but his father was, and Arcade was born in Navarro. For those of you who don't know, Navarro was a Poseidon Oil refinery in Chicago being used by the Enclave as a military base. The NCR attacked the base and wiped the Enclave out. The Remnants are the remaining survivors, thus the name Remnants. Once you have convinced all of them to attend the meeting you will have to go to their bunker. There you will talk about the situation with the Dam. If you tell them to help the NCR one of the Remnants named Orion Moreno will rage and exit the conference room. You will be asked to talk to him. Orion will be found in the next room with his power armor on. He will talk to you about his hatred of the NCR. You will need to convince him to help you. If you don't convince him Orion will have to be killed. You then go back to the rest of the Remnants and they will give you your power armor. Arcade will ask you if he should help fight in the battle. You can tell him he should go back to Freeside or to fight alongside the Remnants. After this the quest will be completed. Now exit the bunker. Oh, and if you tell the Remnants to help the Legion Arcade will leave you!

Arcade's Special Power Armor

Inorder to get Arcade's unique power armor you will need to talk Arcade out of fighting alongside you and the Remnants. After the quest is complete and you told him not to fight exit the bunker. He will meet you outside and give you his armor. I hope this guide has helped! Good luck!
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Sir Cucumber Dec 14, 2014 @ 10:30am 
you don't need to have good rep with NCR (sry if aIready someone has toId it )
HybridHunter13 Aug 30, 2014 @ 10:43pm 
For some reason i have done everything and arcade will not give me his quest, what do i do?
HybridHunter13 Aug 26, 2014 @ 8:25pm 
ok thanks man.
Prospector Pete  [author] Aug 26, 2014 @ 11:27am 
@GETTURNIPDEATH She should be in her office on the second floor.
HybridHunter13 Aug 26, 2014 @ 10:59am 
I cant find Boyd, where does she go after you help her with the Centurion.
Shotty Jul 11, 2014 @ 3:18am 
Also, There is no valuation, statistical or otherwise, given to encourage locating this buggy-quested pacifist technology-is-free-for-all lump o crap. If this guy loves giving away and spreading tech, the quest should be something like "hey, dont use the giant laser for evil, oh, and protect yourself if you can get this super overpowered armor that only had one functional model made." only 1 fucking follower of the apocalypse is microscopically present and offers no insight into why the fuck he exists in a game where things exist for entertainment or utilitarian value. W T F fugedaboutit!
Shotty Jul 11, 2014 @ 3:13am 
A way into the bunker? Man I wandered the desert and said screw the main plotline. I'm not clear why having anything above metal or brotherhood armor is worth the effort... Combination of ede and boone, and I stumbled my way to caesers headquarters, killed everything and everyone, killed benny, got the chip back, and was fairly dismayed to discover I'd clipped the nutz from all of the main mysteries when i plunked the chip into the woopdie-doo computer.

Missions contingent on players literally doing nothing are such poor game design... And in a world where only about maybe 1000 people literally exist, walking anywhere without a gun pointed and probably firing before talking is preposterous to the point of rolling dice for hours to determine... oh wait...........
Prospector Pete  [author] Apr 22, 2014 @ 12:46pm 
@GeneralShotgun Having companions doesn't affect Arcade's trust at all. If you try to recruit him while you already have companions with you, he will say something like "I'd go with you, but it seems you already have too many people with you." All you have to do is dismiss your companions and recruit them again when you're done with this quest. Again, other companions don't affect his trust, but just prevent him from becoming your companion.
GeneralShotgun Apr 21, 2014 @ 8:57pm 
i did this once before but when i did a new game i tried doing this again but i had ED E with me the whole time was i supposed to not have rex or ED E with me when i do the things that get arcade to trust me or not
Prospector Pete  [author] Feb 2, 2014 @ 12:50pm 
@Knightsar(02) It can take a while, try exiting and returning to the Repconn building until he says something.